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Dboy

From GameBrew
Revision as of 16:25, 11 November 2021 by HydeWing (talk | contribs)
Dboy
Dboy2.png
General
Authorlsl (under demogroup Checkpoint)
TypeMusic Apps
Version1.0.r28 13th
LicenseMixed
Last Updated2011-5-12
Links
Download
Website

Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.

Features

  • 32768 Hz replay frequency.
  • 8 bit mono input samples.
  • 16 bit mono output.

User guide

Start wav.exe to build a NDS-image with your sample-data.

Use dboy.nds then on your NDS or emulator.

The source for wav.exe is in wav.source.

Using own samples:

Copy samples into the /sample/ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting).

The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.

Demo-mix are available here.

Screenshots

dboy2.png

Changelog

Version 1.0.r28 2011/05/13

Fixes:

  • BPM-timing fixed.
  • Restart Pattern fixed.
  • GUI bugs in fixed.
  • Misc bugs fixed.

New:

  • Timestretching like effect (Effect Bank 1 in KPAD/MIXC mode).
  • TSTS - speed.
  • TSTA - amplitude.

Version 1.0.r23 2011/02/03

Credits

Code, Design & Graphics by lsl/Checkpoint.

Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME.

Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks.

Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.

External links

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