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PSP Quake 3 Project

From GameBrew
Revision as of 10:57, 24 December 2024 by HydeWing (talk | contribs)
PSP Quake 3 Project
Quake3psp.png
General
AuthorSergey Galushko (Crow_bar)
TypeShooter
Version2010
LicenseMixed
Last Updated2010/01/23
Links
Download
Website

Port of Quake III to the PSP released by Crow_bar in 2010.

Quake III Arena is a first-person shooter game developed by id Software and released on December 2, 1999. It is the third game in the Quake series.

Installation

Note: A shareware version or full retail copy of Quake III is required to play. For running mods you will need files from full version of Quake.

The archive includes some addons as well as modified settings by Jastolze (2012):

  • UPARROW bind to god mode, and DOWNARROW bind to give all (you can change it in the config file).
  • Cheats are enable on the start map.
  • Added a bunch of small maps that should give you at least 18 FPS (with bots).
  • Changed some settings, so it would speed up the game.

To install, copy the Quake3 folder to ms0:/PSP/GAME/.

From your PC install, navigate to the baseq3 folder and transfer the PAK files to the PSP/GAME/Quake3/ directory. The Q3CONFIG.CFG file is already in the baseq3 folder and does not need to be replaced with the PC version's configuration file.

Alternatively you can use the PAK files from the demo version, they are inside the Demo folder in the download. (You can also get them here)

Controls

Triangle/Cross - Move forward/backward

Square/Circle - Strafe

Left - Weapon select

Down - Crouch

L - Jump

R - Shoot

Start - Menu

Select - Console

Screenshots

quake3psp2.png

quake3psp3.png

quake3psp4.png

quake3psp5.png

quake3psp6.png

Compatibility

Tested on PSP Slim with FW 5.50 GEN-B.

The game does not work on PSP Fat due to memory limitations.

Changelog

2010/01/23

  • Vertical clipping support.
  • Multiplayer and bots.
  • Texture loader + DXT uploader for texture compression and more.
  • Various bug fixes and minor issues addressed.
  • Added command line support via Q3CMD.INI.
  • Rendering calculations moved to VFPU.
  • A file streaming system has been implemented, allowing multiple open packs to be kept in memory.

External links

Template:First person shooter

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