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Reverb | |
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General | |
Author | Chrisp6825 |
Type | Puzzle |
Version | 1.2 |
License | Mixed |
Last Updated | 2008/05/06 |
Links | |
Download | |
Website | |
Source | |
Reverb is a Lua-based homebrew game inspired by a game called "Compulse".
User guide
This game is about trying to get the white ball into the big purple one while fighting gravity and friction with anti-gravity blocks.
You also want to get to the finish point with the shortest run, least amount of anti-gravity blocks, and fastest build time.
You have to avoid obstacles like bombs, walls, and traps, while jumping through portals and grabbing keys.
Controls
In game:
D-Pad or Analog - Move the mouse
L+Analog - Move the mouse slower
Cross - Press and hold on the boxes to make new ones and place around on the course
Circle - Reset the level
Square - Delete the top block under the mouse
Start - Release the ball
Select - Pause the game
Pause menu:
Select - Resume the game
Up/Down - Change the selection
Screenshots
Changelog
1.2 2008/05/06
- Added main menu and in game pause-menu.
- Added background music.
- Added somewhat of a H.U.D.
- "One-way" walls and floors.
- Option to turn music on or off.
- Fixed exit function (used to exit to Lowser if it was running, else it crashed).
- Some graphic updates.
- Timer now counts on how long it takes to finish the level (used to count how long it took ball to get to finish).
- Shows number of used blocks.
- Shows the expected number of blocks to use to finish the level, plus a challenge number also.
- Small improvements in physics and gravity.
- Greyed out menu items show what is expected in next release.
- Some bug fixes.
- Known Bugs:
- Death animation (stars) slowed down a bit. This is to keep the game from slowing down until I find a way around it.
- Usual collision limitations.
- timer will sometimes jump up an extra 7000 seconds, for some unknown reason.
- If more than one green/ yellow block is placed, it increases the strength of a single one. Still counts the new block.
- Game slows down a small bit if block count is around 15 or 16.
First Update 2008/04/26
- Added Bombs, Death animations (stars).
- Changed squares to balls.
- Small speed up.
- 5 levels.
- Some bug fixes.
2008/04/28
- Initial release.