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Loadiine | |
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General | |
Author | Golden45, Dimok |
Type | Title Launchers |
Version | 4.0 |
License | Mixed |
Last Updated | 2016/02/06 |
Links | |
Download | |
Website | |
Source | |
This application has been obsoleted by one or more applications that serve the same purpose, but are more stable or maintained. |
Loadiine is a SD Card WiiU RPX/RPL loader.
Note: No longer active, please use Loadiine GX2 instead.
Features
- Loads game backup from the SD card (code/content/meta).
- Boots game via Super Smash Bros. or MiiMaker mode (with varied game compatibility).
- Supports SD cards with a maximum capacity of 256GB.
- No support for online play.
- Designed to be region-free, though some games may require adjustments to files or folder names for seamless loading in different regions (e.g., US to EU).
User guide
How to use
Loadiine does not require an installation on SD card. You need to use a browser exploit to load itself in memory and launch game.
A detailed guide is available on the release thread.
Folder structure
The games are located on FAT32 SD card, in extracted file system format (not in .wud or .wux file format).
sd:\wiiu\games<GAME TITLE HERE>\
Copy the code, content and meta folders from your game dump inside this folder. Example:
sd:\wiiu\games\Yoshi's Woolly World [AYCP01]\code\ sd:\wiiu\games\Yoshi's Woolly World [AYCP01]\content\ sd:\wiiu\games\Yoshi's Woolly World [AYCP01]\meta\
The savegames will be created automatically by Loadiine in sd:\wiiu\saves\ folder.
sd:\wiiu\saves\Yoshi's Woolly World [AYCP01]\u\ sd:\wiiu\saves\Yoshi's Woolly World [AYCP01]\c\
- u = Current account save data
- c = Common save data
Use Saviine to extract savegame from the console to use with Loadiine.
Compatibility List
Mods
- 3.0 mod, by Maschell - Uses a different save path per profile.
- 3.0 mod by Ptitleray - Version compatible with WiiU 4.1 and WiiU 5.0.0. (2015/12/19)
- 4.0 mod by NotKit - Version compatible with WiiU 5.0.0 and WiiU 5.1.0. (2015/12/20)
- 4.1 Mod of 4.0 by MLT - Add supports to boot games with Art Atelier (disc) and KaraokeU (eshop). (2015/11/29)
- Note: This new booting method are not using autoboot. A is still auto-booting the inserted disc (SSBU or Art atelier), and X is still auto-booting MiiMaker.
- If you want to use KaraokeU you need to mount the game with Y to exit to the WiiU menu and then launch KaraokeU (or miimaker, or disc).
- 4.0 mod flow by Kasai07 - Add cover display on the gamepad. Cover need to be 160x225 icone.tga placed in main game's folder (alongside the content, meta, and code folder).
- 4.0 + Pygecko by Onion Knight - Fix and add pygecko auto-launching to Loadiine 4.0. (2016/01/07)
Notes on game formats
Raw disc image (physical copies):
- Tools - Use wudump to dump disc image.
- Format - These come in WUD format and can be compressed into WUX to save space.
- Usage - Both WUD/WUX are supported by Cemu.
Encrypted NUS files (digital copies/updates):
- Tools - Acquire with tools such as NUSGrabber, JNUSTool, and FunkiiU, OR converted from WUD/WUX.
- Format - It consists of a folder with a set of files within it: title.cert, title.tik, title.tmd, and a set of .app and .h3 files.
- Usage - Can be installed using WUP Installer or WUP Installer GX2 on the Wii U.
Decrypted/raw game files:
- Tools - Decrypted from encrypted NUS files such as Cdecrypt and JNUSTool.
- Format - In the form of three folders: "code", "content", and "meta", which contain game assets and code.
- Usage - Supported by Loadiine or Loadiine GX2, as well as Cemu; used for modding.
For a more comprehensive list of conversion tools, please refer to this post.
Controls
Installer:
A - Install Loadiine without the log server
X - Install Loadiine with the log server enabled (for debug purpose)
Menu:
A - Auto-boot selected game using Disc mode
X - Auto-boot selected game using MiiMaker mode
Y - Mount selected game and exit to WiiU System Menu (No auto-boot), Launch Disc or Miimaker manually to boot the game
Home - Exit to miimaker with no game mounted
Compatibility
Loadiine v4.0 works only on Wii U v5.3.2.
Changelog
v4.0 Last official release
- Supports XML value parsing to fix lot of incompatible games (app.xml, cos.xml).
- Uses some default XML values if xml files are missing.
v3.0
- Adds supports to boot games with MiiMaker (app).
- No more RPX/RPL file size limit (65.7MB per file should be enough for all games).
- sort of game list by name (case insensitive).
- Adds Y button to mount game without autobooting, and exit to system menu. game can then be launched manually from any compatible title (SSBU, Miimaker, etc.)
v2.0
- New folder structure.
- Speed load time X10.
- maximum RPX+RPL size is now 25.47MB.
- Adds Autoboot to disc.
v1.0a Official releases
- First release.
- Works with SSBU (disc) or SSBU (eshop) only.
- Game executable RPX+RPL combined size can't be bigger than SSBU RPL+RPX combined size (22MB).
- game's RPX can't be bigger than 4MB.