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Anomaly: Korea Vita | |
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General | |
Author | Rinnegatamante |
Type | Strategy |
Version | 1.2 |
License | MIT License |
Last Updated | 2023/03/06 |
Links | |
Download | |
Website | |
Source | |
This is a port of the real-time strategy game Anomaly: Korea to the PS Vita.
Anomaly Korea serves as an expansion campaign to Anomaly Warzone Earth, where players must combat alien robots that have set their sights on Korea. Unlike traditional tower defense games, Anomaly Korea flips the genre on its head and places players in the role of invaders leading their unit through alien-infested districts.
Note: This port has only been tested with version 1.03 of the game.
Installation
Requirements:
How to install:
- Copy kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and add two entries to your config.txt under *KERNEL (change to ur0 if you store the plugins there)
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
- Note: Do not install fd_fix.skprx if you're using rePatch plugin.
- (Optional) Install PSVshell to overclock your device to 500Mhz.
- Install libshacccg.suprx, if you don't have it already, by following this guide.
- Obtain your copy of Anomaly: Korea legally for Android in form of an .apk file and a .obb file.
- Open the apk with your zip explorer and extract the file "libAndroidAnomaly.so" from the "lib/armeabi" folder to ux0:data/anomaly_korea.
- Place the obb file named as "main.obb" in ux0:data/anomaly_korea.
Screenshots
Media
Anomaly Korea Gameplay Review - Android iOS (pixel.)
Changelog
v1.2
- Added intro video playback when the game is launched.
- Added configurable options and a companion app to edit those settings (Framecap, Graphics Quality and Antialiasing).
- Clusterized shaders in subfolders. Now loading times should be faster.
- Reworked Livearea assets (Thanks to Once13one).
- Disabled game logs (Slight performance boost).
- Bind L to mission goals showup.
- Bind R to fast forward.
v1.1
- Made so that it's possible to pause/resume game by pressing the Start button.
v1.0
- First Release.
Credits
- CatoTheYounger for the screenshots and for testing the homebrew.
- gl33ntwine for helping dealing with partial automatization of shaders translation.