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7 Billion Humans Vita | |
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File:7billionhumansvita.png | |
General | |
Author | Rinnegatamante |
Type | Puzzle |
Version | 1.1 |
License | Mixed |
Last Updated | 2023/03/18 |
Links | |
Download | |
Website | |
Source | |
This is a port/wrapper of the mobile version of 7 Billion Humans for the PS Vita.
Installation
Requirements:
- libshacccg.suprx (ShaRKBR33D)
- Kubridge
- FdFix OR repatch_ex.skprx
- Android game data files.
Install the required plugins:
- Install kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
- Note: Don't install fd_fix.skprx if you're using rePatch plugin.
- (Optional) Install PSVshell to overclock your device to 500Mhz.
- Install libshacccg.suprx, if you don't have it already, by following this guide.
Install the game + gamefiles:
- Install the vpk with VitaShell.
- Obtain your copy of 7 Billion Humans legally for Android in form of an .apk file.
- Open the apk with your zip explorer and extract the files "libc++_shared.so" and "lib7BillionHumans.so" from the "lib/armeabi-v7a" folder to ux0:data/7billion.
- Extract the "assets" folder from inside the apk to ux0:data/7billion.
- Download datafiles.zip from the Release page and extract it in ux0:data.
User guide
Experience the excitement of Automating swarms of office workers to solve puzzles in your own parallel computer, made entirely of people. This game is a follow-up to the award-winning Human Resource Machine, but with even more humans involved.
Screenshots
Media
7 Billion Humans - Now Available! Official Trailer #2 (Kyle Gabler)
Changelog
v.1.1
- Slightly improved levels loading times.
- Improved rendering logic. Now rendering is faster.
- Solved a bug potentially causing sporadic GPU crashes.
- Slightly reduced memory usage and CPU workload.
v.1.0
- First Release.
Credits
- TheFloW for the original .so loader.
- CatoTheYounger for the screenshots and for testing the homebrew.
- Once13one for the Livearea assets.
- Northfear for the SDL2 fork with vitaGL as backend.