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Real-Time Racing Manager Vita | |
---|---|
General | |
Author | Rinnegatamante |
Type | Racing |
Version | 1.0 |
License | Mixed |
Last Updated | 2023/03/26 |
Links | |
Download | |
Website | |
Source | |
This is a PS Vita version of Real-Time Racing Manager, created through a wrapper/port method. The process involves loading the official Android ARMv7 executable into memory, resolving its imports with native functions, and patching it to ensure proper functionality. Essentially, it creates a minimalist Android environment to run the executable natively.
It should be noted that the game was originally designed for modern phones with GLES3 support, which the PS Vita does not have. As a result, players may experience a lower framerate and some graphical glitches, but these should not affect gameplay significantly given the nature of the game.
Requirements
- libshacccg.suprx (ShaRKBR33D)
- Kubridge
- FdFix OR repatch_ex.skprx
- Android game data files.
Setup Instructions
- Install Kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx
, if you don't have it already, by following this guide. - Install the vpk from Release tab.
- Obtain your copy of Real-Time Racing Manager legally for Android in form of an
.apk
file and an.obb
file. - Open the apk with your zip explorer and extract the files
libc++_shared.so
andlibmain.so
from thelib/armeabi-v7a
folder toux0:data/rrm
. - Put the
data
folder from theassets
folder of the apk inux0:data/rrm
.
Media
Gameplay del Real Time Racing Manager #1: Problemas con la gasolina. - (Car Fan)
Screenshots
Changelog
(v.1.0)
- First Release.
Credits
- TheFloW for the original .so loader.
- CatoTheYounger for the screenshots and for testing the homebrew.
- Northfear for the SDL2 fork with vitaGL as backend.