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Aerofoil Vita | |
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General | |
Author | Rinnegatamante |
Type | Action |
Version | 1.0 |
License | Mixed |
Last Updated | 2023/02/21 |
Links | |
Download | |
Website | |
Source | |
Aerofoil has been ported to Vita from John Calhoun's Glider PRO, a classic paper airplane game for Apple Macintosh computers that was released in 1994.
The port includes various features such as a 90's-style GUI, gamepad support, high-quality upscaling and color correction, a complete port of the level editor, a set of import tools for unpacking and converting the vast majority of existing community content, and a new touchscreen interface for mobile devices.
Installation
Requirements:
Install Kubridge Vita and FdFix Vita by copying >kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL (change to ur0 if you store the plugins there):
*KERNEL ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note: Do not install fd_fix.skprx if you're using rePatch plugin.
(Optional) Install PSVshell to overclock your device to 500Mhz.
Install libshacccg.suprx, if you don't have it already, by following this guide.
Install the vpk from Release tab.
Extract the zip file from Release tab in ux0:data.
Screenshots
Changelog
v1.0
- First Release.
Credits
- TheFloW for the original .so loader.
- CatoTheYounger for the screenshots and for testing the homebrew.
- Northfear for the SDL2 fork with vitaGL as backend.
- elosota for the work on Aerofoil.