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Rebound GB

From GameBrew
Revision as of 15:10, 22 September 2024 by DevEd (talk | contribs) (Minor corrections)
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Rebound
Reboundgbc.png
General
AuthorDevEd
TypePlatform
Version1.4.3
LicenseMIT License
SystemCGB
Last Updated2021/10/01
Links
Download
Website
Source
Support Author

Rebound is a bouncing ball game for Game Boy Color made for the Game Boy Competition 2021 (Game).

Features

  • Colorful graphics.
  • Awesome music.
  • Coded in pure assembly.
  • Open source.
  • Stuff.

Story

One day, our hero Boink was having a nice day out with his girlfriend Ploink. Suddenly, an evil wizard appeared and kidnapped her! Not only that, but the wizard cast a wicked spell on Boink that caused him to bounce uncontrollably!

The wizard disappeared with Ploink just as suddenly as he appeared, but not before dropping a strange map amidst all the confusion. The map led to an ancient Maztactl temple - this must be the wizard's hideout!

And so, Boink decides to set off on a voyage to the mysterious temple. Will he be able to break the spell and reunite with his girlfriend?

Controls

Left/Right - Jump to the left/right

A - Jump higher

B - Jump lower

Start - Pause/Resume game

Screenshots

reboundgbc2.png reboundgbc3.png reboundgbc4.png reboundgbc5.png

Media

Rebound (GBC homebrew game) - Gameplay preview 1 (DevEd)

Changelog

v1.4.3

  • Fixed a crash that made Level 5 unbeatable.

v1.4.2

  • Fixed a visual glitch related to room transitions.

v1.4.1

  • Fixed a game crash bug that was accidentally introduced in the previous update.

v1.4

  • Fixed a bug that caused corrupt graphics to appear on-screen briefly after starting the game.
  • Tweaked enemy bouncing behavior; it now works as described in the readme under the "general tips" section.

v1.3

  • Added a "STAGE CLEAR" graphic to make the end-of-level sequence more interesting.

v1.2

  • Enemies can now be defeated simply by bouncing off of them from above.
  • The high bounce can now be cancelled by releasing the A button.
  • Updated the fish enemy sprite to make it more clear that it can't be killed.
  • Fixed an out-of-bounds glitch in level 6.
  • Minor level layout tweaks.

v1.1

  • Some level layout tweaks.
  • Fixed coin count not getting reset upon returning to the title screen after a game over or by reaching the end screen.
  • The debug menu is now accessible on non-debug builds through a button combo on the title screen.

v1.0

  • Initial release.

External links

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