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Aerofoil Vita | |
---|---|
General | |
Author | Rinnegatamante |
Type | Action |
Version | 1.0 |
License | Mixed |
Last Updated | 2023/02/21 |
Links | |
Download | |
Website | |
Source | |
Aerofoil has been ported to Vita from John Calhoun's Glider PRO, a classic paper airplane game for Apple Macintosh computers that was released in 1994.
The port includes various features such as a 90's-style GUI, gamepad support, high-quality upscaling and color correction, a complete port of the level editor, a set of import tools for unpacking and converting the vast majority of existing community content, and a new touchscreen interface for mobile devices.
Requirements
- libshacccg.suprx
- Kubridge Vita
- FdFix Vita OR repatch_ex.skprx
Description
This is a wrapper/port of Aerofoil for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Setup Instructions
- Install Kubridge Vita and FdFix Vita by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell Vita to overclock your device to 500Mhz.
- Install
libshacccg.suprx
, if you don't have it already, by following this guide. - Install the vpk from Release tab.
- Extract the zip file from Release tab in ux0:data.
Screenshots
Changelog
(v.1.0)
- First Release.
Credits
- TheFloW for the original .so loader.
- CatoTheYounger for the screenshots and for testing the homebrew.
- Northfear for the SDL2 fork with vitaGL as backend.
- elosota for the work on Aerofoil.