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Heart Of Darkness Vita: Difference between revisions

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Revision as of 03:14, 5 December 2022

Heart of Darkness (hode)
File:Heartofdarknessvita.jpg
General
Authorusineur
TypeAction
Version0.2.9d
LicenseMixed
Last Updated2020/11/23
Links
Download
Website
Source

hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.

Requirements

  • Game Data Files: PC

Installing HODE

  • Install hode.vpk using VitaShell
  • Copy all datafiles (see Datafiles section) and hode.ini into ux0:data/hode
  • Edit hode.ini and set scale_factor value to 1 and fullscreen to true
  • Enjoy

Datafiles

The original datafiles from the Windows releases (Demo or CD) are required.

  • hod.paf (hod_demo.paf, hod_demo2.paf)
  • setup.dat
  • *_hod.lvl
  • *_hod.sss
  • *_hod.mst

Controls:

Vita
Move Andy Left D-pad or Left joystick
Jump O
Run X
Use weapon / power
Special power
Skip cutscene Select
Exit confirmation screen Start

Media

Screenshots

heartofdarknessvita-01.jpg heartofdarknessvita-02.jpg heartofdarknessvita-03.jpg heartofdarknessvita-04.jpg

Changelog

(v.0.2.9d)

  • Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
    • added gain to sounds
    • added no-hit cheat for 'rock' and 'lava'
    • added original sounds limiter (16 channels)
    • fixed checkpoint 7 for 'lar1' screen 19
    • fixed some bounding box checks
    • fixed sound glitches when resuming the game after a cutscene
    • added PSX hint screens
    • added 'volume' submenu
    • fixed sounds volume and panning
    • fixed walk on chain bridge in 'lar1' screen 3
    • fixed gate not closing in 'lar2' screen 8

(v.0.2.9)

  • Import 0.2.9 changes
    • added PSP and Wii platforms specific code
    • added support for PC demo v1.0 data files
    • fixed screen state for 'fort' screens 16 and 17
    • fixed checkpoint for 'pwr1' screen 21
    • fixed PAF animation glitches with last frame

(v.0.2.8)

  • Import 0.2.8 changes
    • added PSX background overlays (MDEC)
    • fixed crash playing paf animation #3 with Italian PC data files

(v.0.2.7)

  • Import 0.2.7 changes
    • added 'projection' submenu
    • added PSX backgrounds (MDEC)
    • fixed menu on big endian platforms

(v.0.2.6)

  • Import 0.2.6 changes
    • added initial code for menu
    • added initial code for PSX sounds (SPU ADPCM)
    • fixed skull animation in 'rock' screen 18

(v.0.2.5)

  • Import 0.2.5 changes
    • fixed spiders and worms movement
    • several fixes for big endian platforms

(v.0.2.4)

  • Import 0.2.4 changes
    • fixed Amigo walk path in 'pwr2' screen 7
    • fixed glowing stone puzzle in 'lar2'
    • fixed missing trigger for switch #0 in 'lar1'

(v.0.2.3)

  • Fix autosave on Vita

(v.0.2.2)

  • Fix wonky movements when using left stick on Vita #2

(v.0.2.0)

  • First Release.

Credits

External links

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