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|image=heartofdarknessvita.jpg | |image=heartofdarknessvita.jpg |
Revision as of 03:14, 5 December 2022
Heart of Darkness (hode) | |
---|---|
File:Heartofdarknessvita.jpg | |
General | |
Author | usineur |
Type | Action |
Version | 0.2.9d |
License | Mixed |
Last Updated | 2020/11/23 |
Links | |
Download | |
Website | |
Source | |
hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
Requirements
- Game Data Files: PC
Installing HODE
- Install
hode.vpk
using VitaShell - Copy all datafiles (see Datafiles section) and
hode.ini
intoux0:data/hode
- Edit
hode.ini
and setscale_factor
value to 1 andfullscreen
to true - Enjoy
Datafiles
The original datafiles from the Windows releases (Demo or CD) are required.
- hod.paf (hod_demo.paf, hod_demo2.paf)
- setup.dat
- *_hod.lvl
- *_hod.sss
- *_hod.mst
Controls:
Vita | |
---|---|
Move Andy | Left D-pad or Left joystick |
Jump | O |
Run | X |
Use weapon / power | □ |
Special power | △ |
Skip cutscene | Select |
Exit confirmation screen | Start |
Media
Screenshots
Changelog
(v.0.2.9d)
- Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
- added gain to sounds
- added no-hit cheat for 'rock' and 'lava'
- added original sounds limiter (16 channels)
- fixed checkpoint 7 for 'lar1' screen 19
- fixed some bounding box checks
- fixed sound glitches when resuming the game after a cutscene
- added PSX hint screens
- added 'volume' submenu
- fixed sounds volume and panning
- fixed walk on chain bridge in 'lar1' screen 3
- fixed gate not closing in 'lar2' screen 8
(v.0.2.9)
- Import 0.2.9 changes
- added PSP and Wii platforms specific code
- added support for PC demo v1.0 data files
- fixed screen state for 'fort' screens 16 and 17
- fixed checkpoint for 'pwr1' screen 21
- fixed PAF animation glitches with last frame
(v.0.2.8)
- Import 0.2.8 changes
- added PSX background overlays (MDEC)
- fixed crash playing paf animation #3 with Italian PC data files
(v.0.2.7)
- Import 0.2.7 changes
- added 'projection' submenu
- added PSX backgrounds (MDEC)
- fixed menu on big endian platforms
(v.0.2.6)
- Import 0.2.6 changes
- added initial code for menu
- added initial code for PSX sounds (SPU ADPCM)
- fixed skull animation in 'rock' screen 18
(v.0.2.5)
- Import 0.2.5 changes
- fixed spiders and worms movement
- several fixes for big endian platforms
(v.0.2.4)
- Import 0.2.4 changes
- fixed Amigo walk path in 'pwr2' screen 7
- fixed glowing stone puzzle in 'lar2'
- fixed missing trigger for switch #0 in 'lar1'
(v.0.2.3)
- Fix autosave on Vita
(v.0.2.2)
- Fix wonky movements when using left stick on Vita #2
(v.0.2.0)
- First Release.
Credits
- Gregory Montoir, for the hode engine: http://cyxdown.free.fr/hode/
External links
- Official Website - http://cyxdown.free.fr/hode/
- Github - https://github.com/usineur/hode
- VitaDB - https://vitadb.rinnegatamante.it/#/info/512