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Heart Of Darkness Vita: Difference between revisions

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{{cleanup|article|Needs cleanup}}
{{#seo:
{{#seo:
|title=Vita Homebrew Games (Action) - GameBrew!
|title=Vita Homebrew Games (Action) - GameBrew!
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}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=Heart of Darkness
|title=Heart of Darkness (hode)
|image=heartofdarknessvita.jpg
|image=heartofdarknessvita.jpg
|description=hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
|description=hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
|author=usineur
|author=usineur
|lastupdated=2020/11/23
|lastupdated=2020/11/23
Line 17: Line 15:
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita.7z
|website=
|website=http://cyxdown.free.fr/hode/
|source=https://github.com/usineur/hode
|source=https://github.com/usineur/hode
}}
}}
hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
'''hode''' is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
 
==Requirements==
* Game Data Files: PC
 
==Installing HODE==
* Install <code>hode.vpk</code> using VitaShell
* Copy all datafiles (see Datafiles section) and <code>hode.ini</code> into <code>ux0:data/hode</code>
* Edit <code>hode.ini</code> and set <code>scale_factor</code> value to '''1''' and <code>fullscreen</code> to '''true'''
* Enjoy
 
===Datafiles===
The original datafiles from the Windows releases (Demo or CD) are required.
 
* hod.paf (hod_demo.paf, hod_demo2.paf)
* setup.dat
* *_hod.lvl
* *_hod.sss
* *_hod.mst


== Controls: ==
{|
!
! Vita
|-
| Move Andy
| Left D-pad or Left joystick
|-
| Jump
| O
|-
| Run
| X
|-
| Use weapon / power
| □
|-
| Special power
| △
|-
| Skip cutscene
| Select
|-
| Exit confirmation screen
| Start
|}


==Media==
==Media==
<youtube>IyDl230XCHM</youtube>
<youtube>IyDl230XCHM</youtube>


==Screenshots==
==Screenshots==
Line 32: Line 73:
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-06.jpg
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-07.jpg
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-08.jpg


==Changelogs==
==Changelog==
'''(v.1.0)'''
'''(v.0.2.9d)'''
*Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
**added gain to sounds
**added no-hit cheat for 'rock' and 'lava'
**added original sounds limiter (16 channels)
**fixed checkpoint 7 for 'lar1' screen 19
**fixed some bounding box checks
**fixed sound glitches when resuming the game after a cutscene
**added PSX hint screens
**added 'volume' submenu
**fixed sounds volume and panning
**fixed walk on chain bridge in 'lar1' screen 3
**fixed gate not closing in 'lar2' screen 8
 
'''(v.0.2.9)'''
*Import 0.2.9 changes
**added PSP and Wii platforms specific code
**added support for PC demo v1.0 data files
**fixed screen state for 'fort' screens 16 and 17
**fixed checkpoint for 'pwr1' screen 21
**fixed PAF animation glitches with last frame
 
'''(v.0.2.8)'''
*Import 0.2.8 changes
**added PSX background overlays (MDEC)
**fixed crash playing paf animation #3 with Italian PC data files
 
'''(v.0.2.7)'''
*Import 0.2.7 changes
**added 'projection' submenu
**added PSX backgrounds (MDEC)
**fixed menu on big endian platforms
 
'''(v.0.2.6)'''
*Import 0.2.6 changes
**added initial code for menu
**added initial code for PSX sounds (SPU ADPCM)
**fixed skull animation in 'rock' screen 18
 
'''(v.0.2.5)'''
*Import 0.2.5 changes
**fixed spiders and worms movement
**several fixes for big endian platforms
 
'''(v.0.2.4)'''
*Import 0.2.4 changes
**fixed Amigo walk path in 'pwr2' screen 7
**fixed glowing stone puzzle in 'lar2'
**fixed missing trigger for switch #0 in 'lar1'
 
'''(v.0.2.3)'''
*Fix autosave on Vita
 
'''(v.0.2.2)'''
*Fix wonky movements when using left stick on Vita #2
 
'''(v.0.2.0)'''
* First Release.
* First Release.
== Credits ==
* Gregory Montoir, for the hode engine: http://cyxdown.free.fr/hode/


== External links ==
== External links ==
* Official Website -
* Official Website - http://cyxdown.free.fr/hode/
* Github - https://github.com/usineur/hode
* Github - https://github.com/usineur/hode
* VitaDB - https://github.com/usineur/hode
* VitaDB - https://vitadb.rinnegatamante.it/#/info/512
* Gbatemp -
* Google Source -
* Reddit -
* Gitlab -

Revision as of 01:55, 21 November 2022

Heart of Darkness (hode)
File:Heartofdarknessvita.jpg
General
Authorusineur
TypeAction
Version0.2.9d
LicenseMixed
Last Updated2020/11/23
Links
Download
Website
Source

hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.

Requirements

  • Game Data Files: PC

Installing HODE

  • Install hode.vpk using VitaShell
  • Copy all datafiles (see Datafiles section) and hode.ini into ux0:data/hode
  • Edit hode.ini and set scale_factor value to 1 and fullscreen to true
  • Enjoy

Datafiles

The original datafiles from the Windows releases (Demo or CD) are required.

  • hod.paf (hod_demo.paf, hod_demo2.paf)
  • setup.dat
  • *_hod.lvl
  • *_hod.sss
  • *_hod.mst

Controls:

Vita
Move Andy Left D-pad or Left joystick
Jump O
Run X
Use weapon / power
Special power
Skip cutscene Select
Exit confirmation screen Start

Media

Screenshots

heartofdarknessvita-01.jpg heartofdarknessvita-02.jpg heartofdarknessvita-03.jpg heartofdarknessvita-04.jpg

Changelog

(v.0.2.9d)

  • Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
    • added gain to sounds
    • added no-hit cheat for 'rock' and 'lava'
    • added original sounds limiter (16 channels)
    • fixed checkpoint 7 for 'lar1' screen 19
    • fixed some bounding box checks
    • fixed sound glitches when resuming the game after a cutscene
    • added PSX hint screens
    • added 'volume' submenu
    • fixed sounds volume and panning
    • fixed walk on chain bridge in 'lar1' screen 3
    • fixed gate not closing in 'lar2' screen 8

(v.0.2.9)

  • Import 0.2.9 changes
    • added PSP and Wii platforms specific code
    • added support for PC demo v1.0 data files
    • fixed screen state for 'fort' screens 16 and 17
    • fixed checkpoint for 'pwr1' screen 21
    • fixed PAF animation glitches with last frame

(v.0.2.8)

  • Import 0.2.8 changes
    • added PSX background overlays (MDEC)
    • fixed crash playing paf animation #3 with Italian PC data files

(v.0.2.7)

  • Import 0.2.7 changes
    • added 'projection' submenu
    • added PSX backgrounds (MDEC)
    • fixed menu on big endian platforms

(v.0.2.6)

  • Import 0.2.6 changes
    • added initial code for menu
    • added initial code for PSX sounds (SPU ADPCM)
    • fixed skull animation in 'rock' screen 18

(v.0.2.5)

  • Import 0.2.5 changes
    • fixed spiders and worms movement
    • several fixes for big endian platforms

(v.0.2.4)

  • Import 0.2.4 changes
    • fixed Amigo walk path in 'pwr2' screen 7
    • fixed glowing stone puzzle in 'lar2'
    • fixed missing trigger for switch #0 in 'lar1'

(v.0.2.3)

  • Fix autosave on Vita

(v.0.2.2)

  • Fix wonky movements when using left stick on Vita #2

(v.0.2.0)

  • First Release.

Credits

External links

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