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{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games (Action) - GameBrew! | |title=Vita Homebrew Games (Action) - GameBrew! | ||
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}} | }} | ||
{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=Heart of Darkness | |title=Heart of Darkness (hode) | ||
|image=heartofdarknessvita.jpg | |image=heartofdarknessvita.jpg | ||
|description=hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio. | |description=hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio. | ||
|author=usineur | |author=usineur | ||
|lastupdated=2020/11/23 | |lastupdated=2020/11/23 | ||
Line 17: | Line 15: | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita.7z | ||
|website= | |website=http://cyxdown.free.fr/hode/ | ||
|source=https://github.com/usineur/hode | |source=https://github.com/usineur/hode | ||
}} | }} | ||
hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio. | '''hode''' is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio. | ||
==Requirements== | |||
* Game Data Files: PC | |||
==Installing HODE== | |||
* Install <code>hode.vpk</code> using VitaShell | |||
* Copy all datafiles (see Datafiles section) and <code>hode.ini</code> into <code>ux0:data/hode</code> | |||
* Edit <code>hode.ini</code> and set <code>scale_factor</code> value to '''1''' and <code>fullscreen</code> to '''true''' | |||
* Enjoy | |||
===Datafiles=== | |||
The original datafiles from the Windows releases (Demo or CD) are required. | |||
* hod.paf (hod_demo.paf, hod_demo2.paf) | |||
* setup.dat | |||
* *_hod.lvl | |||
* *_hod.sss | |||
* *_hod.mst | |||
== Controls: == | |||
{| | |||
! | |||
! Vita | |||
|- | |||
| Move Andy | |||
| Left D-pad or Left joystick | |||
|- | |||
| Jump | |||
| O | |||
|- | |||
| Run | |||
| X | |||
|- | |||
| Use weapon / power | |||
| □ | |||
|- | |||
| Special power | |||
| △ | |||
|- | |||
| Skip cutscene | |||
| Select | |||
|- | |||
| Exit confirmation screen | |||
| Start | |||
|} | |||
==Media== | ==Media== | ||
<youtube>IyDl230XCHM</youtube> | <youtube>IyDl230XCHM</youtube> | ||
==Screenshots== | ==Screenshots== | ||
Line 32: | Line 73: | ||
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-03.jpg | https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-03.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-04.jpg | https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-04.jpg | ||
== | ==Changelog== | ||
'''(v. | '''(v.0.2.9d)''' | ||
*Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes | |||
**added gain to sounds | |||
**added no-hit cheat for 'rock' and 'lava' | |||
**added original sounds limiter (16 channels) | |||
**fixed checkpoint 7 for 'lar1' screen 19 | |||
**fixed some bounding box checks | |||
**fixed sound glitches when resuming the game after a cutscene | |||
**added PSX hint screens | |||
**added 'volume' submenu | |||
**fixed sounds volume and panning | |||
**fixed walk on chain bridge in 'lar1' screen 3 | |||
**fixed gate not closing in 'lar2' screen 8 | |||
'''(v.0.2.9)''' | |||
*Import 0.2.9 changes | |||
**added PSP and Wii platforms specific code | |||
**added support for PC demo v1.0 data files | |||
**fixed screen state for 'fort' screens 16 and 17 | |||
**fixed checkpoint for 'pwr1' screen 21 | |||
**fixed PAF animation glitches with last frame | |||
'''(v.0.2.8)''' | |||
*Import 0.2.8 changes | |||
**added PSX background overlays (MDEC) | |||
**fixed crash playing paf animation #3 with Italian PC data files | |||
'''(v.0.2.7)''' | |||
*Import 0.2.7 changes | |||
**added 'projection' submenu | |||
**added PSX backgrounds (MDEC) | |||
**fixed menu on big endian platforms | |||
'''(v.0.2.6)''' | |||
*Import 0.2.6 changes | |||
**added initial code for menu | |||
**added initial code for PSX sounds (SPU ADPCM) | |||
**fixed skull animation in 'rock' screen 18 | |||
'''(v.0.2.5)''' | |||
*Import 0.2.5 changes | |||
**fixed spiders and worms movement | |||
**several fixes for big endian platforms | |||
'''(v.0.2.4)''' | |||
*Import 0.2.4 changes | |||
**fixed Amigo walk path in 'pwr2' screen 7 | |||
**fixed glowing stone puzzle in 'lar2' | |||
**fixed missing trigger for switch #0 in 'lar1' | |||
'''(v.0.2.3)''' | |||
*Fix autosave on Vita | |||
'''(v.0.2.2)''' | |||
*Fix wonky movements when using left stick on Vita #2 | |||
'''(v.0.2.0)''' | |||
* First Release. | * First Release. | ||
== Credits == | |||
* Gregory Montoir, for the hode engine: http://cyxdown.free.fr/hode/ | |||
== External links == | == External links == | ||
* Official Website - | * Official Website - http://cyxdown.free.fr/hode/ | ||
* Github - https://github.com/usineur/hode | * Github - https://github.com/usineur/hode | ||
* VitaDB - https:// | * VitaDB - https://vitadb.rinnegatamante.it/#/info/512 | ||
Revision as of 01:55, 21 November 2022
Heart of Darkness (hode) | |
---|---|
File:Heartofdarknessvita.jpg | |
General | |
Author | usineur |
Type | Action |
Version | 0.2.9d |
License | Mixed |
Last Updated | 2020/11/23 |
Links | |
Download | |
Website | |
Source | |
hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
Requirements
- Game Data Files: PC
Installing HODE
- Install
hode.vpk
using VitaShell - Copy all datafiles (see Datafiles section) and
hode.ini
intoux0:data/hode
- Edit
hode.ini
and setscale_factor
value to 1 andfullscreen
to true - Enjoy
Datafiles
The original datafiles from the Windows releases (Demo or CD) are required.
- hod.paf (hod_demo.paf, hod_demo2.paf)
- setup.dat
- *_hod.lvl
- *_hod.sss
- *_hod.mst
Controls:
Vita | |
---|---|
Move Andy | Left D-pad or Left joystick |
Jump | O |
Run | X |
Use weapon / power | □ |
Special power | △ |
Skip cutscene | Select |
Exit confirmation screen | Start |
Media
Screenshots
Changelog
(v.0.2.9d)
- Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
- added gain to sounds
- added no-hit cheat for 'rock' and 'lava'
- added original sounds limiter (16 channels)
- fixed checkpoint 7 for 'lar1' screen 19
- fixed some bounding box checks
- fixed sound glitches when resuming the game after a cutscene
- added PSX hint screens
- added 'volume' submenu
- fixed sounds volume and panning
- fixed walk on chain bridge in 'lar1' screen 3
- fixed gate not closing in 'lar2' screen 8
(v.0.2.9)
- Import 0.2.9 changes
- added PSP and Wii platforms specific code
- added support for PC demo v1.0 data files
- fixed screen state for 'fort' screens 16 and 17
- fixed checkpoint for 'pwr1' screen 21
- fixed PAF animation glitches with last frame
(v.0.2.8)
- Import 0.2.8 changes
- added PSX background overlays (MDEC)
- fixed crash playing paf animation #3 with Italian PC data files
(v.0.2.7)
- Import 0.2.7 changes
- added 'projection' submenu
- added PSX backgrounds (MDEC)
- fixed menu on big endian platforms
(v.0.2.6)
- Import 0.2.6 changes
- added initial code for menu
- added initial code for PSX sounds (SPU ADPCM)
- fixed skull animation in 'rock' screen 18
(v.0.2.5)
- Import 0.2.5 changes
- fixed spiders and worms movement
- several fixes for big endian platforms
(v.0.2.4)
- Import 0.2.4 changes
- fixed Amigo walk path in 'pwr2' screen 7
- fixed glowing stone puzzle in 'lar2'
- fixed missing trigger for switch #0 in 'lar1'
(v.0.2.3)
- Fix autosave on Vita
(v.0.2.2)
- Fix wonky movements when using left stick on Vita #2
(v.0.2.0)
- First Release.
Credits
- Gregory Montoir, for the hode engine: http://cyxdown.free.fr/hode/
External links
- Official Website - http://cyxdown.free.fr/hode/
- Github - https://github.com/usineur/hode
- VitaDB - https://vitadb.rinnegatamante.it/#/info/512