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Zelda - Navi's Quest PSP: Difference between revisions

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==External links==
==External links==
* SourceForge - https://sourceforge.net/projects/zeldansq/
* SourceForge - https://sourceforge.net/projects/zeldansq/
* Wololo - https://wololo.net/talk/viewtopic.php?f=2&t=39359


[[Category:PSP homebrew games]]
[[Category:PSP homebrew games]]
[[Category:Homebrew adventure games on PSP]]
[[Category:Homebrew adventure games on PSP]]
[[Category:Homebrew role playing games on PSP]]
[[Category:Homebrew role playing games on PSP]]

Revision as of 00:30, 7 October 2022

Zelda - Navi's Quest PSP
Zeldansqpsp2.png
General
AuthorSuloku
TypeRole Playing
Version1.04
LicenseMixed
Last Updated2015/08/10
Links
Download
Website
Source

Zelda - Navi's Quest is a PSP port of the fourth game in the French homebrew Zelda trilogy which was created by Vincent Jouillat. The current version is based on the 1.3 PC version and can be completed 100% on the PSP.

Installation

Requires Custom Firmware to run.

Unzip and copy ZELDANSQ folder to /PSP/Game/.

User guide

The game's language can be changed to French in the options menu.

Story

t the end of the TIme of Triumph, Link left Hyrule to take well-deserved holidays far from the kingdom's restlessness. Link set sail to discover distant lands and paradise islands where he gladly spent the many rupees he had borrowed from the princess.

Yet, his holiday took a decisive turn on a small island where he heard interesting rumours.

Those rumours were about a very special island, the most fabulous beach resort, the marvellous Fairy Island. Link was very curious about it, and set sail again to see it by himself.

But what he found there wan't quite what he expected: a quick and painful death killed by a sea monster. His body was washed ashore on a beach...

Zelda fangame ports on PSP

Visit the authors website for walkthrough and other info of the game.

Controls

Select - View on screen explanation of all the controls

L+Start - Open the savegame dialog

Home - Quit the game

Screenshots

zeldansqpsp3.png

zeldansqpsp4.png

zeldansqpsp5.png

zeldansqpsp6.png

Compatibility

It can be played to 100% in the PSP (tested on a PSP Go with 6.20 2.2 ME Custom Firmware).

Not compatible with the old PSP 1000 (phat) due to memory problems.

Known issues

Due to memory constrains, the game will randomly crash when entering a new map/transporting out of a dungeon. This happens very very rarely (one can play 2-3 hours straight without crashing) and the best way to prevent having to replay long parts of the game is to save frequently: when obtaining new objects, when arriving at a dungeon, when unlocking doors at a dungeon, when getting a substantial amount of money...

A few parts of the game will slow down, mainly in large areas with 3-4 enemies on screen at the same time. These areas are few and the slowdown doesn't impede gameplay.

Because of how the game timer is coded, when the PSP is suspended the game will still count for gameplay hours. If you care about gameplay hours, you'll have to save your game, suspend, then quit the game and load your save when resuming play.

Due to the slowdowns and how the game timer is coded, it might not be possible to achieve the SPEED RANK in the game (complete in less than 7 hours). This hasn't been tested, but not impossible on PSP.

Changelog

Version 1.04

  • Added changes from 1.8 PC version, which corrects 2 bugs:
    • Possibility to obtain the bow upgrade before the bow itself.
    • Collision error at bottom right of the plains.
  • Not including audio changes from 1.8 since they are only for windows sake.

Version 1.03:

  • Added changes from 1.7 PC version, which corrects 3 bugs in map design.

Version 1.02

  • Added changes from 1.6 PC version which fixes a little non-critical bug when opening the menus in a certain situation.

Version 1.01

  • Nothing really new, just using the same changes as 1.5 pc version

Version 1.00

  • Initial release. Based on pc version 1.4 with some bugs corrected.

Credits

Ported to the PSP By:

  • Suloku (2014).

Original Titles Team:

  • Vincent Jouillat - Programmer of Zelda ROTH and OLB and team leader for Zelda 3T.
  • Lobalùz - Scriptwriter of OLB, translator and co-admin of the forum.
  • Harvestland - Graphist of OLB, site design.
  • Raiden - Illustrator for ROTH and OLB, title screen and opening.

External links

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