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==User guide== | ==User guide== | ||
In Show Mode, Bullets will be slowed down to 1/4 speed. The color of the bullets becomes purple. You need | In Show Mode, Bullets will be slowed down to 1/4 speed. The color of the bullets becomes purple. You need “Jewel” to enter slow mode. | ||
Slow mode will be | Slow mode will be canceLled when jewel becomes zero or you are bombarded. | ||
==Controls== | ==Controls== | ||
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==Screenshots== | ==Screenshots== | ||
bulletgba3.png | https://dlhb.gamebrew.org/gbahomebrews/bulletgba3.png | ||
bulletgba4.png | https://dlhb.gamebrew.org/gbahomebrews/https://dlhb.gamebrew.org/gbahomebrews/bulletgba4.png | ||
bulletgba5.png | bulletgba5.png | ||
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'''BulletGBA 4.0''' | '''BulletGBA 4.0''' | ||
* Added | * Added “Replay” feature. You can record your game play into SRAM. (“Challenge & Shooting Mode”). | ||
* Added demo replay data. | * Added demo replay data. | ||
* Added Shooting Mode Level 4. | * Added Shooting Mode Level 4. | ||
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[[Category:Homebrew action games on GBA]] | [[Category:Homebrew action games on GBA]] | ||
[[Category:Homebrew simulation games on GBA]] | [[Category:Homebrew simulation games on GBA]] | ||
Revision as of 00:26, 8 September 2022
BulletGBA | |
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File:Bulletgba2.png | |
General | |
Author | Takayama Fumihiko |
Type | Simulation |
Version | 5.0 |
License | Mixed |
Last Updated | 2007/05/21 |
Links | |
Download | |
Website | |
Source | |
BulletGBA is a homebrew bullet hell simulator for Game Boy Advance.
User guide
In Show Mode, Bullets will be slowed down to 1/4 speed. The color of the bullets becomes purple. You need “Jewel” to enter slow mode.
Slow mode will be canceLled when jewel becomes zero or you are bombarded.
Controls
Main Menu:
A - Choose
B - Cancel
D-Pad - Move cursor
In Game:
B - Back to Main Menu
R - Skip to next barrage (You cannot skip in Shooting Mode)
Start/Select - Toggle slow mode
D-Pad - Move
Screenshots
bulletgba5.png
Media
[GBA] BulletGBA 5.0 DemoPlay (t3k3z0)
Changelog
BulletGBA 5.0
- Added sound composed by Nullsleep.
- Improved graphic resources.
- Adjusted the level design of Shooting Mode.
- Improved BulletML handling.
- Added some BulletML.
BulletGBA 4.0
- Added “Replay” feature. You can record your game play into SRAM. (“Challenge & Shooting Mode”).
- Added demo replay data.
- Added Shooting Mode Level 4.
- Improved font graphic.
BulletGBA 3.0
- Added Shooting Mode.
- Improved graphic resources.
- Improved BulletML handling.
BulletGBA 2.0
- Added slow mode. (a.k.a. kakusei in Espgaluda.) You can toggle slow mode by press START or SELECT.
- Added Challenge Mode.
- Added BulletsMorph.
- Improved sprite handling. (less flicker, less vanishing of sprite.)
BulletGBA 1.1
- Added some BulletML.
- Optimized game engine.
- Some minor improvements.
BulletGBA 1.0
- Initial release.
Credits
BulletGBA uses following softwares and data:
- devkitPro.
- BulletML.
- ?????.
- Mersenne Twister.
- [http://www.graphicartsunit.com/gaupra/A homebrew bullet hell simulator for Gameboy Advance.
GAU Cube Bold].
External links
- Official website - https://bulletgba.pqrs.org
- GitHub - https://github.com/pqrs-org/BulletGBA/releases