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AVI converter: Difference between revisions

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{{Infobox DS Homebrews
|title=AVI converter
|image=avivideoconverter.png
|description=Able to recover the 3d object in 3dsmax and gmax.
|author=Delfare
|lastupdated=2006/03/09
|type=PC Utility
|version=09 March 2006
|license=Mixed
|download=[https://dlhb.gamebrew.org/dshomebrew/avivideoconverter.7z Converter and Demo]
|website=http://www.palib.info/wiki/doku.php?id=day11
}}
{{Obsolete}}
{{Obsolete}}


{{Infobox DS Homebrews
 
| title      = AVI converter
| image      = avivideoconverter.png
| lastupdated = 2006/03/09
| type        = PC Utility
| version    = 09 March 2006
| license    = Mixed
| author      = Delfare
| website    = http://www.palib.info/wiki/doku.php?id=day11
| download    = [https://dlhb.gamebrew.org/dshomebrew/avivideoconverter.7z Converter and Demo]
| source      =
}}


viDeoconverterS is a converter that allows you to apply AVI videos in your NDS homebrew using PALib.
viDeoconverterS is a converter that allows you to apply AVI videos in your NDS homebrew using PALib.

Revision as of 04:50, 29 October 2021

AVI converter
File:Avivideoconverter.png
General
AuthorDelfare
TypePC Utility
Version09 March 2006
LicenseMixed
Last Updated2006/03/09
Links
[Converter and Demo Download]
Website


viDeoconverterS is a converter that allows you to apply AVI videos in your NDS homebrew using PALib.

It was in the 6th position at the NEO Spring Coding Competition 2006.

User guide

Tutorial:

Modify the file convert.bat: modify Data/chevalier by the name of your .avi file.

The parameter: -f is the fps (16 is good), -x and -y are the sizes of the video (256*192 is the size of your screen), -c is the compressage (GOOD, AVERAGE or BAD).

You obtain one .h file and 1 or more .vid files.

Put your .vid files and your .h file.

Do build.bat and GBFSinclude.bat. and you will obtain your file.

How to use the videos in a homebrew:

Use PA_InitGBFS(); and use PA_LoadMultiVidGBFS(s8 idfile); with the id of the .h file.

You must to be in 16 bit mode to use the video: PA_Init16bitBg(1, 3); or PA_Init16bitBg(0, 3);

External links

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