Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

WireWorld DS: Difference between revisions

From GameBrew
m (Text replacement - "{{Infobox homebrew" to "{{Infobox DS Homebrews")
m (Text replacement - "image = https://dlhb.gamebrew.org/dshomebrew/" to "image = ")
Line 1: Line 1:
{{Infobox DS Homebrews
{{Infobox DS Homebrews
| title      = WireWorld DS
| title      = WireWorld DS
| image      = https://dlhb.gamebrew.org/dshomebrew/wireworldds.png
| image      = wireworldds.png
| type        = Mathematics
| type        = Mathematics
| version    = 1.0 updated
| version    = 1.0 updated

Revision as of 14:31, 18 October 2021

WireWorld DS
Wireworldds.png
General
Authorasiekierka
TypeMathematics
Version1.0 updated
Links
Download
Website
Source


WireWorld DS is a homebrew version of a cellular automation under the same name.

Features

  • Basic WireWorld implemented.
  • Editor builtin.
  • Clear/clear electrons.
  • Settings, some more settings.
  • A title screen.
  • Scrolling.

Installation

Download and extract file.

DLDI patch .nds file and copy it to the root directory of the card.

User guide

WireWorld has 4 states:

  • Space - Represented by black.
  • Wire - Represented by gold.
  • Spark - Rrepresented by red.
  • Tail - Represented by blue.

Spark changes to tail.

Tail changes to wire.

Wire changes to spark if it's surrounded by 1 or 2 sparks.

Even with so simple rules, it's able to implement many stuff in it, even a computer.

Controls

L - Load file

R - Save file

X - Toggle between saving the previous state and restoring it

Y or Stylus - Toggle between slow and normal motion

A or Stylus - Toggle on/off

Stylus - Drawing, Others

Screenshots

wireworldds2.png

Changelog

1.0 2020/06/27

  • Updated it to compile under latest devkitPro and fixed some minor bugs.

1.0 RC1

  • The first released 1.0 version.
  • Scrolling finished
  • Scanline/refresh bug fixed
  • Moved to a 1D array (now some code uses one for instead of two, but some still needs 2D, and so i use a 1D-to-2D #define converter)

1.0 beta 0

  • Had this evil scanline/refresh bug.
  • Scrolling half-done

0.6

  • LOTS of optimization.
  • Some bugfixes, unsure
  • Added controls information on the touch screen while on the title.
  • Maybe something else.

0.5a

  • Fixed the thread a bit.
  • Fixed the annoying map uninitalization bug.
  • Modded the title screen a bit.
  • Now you can toggle between slow/normal motion on the touch screen.

0.5

  • Sadly, it dosen't feature scrolling, it's too slow to be used.
  • A title screen.
  • Toggling between slow and normal motion.
  • You can now save your previous state before running the generation, it'll be there when you'll stop it.
  • Fixed the dreaded loading bug.
  • Fixed a little annoying issue.
  • Added a non-DLDI version to the ZIP.

0.4

  • Speed up the slowest function 34 times (thanks eKid).
  • Fixed the saving bug by accident.
  • Some very little changes in the engine.

0.3

  • Added loading (and saving).
  • Saving was buggy.

0.2a

  • Fixed the start/stop button toggling too fast.

0.2

  • Improved drawing engine (requested by 0xtob, thanks for his algorithm).
  • Little improvments.
  • DLDI compilancy (just wasted file size for now).

0.1b

  • Added clear function.
  • Added "kill electrons".
  • Made the lower-right icon show the right icon.

0.1

  • Fixed many 0.02 bugs.
  • Somebody from #dsdev changed globals to locals.
  • Changed YX's to XY's.

0.02

  • Pre-release version.
  • Didn't have many bugs, but still.
  • Added the lower-right "state indicate" icon.
  • Fixed 0.01b bugs.

0.01b

  • Pre-release version.
  • Had a lot of bugs.
  • Added cellular simulation.
  • Fixed bugs from 0.01.

0.01

  • Pre-release version.
  • Had a lot of bugs.
  • Ported from Pascal to C.
  • Added the editor.

0.001

  • PASCAL VERSION.
  • Stopped after we (#dsdev) didn't find anything to write stuff to the map.
  • The first ever version.

External links

Advertising: