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| image = https://dlhb.gamebrew.org/3dshomebrew/CTRPluginFramework.jpeg|250px | | image = https://dlhb.gamebrew.org/3dshomebrew/CTRPluginFramework.jpeg|250px | ||
| type = Other Apps | | type = Other Apps | ||
| version = | | version=2018 | ||
| lastupdated = 2018/06/23 | |||
| licence = Mixed | | licence = Mixed | ||
| author = Nanquitas | | author = Nanquitas |
Revision as of 05:59, 7 September 2021
Template:Infobox-3DS-Homebrews
I do this thread so we can have a general place to talk about it, and also to give you a blank plugin so you can use the tools (search, guide and others) without being annoyed by builtin cheats. I remind you that you can use 2 plugins (or more, but only 1 ctrpf plugin though) at the same time, and so you can use this blank plugin with another plugin which will have your cheats. You can change the hotkey in Tools/Settings to avoid any overlapping.
Guide
You can find a guide to use some of the features here [1].
Sadly as you can see, the guide is a little outdated because of lack of time. So, I'm searching for volunteers that would like to update / translate it. If you're interested, you can find an editable (.docx) version of the guide here. ;)
Action Replay
It's now ""official"" CTRPF have it's own Action Replay system. It means that it can now load your cheats from a text file (so no more needs for any converter or compilation). CTRPF supports all Gateshark code types and even add some custom code types to increase the possibilities of the codes.
You can find a list with all the supported codes here: [of all codetype].
CTRPF support Folder and note managing and also have it's own editor. Which means that you can edit, create and delete the codes at runtime, without the need for anything else.
The cheats files can be at 2 locations:
- cheats.txt in the same folder of the plugin
- sd:/cheats/<tid>.txt - Replace <tid> by the title id of the game
To use it, download the ActionReplay.7z attached and put it on your SD card (see the Luma3DS section below to use the ame plugin for all games).
A video to see how to use the editor and create codes:
Gateshark cheats
Gateshark cheats should be supported at 100% by the Action Replay.
Just unzip and copy the cheats folder at the root of your SD card.
Note that I didn't create those cheats, and some cheats might not work. If a cheat is not working, it just means that the cheat is wrong: no support will be done for cheats not working, I'm not here to fix all cheats, so create another thread (or move to another existing thread), thank you.
You can also find codes here:
- Gateway cheats thread (since all codes are supported)
- Database thread started by @Vermil
- Github repo by @HollowedFear
Known bug
On N3DS, if the game uses the N3DS's HID (cstick, zl & zr), it won't work.
Easy fix:
- Open Rosalina
- Go in the Miscellaneous options menu
- Start the Input Redirection
That's it, go back to your game, it should work now
Projects using CTRPF and could interest you:
Animal Crossing: New Leaf Multi Cheats plugin: A plugin with various cheats and fun mods by @RyDog CTGP7: An MK7 mods with a lot of custom track and other things by @PabloMK7 Fantasy Life Cheat plugin: A plugin with various cheats for the game Fantasy Life MiitopiaFramework: A plugin with various cheats for the game Miitopia by @AnalogMan Pokemon XY & ORAS Cheat plugin: A plugin with various cheats for the Pokemons games by @Mega-Mew UltraSuMoFramework - NTR Plugin for Ultra SuMo: A plugin with various cheats for Pokemon USUMO by @AnalogMan Zelda Ocarina Of Time 3D Cheat plugin: A plugin with various cheats for Zelda OOT
A huge thanks to:
- @AnalogMan: Alpha tester
- @cell9: NTR CFW and some ideas / code
- @Anto726 : Alpha tester
- @Mega-Mew: Alpha tester
- @ObsidianX: I learned how to untile the sysfont from one of his python tool
- @PabloMK7: Alpha tester
- @Project CPP3DS: This is my first c++ project, and reading the sources of CPP3DS gave me a starting point on how to structure my code
- @RyDog: Alpha tester
- @Slattz: Alpha tester
- @Sc0tline: Action Replay tester
- @Vermil: Action Replay tester
- Stackoverflow: a lot of code debugging / improvments took from random post here
- Ctrulib and it's contibuter: for all the work done
- Probably a lot more as I use Google a lot and read various code, will update when/if I'll remember particular projects/persons
Luma3DS with Plugin Loader
I merged and edited the plugin loader from NTR (which is now open source) into Luma3DS.
The goal was to be able to launch plugins from Luma3DS without the need to use BootNTR Selector.
So, this is possible, but know that only CTRPF plugins can be loaded from this plugin loader.
To use it, download the boot.7z attached and unzip it. Then put it on your sd card (rename any existing boot.firm to boot.firm.bak in case you want to go back).
The plugins can be set at 2 places:
sd:/luma/plugins/<tid>/plugin.plg - Name of the plugin must be plugin.plg and you have to replace <tid> by the title id of your game
If a plugin isn't found in the tid folder, Luma3DS will search for ActionReplay.plg in sd:/luma/plugins/ActionReplay/ActionReplay.plg
The plugin loader is automatically enabled on Old3DS because Mode3 games needs it.
So on N3DS, you have to enable the plugin loader from Rosalina (L+ DPad Down + Select), and you can disable it too. You can't disable it for Mode3 games though (O3DS only).
The code source can be found here.
No support on the code is intended, I did this mostly for fun, if you want to change anything you're on your own.