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Cartoon Combatt: Flying Circus Vita: Difference between revisions

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|description=Arcade style WW1 flight combat game with mission strategy.
|description=Arcade style WW1 flight combat game with mission strategy.
|author=MRKane
|author=MRKane
|lastupdated=2025/01/24
|lastupdated=2025/03/07
|type=Action
|type=Action
|version=Beta
|version=0.42.5 Beta
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/CartoonCombattFlyingCircusVita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/CartoonCombattFlyingCircusVita.7z
Line 33: Line 33:


==Changelog==  
==Changelog==  
'''v0.42.5 Beta'''
* Added in Straffing Run, Bombing Run, and Tailgunner gametypes
* Overhauled the mission constructor for Skirmish encounters to expand on in future
* Added bomber type aircraft
* Mission constructor expanded to include bomber escort and base defence game modes
* Switched the ground system from terrain to a mesh to improve performance, and updated skybox to match modifications
* Changed hit checking to raycasting, and moved bullet rendering to particle system to improve performance
* Added more feedback for player in mission selection, mission description screen, and the missions themselves
* Tightened up target camera so that it would only render what it needed to render
* Changed throttle control to be similar to Rogue Squadron with forward on the right stick engaging and overdrive, back slowing the plane down, and the aircraft auto*controlling speed to match target when within a “comfortable engagement distance”
* Added debug log display which can be triggered by pressing d*up (warning: will impact performance)
'''Beta'''
'''Beta'''
* First Release.
* First Release.

Latest revision as of 01:04, 9 March 2025

Cartoon Combatt: Flying Circus
Cartooncombattflyingcircusvita.png
General
AuthorMRKane
TypeAction
Version0.42.5 Beta
LicenseMixed
Last Updated2025/03/07
Links
Download
Website
Support Author

This is the initial build that serves as a test for the game "Open Skies," which commenced development in 2017 for mobile and PlayStation Vita using Unity 3D.

The current version has very basic behavior, featuring a single test-run with a few shootable enemies and a range of underlying mechanics that aren't yet used.

Screenshots

CartoonCombattFlyingCircusVita-02.png

CartoonCombattFlyingCircusVita-01.png

CartoonCombattFlyingCircusVita-03.png

CartoonCombattFlyingCircusVita-04.png

Changelog

v0.42.5 Beta

  • Added in Straffing Run, Bombing Run, and Tailgunner gametypes
  • Overhauled the mission constructor for Skirmish encounters to expand on in future
  • Added bomber type aircraft
  • Mission constructor expanded to include bomber escort and base defence game modes
  • Switched the ground system from terrain to a mesh to improve performance, and updated skybox to match modifications
  • Changed hit checking to raycasting, and moved bullet rendering to particle system to improve performance
  • Added more feedback for player in mission selection, mission description screen, and the missions themselves
  • Tightened up target camera so that it would only render what it needed to render
  • Changed throttle control to be similar to Rogue Squadron with forward on the right stick engaging and overdrive, back slowing the plane down, and the aircraft auto*controlling speed to match target when within a “comfortable engagement distance”
  • Added debug log display which can be triggered by pressing d*up (warning: will impact performance)

Beta

  • First Release.

External links

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