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|description=Arcade style WW1 flight combat game with mission strategy. | |description=Arcade style WW1 flight combat game with mission strategy. | ||
|author=MRKane | |author=MRKane | ||
|lastupdated=2025/ | |lastupdated=2025/03/07 | ||
|type=Action | |type=Action | ||
|version=Beta | |version=0.42.5 Beta | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/CartoonCombattFlyingCircusVita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/CartoonCombattFlyingCircusVita.7z | ||
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==Changelog== | ==Changelog== | ||
'''v0.42.5 Beta''' | |||
* Added in Straffing Run, Bombing Run, and Tailgunner gametypes | |||
* Overhauled the mission constructor for Skirmish encounters to expand on in future | |||
* Added bomber type aircraft | |||
* Mission constructor expanded to include bomber escort and base defence game modes | |||
* Switched the ground system from terrain to a mesh to improve performance, and updated skybox to match modifications | |||
* Changed hit checking to raycasting, and moved bullet rendering to particle system to improve performance | |||
* Added more feedback for player in mission selection, mission description screen, and the missions themselves | |||
* Tightened up target camera so that it would only render what it needed to render | |||
* Changed throttle control to be similar to Rogue Squadron with forward on the right stick engaging and overdrive, back slowing the plane down, and the aircraft auto*controlling speed to match target when within a “comfortable engagement distance” | |||
* Added debug log display which can be triggered by pressing d*up (warning: will impact performance) | |||
'''Beta''' | '''Beta''' | ||
* First Release. | * First Release. |
Latest revision as of 01:04, 9 March 2025
Cartoon Combatt: Flying Circus | |
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![]() | |
General | |
Author | MRKane |
Type | Action |
Version | 0.42.5 Beta |
License | Mixed |
Last Updated | 2025/03/07 |
Links | |
Download | |
Website | |
Support Author | |
This is the initial build that serves as a test for the game "Open Skies," which commenced development in 2017 for mobile and PlayStation Vita using Unity 3D.
The current version has very basic behavior, featuring a single test-run with a few shootable enemies and a range of underlying mechanics that aren't yet used.
Screenshots
Changelog
v0.42.5 Beta
- Added in Straffing Run, Bombing Run, and Tailgunner gametypes
- Overhauled the mission constructor for Skirmish encounters to expand on in future
- Added bomber type aircraft
- Mission constructor expanded to include bomber escort and base defence game modes
- Switched the ground system from terrain to a mesh to improve performance, and updated skybox to match modifications
- Changed hit checking to raycasting, and moved bullet rendering to particle system to improve performance
- Added more feedback for player in mission selection, mission description screen, and the missions themselves
- Tightened up target camera so that it would only render what it needed to render
- Changed throttle control to be similar to Rogue Squadron with forward on the right stick engaging and overdrive, back slowing the plane down, and the aircraft auto*controlling speed to match target when within a “comfortable engagement distance”
- Added debug log display which can be triggered by pressing d*up (warning: will impact performance)
Beta
- First Release.