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Daedalus CPM4 PSP: Difference between revisions

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* Strmnnrmn.com - [https://web.archive.org/web/20080606092326/http://strmnnrmn.com/forum/index.php?topic=116.0 http://strmnnrmn.com/forum/index.php?topic=116.0] (archived)
* Strmnnrmn.com - [https://web.archive.org/web/20080606092326/http://strmnnrmn.com/forum/index.php?topic=116.0 http://strmnnrmn.com/forum/index.php?topic=116.0] (archived)
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{{PSP emulators}}

Latest revision as of 09:57, 10 December 2024

Daedalus CPM4
Daedalusr14cpm.png
General
AuthorStrmnNrmn, CaptainMorgan4
TypeConsole
VersionR-14beta
LicenseMixed
Last Updated2008/05/26
Links
Download
Website

Daedalus is a Nintendo 64 emulator for the PSP written by StrmnNrmn.

This version is an unreleased R14 test build made available by CaptainMorgan4 in 2008.

Compatibility

Tested on 3.90 M33-3.

Changelog

R-14beta

  • Dynarec Stack Optimisation = small speedup (located in the Rom Preferences).
  • Highlight Inexact Blend Modes = replaces inexact blend modes with a placeholder texture (located in Global Settings).
  • VFPU TnL = acceleration of vertex transform and lighting / small speedup (located in Global Settings).
  • Clear Fragment Cache = clears the contents of the dynarec fragment cache / do this before loading a new game to avoid freezes and such (located after pausing a rom, works great too).
  • Font in GUI has been altered.
  • The ME work on it is only partially done so the sound doesn't lag quite as much as R13 and it's slightly less gargled.

External links

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