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This is a wrapper/port of SoulCalibur for the PS Vita.
This is a wrapper/port of SoulCalibur for the PS Vita.

Latest revision as of 04:18, 8 December 2024

SoulCalibur Vita
Soulcaliburvita.png
General
AuthorRinnegatamante
TypeAction
Version1.1
LicenseMIT License
Last Updated2024/12/05
Links
Download
Website
Source
Support Author

This is a wrapper/port of SoulCalibur for the PS Vita.

The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.

Installation

Requirements

How to install

Install the plugins:

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ux0:tai/kubridge.skprx
  ux0:tai/fd_fix.skprx
  • Note: Don't install fd_fix.skprx if you're using rePatch plugin
  • (Optional) Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.

Install the game:

  • Obtain your copy of SoulCalibur legally for Android in form of an .apk file and an obb. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store.
  • Open the apk with your zip explorer and extract the folder lib folder to ux0:data/soulcalibur.
  • Install WinImage and open the obb file with it.
  • Select all the files and right-click them, then click on Extract and extract all the files in ux0:data/soulcalibur.
  • Download xdelta UI and extract the zip content in ux0:data/soulcalibur.
  • Download the shader.xdelta patch from Release page and apply it, using xdelta UI to ux0:data/soulcalibur/shader.dat and replace original file with the patched one.
  • (Optional) For trophies to be unlockable, install NoTrpDrm.

Notes and Tips

  • The port has been tested with v.1.0.15 of the game.
  • Some stages (eg. Water Labyrinth and the final Arcade fight with Inferno) might cause framedrops. Please report any of these problematics so that a fix can be find for specific stages.
  • When first launching the game, it is recommended to go into Options and lower BGM and SE volumes to 8 or lower. Not doing so will cause SFX glitching out due to too high volume playback.
  • Some stages (Takamatsu Castle and Money Pit) got simplified in background elements to reduce framerate tanking.
  • Stages that aren't unlockable in Android version due to lack of Mission Battle mode got restored and will be available to play from the beginning, including alternate stages.

Screenshots

soulcaliburvita-01.png

soulcaliburvita-02.png

soulcaliburvita-03.png

soulcaliburvita-04.png

Media

SoulCalibur PSVita port - Full Arcade run (Rinne4Fun)

Changelog

v1.1

  • Updated to latest vitaGL usage.
  • Greatly improved performances thanks to circular vertex pool usage in vitaGL.

v1.0

  • First Release.

Credits

  • TheFloW for the original .so loader.
  • gl33ntwine for the awesome Android subsystem reimplementation FalsoNDK and FalsoJNI.
  • BrandonHeat8 for the Livearea assets and for testing the homebrew.

External links

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