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[[DLDI|DLDI]] patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card. | [[DLDI|DLDI]] patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card. | ||
''' | '''Notes from developer:''' | ||
Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory. | |||
==User guide== | ==User guide== |
Revision as of 14:10, 10 Haziran 2021
MegaZeux DS | |
File:Dsmzx.jpg | |
General | |
---|---|
Author(s) | kvance |
Type | Game Engime |
Version | 18 October 2009 |
Licence | GPL v2+ |
Links | |
[Media:Dsmzx21.zip Download] | |
Website | |
[Media:Dsmzx21src.tar.bz2 Source] |
<htmlet>adsense</htmlet>
DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.
DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.
Installation
Download and extract file.
DLDI patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card.
Notes from developer:
Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.
User guide
Once the game loads, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire screen scaled to fit.
Controls
Stylus - Mouse clicks, Pan around top screen
D-Pad - Movement (arrow keys)
A+D-Pad - Shoot in this direction
B - Enter
X - Save game
Y - Load game
Start - P (i.e. P to Play in the title screen)
Select - Escape
L - Tab
R - Toggle keyboard
Changelog
Version 2.1-svnr1454 18 October 2009
- Update: Build 2.1 adds fixes for EZFlash hardware.