Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

DSMZX: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 2: Line 2:
| title      = MegaZeux DS
| title      = MegaZeux DS
| image      = [[File:Dsmzx.jpg|300px]]
| image      = [[File:Dsmzx.jpg|300px]]
| type        = Platform
| type        = Game Engime
| version    = 18October2009
| version    = 18 October 2009
| licence    = Mixed
| licence    = GPL v2+
| author      = kvance
| author      = kvance
| website    = http://kvance.com/dsmzx/
| website    = http://kvance.com/dsmzx/
Line 11: Line 11:
}}   
}}   


This is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.
DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.


DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.
DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.


==Installation==
==Installation==
#Download and extract file
Download and extract file.
#[http://chishm.drunkencoders.com/DLDI/ DLDI patch] .nds file and  copy it with files in /games/megazeux to the root directory of the card


Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.
[[DLDI|DLDI]] patch .nds file and  copy it with files in /games/megazeux/ to the root directory of the card.
 
'''Note:''' Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.


==User guide==
==User guide==
Line 25: Line 26:


==Controls==
==Controls==
Stylus - mouse clicks, pan around top screen
Stylus - Mouse clicks, Pan around top screen


D-PAD - movement (arrow keys)
D-Pad - Movement (arrow keys)


A + D-PAD - shoot in this direction
A+D-Pad - Shoot in this direction


B - enter
B - Enter


X - save game
X - Save game


Y - load game
Y - Load game


Start - p (i.e. P to Play in the title screen)
Start - P (i.e. P to Play in the title screen)


Select - escape
Select - Escape


L - tab
L - Tab


R - toggle keyboard
R - Toggle keyboard


==Changelog==
==Changelog==
'''Version 2.1-svnr1454: 18 October 2009'''
'''Version 2.1-svnr1454 18 October 2009'''
*Update: Build 2.1 adds fixes for EZFlash hardware
* Update: Build 2.1 adds fixes for EZFlash hardware.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew applications]]
[[Category:DS homebrew games]]
[[Category:Homebrew game engines on DS]]

Revision as of 14:10, 10 Haziran 2021

MegaZeux DS
File:Dsmzx.jpg
General
Author(s)kvance
TypeGame Engime
Version18 October 2009
LicenceGPL v2+
Links
[Media:Dsmzx21.zip Download]
Website
[Media:Dsmzx21src.tar.bz2 Source]
Advertisements

<htmlet>adsense</htmlet>


DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.

DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.

Installation

Download and extract file.

DLDI patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card.

Note: Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.

User guide

Once the game loads, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire screen scaled to fit.

Controls

Stylus - Mouse clicks, Pan around top screen

D-Pad - Movement (arrow keys)

A+D-Pad - Shoot in this direction

B - Enter

X - Save game

Y - Load game

Start - P (i.e. P to Play in the title screen)

Select - Escape

L - Tab

R - Toggle keyboard

Changelog

Version 2.1-svnr1454 18 October 2009

  • Update: Build 2.1 adds fixes for EZFlash hardware.


Advertising: