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| title = MegaZeux DS | | title = MegaZeux DS | ||
| image = [[File:Dsmzx.jpg|300px]] | | image = [[File:Dsmzx.jpg|300px]] | ||
| type = | | type = Game Engime | ||
| version = | | version = 18 October 2009 | ||
| licence = | | licence = GPL v2+ | ||
| author = kvance | | author = kvance | ||
| website = http://kvance.com/dsmzx/ | | website = http://kvance.com/dsmzx/ | ||
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}} | }} | ||
DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994. | |||
DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency. | DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency. | ||
==Installation== | ==Installation== | ||
Download and extract file. | |||
Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory. | [[DLDI|DLDI]] patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card. | ||
'''Note:''' Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory. | |||
==User guide== | ==User guide== | ||
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==Controls== | ==Controls== | ||
Stylus - | Stylus - Mouse clicks, Pan around top screen | ||
D- | D-Pad - Movement (arrow keys) | ||
A + D- | A+D-Pad - Shoot in this direction | ||
B - | B - Enter | ||
X - | X - Save game | ||
Y - | Y - Load game | ||
Start - | Start - P (i.e. P to Play in the title screen) | ||
Select - | Select - Escape | ||
L - | L - Tab | ||
R - | R - Toggle keyboard | ||
==Changelog== | ==Changelog== | ||
'''Version 2.1-svnr1454 | '''Version 2.1-svnr1454 18 October 2009''' | ||
*Update: Build 2.1 adds fixes for EZFlash hardware | * Update: Build 2.1 adds fixes for EZFlash hardware. | ||
[[Category:Homebrew | <br> | ||
[[Category:DS homebrew applications]] | |||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew game engines on DS]] |
Revision as of 14:10, 10 Haziran 2021
MegaZeux DS | |
File:Dsmzx.jpg | |
General | |
---|---|
Author(s) | kvance |
Type | Game Engime |
Version | 18 October 2009 |
Licence | GPL v2+ |
Links | |
[Media:Dsmzx21.zip Download] | |
Website | |
[Media:Dsmzx21src.tar.bz2 Source] |
<htmlet>adsense</htmlet>
DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994.
DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency.
Installation
Download and extract file.
DLDI patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card.
Note: Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory.
User guide
Once the game loads, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire screen scaled to fit.
Controls
Stylus - Mouse clicks, Pan around top screen
D-Pad - Movement (arrow keys)
A+D-Pad - Shoot in this direction
B - Enter
X - Save game
Y - Load game
Start - P (i.e. P to Play in the title screen)
Select - Escape
L - Tab
R - Toggle keyboard
Changelog
Version 2.1-svnr1454 18 October 2009
- Update: Build 2.1 adds fixes for EZFlash hardware.