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PypeBros' NDS Game Engine Demo: Difference between revisions

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|website=http://forum.gbadev.org/viewtopic.php?t=16865
|website=http://forum.gbadev.org/viewtopic.php?t=16865
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Latest revision as of 05:02, 21 August 2024

PypeBros' NDS Game Engine DEMO
Pypebrosndsdemo.png
General
AuthorPypeBros
TypeDemos
Version2009
LicenseMixed
Last Updated2009/09/17
Links
Download
Website

This a homebrew plaform game which demonstrate the game engine created by PypeBros for the Nintendo DS.

The demo contains two playable levels featuring Bilou, a blue and round mascot.

Features

  • Sound & music by Pierrick Hansen thanks to 0xtob's libntxm.
  • Ease-of-use thanks to Noda's EFS.
  • New monsters.
  • Improved controls.
  • One extra (draft) level.
  • 5 hitpoints per lives and unlimited lives.
  • A few hidden places you needn't to find.
  • Some more gfx.
  • Parallax scrolling.

User guide

Dodge angry applemans, avoid getting stomped by the funky funghis and collect enough apples to pass through the tree-with-a-sign.

Only yellow Woodworms can be stomped for now.

Controls

D-Pad - Move Bilou (the blue hero)

X/Y - Jump

Screenshots

pypebrosndsdemo2.png pypebrosndsdemo3.png

External links

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