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|title=Bullet Rel Designer DS | |title=Bullet Rel Designer DS | ||
|image=ndsbulletreldesigner2.png | |image=ndsbulletreldesigner2.png | ||
|description=A sandbox type application to design bullet patterns. | |description=A sandbox type application to design bullet patterns. | ||
|author=Relminator | |author=Relminator | ||
|lastupdated=2010/08/02 | |lastupdated=2010/08/02 | ||
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|version=final | |version=final | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/dshomebrew2/ | |download=https://dlhb.gamebrew.org/dshomebrew2/nds_bullet_rel_designer.zip | ||
|website=http://rel.phatcode.net/junk.php?id=113 | |website=http://rel.phatcode.net/junk.php?id=113 | ||
|source=http://rel.phatcode.net/junk.php?id=113 | |source=http://rel.phatcode.net/junk.php?id=113 |
Latest revision as of 02:01, 21 August 2024
Bullet Rel Designer DS | |
---|---|
General | |
Author | Relminator |
Type | Demos |
Version | final |
License | Mixed |
Last Updated | 2010/08/02 |
Links | |
Download | |
Website | |
Source | |
Bullet Rel Designer is sandbox type application to design bullet patterns.
It was originally created for the NDS game Space Impakto DS.
Installation
Copy bullet_rel_designer.nds to your flashcart.
Features
- Very Fun since you could design patterns even while drinking coffee.
- Saves patterns in C/c++ code directly useable by my SHMUP engine. Saves are *.cpp files where the nds file resides.
- Can do almost any pattern (except for tohou ""square"" patterns).
- Can listen to different moozic while making a pattern..
- Source included.
User guide
Limitations:
- Cannot load patterns.
- Cumbersome controls (limited DS buttons).
Controls
Select - Show/Hide help
Up/Down - Scroll
R+Right/Left - Fast edit
L+Right/Left - Slow edit
Right/Left - Normal edit
Start - Reset all
A - Change behavior
X - Load default value
B - Switch screen
Y - Change active Turret
Touchscreen - Change Turret position
R/L+Y - Add/Delete Turret
R+L - Save barrage
Screenshots
Changelog
v 0.5b 2010/07/23
- glFonts.
- oamFonts.
- Encapsulated maxmod for a better sound module.
- Return to homebrew menu .
- Decreased all the enemy's HP.
v 0.4b 2010/07/18
- Integrated bullet Rel.
- Added sound effects and BG music (via MaxMod).
- Bucket based memory model.
- Data driven engine.
- Ditched the options.
- More enemies.
v 0.3 2010/06/05
- Added an enemy handler.
- Added collision detection (AABB).
- Added explosion handler.
- Encapsulated most sprites.
- Developed a tool for texture packing.
v 0.2
- Migrated rendering engine from OAM to 3d core
v 0.1
- OAM sprites implemented.
v 0.0 2010/04/20
- Started coding..
Credits
Development:
- Programming: Richard Eric M. Lope BSN RN (relminator)
- Art: Adigun A. Polack (Relminator)
- Toolchains: DevkitPro,libnds and MaxMod
Additional code:
- Jasper Vijn (cearn/coranac.com) for atan2 and qran/qran_range.
- libnds example files..
Greetz:
- DR_D.
- WinterMute.
- Cearn.
- Steven.
- Immibis.
- zeromus.
- Plasma.
- L_O_J.
- v1ctor.
- Headspin.
- Jinroh.
- Elhobbs.
- Dwedit.
- All the guys at devkitPro.org and gbadev.org.
- All the guys at dbfinteractive.com.
- All the guys at blitzed: #dsdev.
- All the guys at freebasic.net.
- All the guys at shmup-dev.com.
External links
- Author's website - http://rel.phatcode.net/junk.php?id=113