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|author=spinal_code
|author=spinal_code
|lastupdated=2010/04/28
|lastupdated=2010/04/28
|type=Homebrew Launchers
|type=HB Launchers
|version=3
|version=3
|license=Mixed
|license=Mixed

Revision as of 03:58, 19 August 2024

DScover
Dscovered2.png
General
Authorspinal_code
TypeHB Launchers
Version3
LicenseMixed
Last Updated2010/04/28
Links
Download
Website

DScovered, the third series of DSision, is a homebrew loader make loading files on the DS look better. The idea of DSCovered is based on the look of Apples very popular coverflow system, where you can see the cover art from your media flick past as you select something to load.

Installation

R4DS - Ysmenu:

  • Make sure ysmenu is working from the root of your card, ysmenu.ini must also be in the root of the card.
  • Copy _ds_menu.dat and d_system folder to the root of your card.
  • Set up your card using DSCovery.exe (.NET runtime required).
  • Start up your R4 go to the settings, page 2, select loader_ysmenu.nds.

R4DS - Wood:

  • Download Xenon++'s build of R4Wood.
  • Extract it to your card and rename the correct file to akmenu.nds.
  • Copy akmenu4.nds and d_system folder to the root of your card.
  • Set up your card using DSCovery.exe (.NET runtime required).
  • Start up your R4 go to the settings, page 2, select loader_r4wood.nds.

TTDS/DSTT:

  • Make sure ysmenu is working from the root of your card, ysmenu.ini must also be in the root of the card.
  • Copy ttmenu.dat and d_system folder to the root of your card.
  • Set up your card using DSCovery.exe (.NET runtime required).
  • Start up your TTDS/DSTT go to the settings, page 2, select loader_ysmenu.nds.

AceKard2:

  • Install AKAIO onto your card.
  • Rename akmenu4.nds to akmenu.nds.
  • Copy akmenu4.nds and d_system folder to the root of your card.
  • Set up your card using DSCovery.exe (.NET runtime required).
  • Start up your AK2/AK2i go to the settings, page 2, select loader_akaio.nds.

M3DS Real/iZero:

  • If touchpod.nds is not already in the d_system folder, download it from Xenon++'s m3 kernal switcher.
  • Copy DSCovered.nds and d_system folder to the root of your card.
  • Set up your card using DSCovery.exe (.NET runtime required)
  • Start up your M3 and load DSCovered.nds (currently there is no known way to make DSCovered as the default menu)go to the settings, page 2, select loader_m3.nds.

User guide

Extract dscovered.nds and the system folder to the root of your ds flash cart.

Run dscovery.exe to set up the covers.

Screenshots

dscovered2.png dscovered3.png

Changelog

Update 2010/04/28

DS app:

  • Added Stylus controls - drag left/right to scroll, dragg of top of screen to load.
  • Added loader_r4wood.nds for Xenon++ build of R4Wood.

Windows app:

  • Slight layout change.
  • Added cover downloading.

Update 2010/04/14

DS app:

  • Moved ysmenu clearing code to loader_ysmenu.nds.
  • Removed soft reset from loader_ysmenu, it had too many issues.
  • Seperated the settings into extra pages.
  • Can now have upto 7 loaders.
  • Added multiple themes.
  • Change theme format slightly.
  • Added m3i/real loader.

Windows app:

  • Added sorting - can now sort by name, location or code.
  • Files without coveres will in red.

Update 2010/04/10

DS app:

  • Should now work on AceKard 2i.
  • Fixed reflections vanishing after settings/credits.
  • loader_ysmenu.nds save bug fixed (?).

Update 2010/03/14

Windows app:

  • Fixed illegal characters bug.

DS app:

  • Added settings
    • Softreset in supported loaders.
    • Option to load homebrew through external loader.
    • Added up to 4 external loaders.
    • Download includes loaders for ysmenu and akaio.
  • Added credits.

Update 2010/03/10

Windows app:

  • Updates to make changes inline with the DS software, just a folder name.

DS app:

  • Added checking for NO favorites, will go directly to main menu.
  • Changed system folder to d_system, at users request, to avoid potential problems with other software.
  • Added Xenon++'s changes to the loader, now works properly on SDHC cards.
  • Added pre-converted _DS_MENU.DAT for R4DS and TTMENU.DAT for TTDS/DSTT.

Update 2010/02/14

Windows app:

  • Fixed bug in colour reduction that caused low colour images to convert to greyscale.
  • Changed filename legth limit from 32 to 256 characters.

DS app:

  • Added favorites menu.
  • Added Add + Remove from favorites.
  • Will jump to last loaded game on startup.

Update 2010/02/03

Windows app:

  • Able to rename each files display name.
  • Fixed 'select all' glitch.
  • Remembers which files are to updated.
  • Added proper about and rename dialogs plus progress bar for updating.
  • Uniquely identifies homebrew files, better than filename method.
  • Old homebrew covers should be automatically converted to new format.

DS app:

  • Shows custom display name (upto 32 characters).
  • Uses new naming format and data.
  • File list should hold up to 200 files (untested).
  • ysmenu orevious file cleared on startup, can now load ysmenu properly.
  • Soft reset auto enabled when loading commercial games.

Update 2010/01/21

  • Added folder solution.
  • Changed (slightly) loading method for commercial games.
  • the following code is used to grap the filename for the loader.
FILE*  testRead = fopen ("fat:/loadfile.dat", "rb"); //rb = read
if(testRead){
  char filename[512];
  char shortfilename[256];
  char*  c;
  c = fgets(filename, 512, testRead); // surely 512 characters is plenty?
  c = fgets(shortfilename, 256, testRead); // I think 256 characters is max for 8.3 filenames
  strlwr(filename); // to lower case if needed
  fclose (testRead);
  remove("fat:/loadfile.dat");
  • Then just use the filename however you need to.

Release 0.01 2010/01/16

  • D-pad controls.
  • Loading of homebrew.
  • Loading of commercial backups through ysmenu.
  • Skin structure:
    • 1.gif - load icon.
    • 2.gif - favorite icon.
    • 3.gif - settings icon.
    • 4.gif - info icon.
    • b1.gif - far left of selection bar.
    • b2.gif - mid left of selection bar.
    • b3.gif - mid right of selection bar.
    • b4.gif - far right of selection bar.
  • In the above gif images, the gif transparency is not respected. for transparent areas use the magenta (* FF00FF) colour.
    • top.bmp - background for top screen, truecolour.
    • colours.ini - see comments in file.

External links

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