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|website=https://github.com/asiekierka/WireWorld-DS | |website=https://github.com/asiekierka/WireWorld-DS | ||
|source=https://github.com/asiekierka/WireWorld-DS | |source=https://github.com/asiekierka/WireWorld-DS |
Latest revision as of 11:12, 16 August 2024
WireWorld DS | |
---|---|
General | |
Author | asiekierka |
Type | Math |
Version | 1.0a |
License | Mixed |
Last Updated | 2024/05/01 |
Links | |
Download | |
Website | |
Source | |
WireWorld DS is a homebrew version of a cellular automation under the same name. It was developed by asiekierka and was first released in 2008.
Features
- Basic WireWorld implemented.
- Editor builtin.
- Clear/clear electrons.
- Settings, some more settings.
- A title screen.
- Scrolling.
Installation
Download and extract file.
DLDI patch .nds file and copy it to the root directory of the card.
User guide
WireWorld has 4 states:
- Space - Represented by black.
- Wire - Represented by gold.
- Spark - Rrepresented by red.
- Tail - Represented by blue.
Spark changes to tail.
Tail changes to wire.
Wire changes to spark if it's surrounded by 1 or 2 sparks.
Even with so simple rules, it's able to implement many stuff in it, even a computer.
Controls
L - Load file
R - Save file
X - Toggle between saving the previous state and restoring it
Y or Stylus - Toggle between slow and normal motion
A or Stylus - Toggle on/off
Stylus - Drawing, Others
Screenshots
Changelog
1.0a 2024/05/01
- Updated it to compile under latest BlocksDS and fixed another minor bug.
1.0 2020/06/27
- Updated it to compile under latest devkitPro and fixed some minor bugs.
1.0 RC1
- The first released 1.0 version.
- Scrolling finished
- Scanline/refresh bug fixed
- Moved to a 1D array (now some code uses one for instead of two, but some still needs 2D, and so i use a 1D-to-2D #define converter)
1.0 beta 0
- Had this evil scanline/refresh bug.
- Scrolling half-done
0.6
- LOTS of optimization.
- Some bugfixes, unsure
- Added controls information on the touch screen while on the title.
- Maybe something else.
0.5a
- Fixed the thread a bit.
- Fixed the annoying map uninitalization bug.
- Modded the title screen a bit.
- Now you can toggle between slow/normal motion on the touch screen.
0.5
- Sadly, it dosen't feature scrolling, it's too slow to be used.
- A title screen.
- Toggling between slow and normal motion.
- You can now save your previous state before running the generation, it'll be there when you'll stop it.
- Fixed the dreaded loading bug.
- Fixed a little annoying issue.
- Added a non-DLDI version to the ZIP.
0.4
- Speed up the slowest function 34 times (thanks eKid).
- Fixed the saving bug by accident.
- Some very little changes in the engine.
0.3
- Added loading (and saving).
- Saving was buggy.
0.2a
- Fixed the start/stop button toggling too fast.
0.2
- Improved drawing engine (requested by 0xtob, thanks for his algorithm).
- Little improvments.
- DLDI compilancy (just wasted file size for now).
0.1b
- Added clear function.
- Added "kill electrons".
- Made the lower-right icon show the right icon.
0.1
- Fixed many 0.02 bugs.
- Somebody from #dsdev changed globals to locals.
- Changed YX's to XY's.
0.02
- Pre-release version.
- Didn't have many bugs, but still.
- Added the lower-right "state indicate" icon.
- Fixed 0.01b bugs.
0.01b
- Pre-release version.
- Had a lot of bugs.
- Added cellular simulation.
- Fixed bugs from 0.01.
0.01
- Pre-release version.
- Had a lot of bugs.
- Ported from Pascal to C.
- Added the editor.
0.001
- PASCAL VERSION.
- Stopped after we (#dsdev) didn't find anything to write stuff to the map.
- The first ever version.