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PhysicsME is an attempt to bring realistic physics to sprites in games. | PhysicsME (2DBallPhysics) is an attempt to bring realistic physics to sprites in games. | ||
==User guide== | ==User guide== | ||
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Uses Stylus. | Uses Stylus. | ||
[[Category: | <br> | ||
[[Category:DS homebrew applications]] | |||
[[Category:DS homebrew demos]] |
Revision as of 06:49, 27 Mayıs 2021
2DBallPhysics | |
File:Physicengineds.png | |
General | |
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Author(s) | Discover |
Type | Other |
Version | 28 January 2011 |
Licence | Mixed |
Links | |
[Media:Physicsmeds.rar Download] | |
Website |
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PhysicsME (2DBallPhysics) is an attempt to bring realistic physics to sprites in games.
User guide
Simply applying the physicsme(screen,sprite,dragging (bool)) to it, it allows sprites to move with physics.
Controls
Uses Stylus.