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* GekiHEN Contest - https://gekihen.customprotocol.com/en/project/pfba | * GekiHEN Contest - https://gekihen.customprotocol.com/en/project/pfba | ||
[[Category: | [[Category:GekiHEN Homebrew Contest]] |
Latest revision as of 02:43, 2 July 2024
pFBA | |
---|---|
General | |
Author | Cpasjuste, rsn8887 |
Type | Arcade |
Version | 1.57 |
License | Mixed |
Last Updated | 2018/06/28 |
Links | |
Download | |
Website | |
Source | |
[[1], [2] Support Author] | |
pFBA: Portable Final Burn Alpha is an arcade and console emulator ported from FBNeo (Final Burn Neo).
Supports platforms include: Capcom CPS-1, Capcom CPS-2, Capcom CPS-3, Cave, Data East DEC-0, DEC-8 and DECO IC16 based games, Galaxian based hardware, Irem M62, M63, M72, M90, M92 and M107 hardware, Kaneko 16, Konami, Neo-Geo, NMK16, Pacman based hardware, PGM, Psikyo 68EC020 and SH-2 based hardware, Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board, Super Kaneko Nova System, Toaplan 1, Toaplan 2, Taito F2, X, Z and others, Miscellaneous drivers for lots of other hardware.
It was participated in the GekiHEN Homebrew Competition.
Note: Please use pFBN instead (release thread).
Features
- Have a basic but user friendly user interface on non windows devices.
- Use a recent rendering interface for speed and effect support.
- Cross-platform and code portability.
- Easy updates of fba core (no modifications to the original sources).
- Use arm asm m68k cyclone core on arm devices.
- Compatible with FBA romset (0.2.97.39).
User guide
Data is located at "ux0:/data/pfba"
Default rom path is "ux0:/data/pfba/roms/"
Rom path can be changed in "ux0:/data/pfba/pfba.cfg"
Preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
Controls
UI:
Start - General options, Default roms configuration
Select - Per rom configuration
In game:
Select+Start - Menu
Select+L = Saves states
Select+Square - Service switch
Select+Triangle - 1P+2P switch
Select+Left/Right - Change shader
Select+Up/Down - Change scaling
Screenshots
Media
PS Vita Final Burn Alpha Emulator! (Tech James)
Credits
Thanks:
- Xavier for the support.
- ScHlAuChi for all the advices and testing.
- fba/mame authors.
- xerpi for vita2d.
- frangarcj for vita2d shader support.
- People behind the vitasdk.
External links
- GitHub - https://github.com/cpasjuste/pfba (archived)
- GitHub - https://github.com/rsn8887/pfba
- GBAtemp - https://gbatemp.net/threads/release-pfba-portable-final-burn-alpha-official-thread.458445/
- GekiHEN Contest - https://gekihen.customprotocol.com/en/project/pfba