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Save SGF file by selection the save icon menu and typing in a filename (don't add the .sgf extension, it will be done automatically).
Save SGF file by selection the save icon menu and typing in a filename (don't add the .sgf extension, it will be done automatically).
===Limitations===
For now, DSgf doesn’t handle variations, even in read-only mode, so such SGF files are useless for now.
Furthermore, if you are trying to load big SGF files (>100Ko), the loading time will be quite long and you could even get some memory full error if there isn’t enough RAM to handle the SGF (the NDS has only 4MB of RAM, and DSgf already uses 1.5MB).
DSgf analyzes the SGF files at loading time, to ensure afterwards a smooth navigation/display of the game. The drawback is that the data structure uses a lot of memory.


==Controls==
==Controls==
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Stylus - Select the blinking stone to validate the move
Stylus - Select the blinking stone to validate the move
==Known issues==
For now, DSgf doesn’t handle variations, even in read-only mode, so such SGF files are useless for now.
Furthermore, if you are trying to load big SGF files (>100Ko), the loading time will be quite long and you could even get some memory full error if there isn’t enough RAM to handle the SGF (the NDS has only 4MB of RAM, and DSgf already uses 1.5MB).
DSgf analyzes the SGF files at loading time, to ensure afterwards a smooth navigation/display of the game. The drawback is that the data structure uses a lot of memory.


==Changelog==
==Changelog==

Revision as of 15:07, 23 Mayıs 2021

DSgf
File:Dsgf.jpg
General
Author(s)nio101
TypeOther
VersionAlpha 2.11
LicenceMixed
Links
Download
Website
Source
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A basic SGF editor for DS that allows recording and reviewing go board games. It is available in French and English.

Installation

Download and extract file.

DLDI patch .nds file according to needs and copy it to the root directory of the card.

Copy both directories /DSgf/ and /SGF/ on root of the flash cart, then add your own SGF files in the /SGF/ directory if want.

User guide

Main menu

  • Edit - Review a previously recorded game along with commentaries.
  • Create - Record a new game with commentaries.
  • Option - Change default language.
  • Edit an SGF file - Select SGF file and validate.
  • Quit - Go back to the main menu.
  • Create an SGF file - Select and change the names for the game and the players by selecting them with the stylus (an input keyboard will appear).

Create SGF file

Select the handicap value. For this first release, the komi is set to 7.5 (french official value) but in the next release, it will appear as a parameter.

Validate to create the game and view the goban. We assume that the placement of the handicap stones are the regular ones (no manual placement at this time).

The handicap stones are automatically placed. It's white's turn to play.

If go backward and then change the selection, all nodes after this one will be automatically deleted (no variations are handled at this time).

Use the commentary icon menu to add a commentary to the current move (using the input keyboard).

Save SGF file by selection the save icon menu and typing in a filename (don't add the .sgf extension, it will be done automatically).

Limitations

For now, DSgf doesn’t handle variations, even in read-only mode, so such SGF files are useless for now.

Furthermore, if you are trying to load big SGF files (>100Ko), the loading time will be quite long and you could even get some memory full error if there isn’t enough RAM to handle the SGF (the NDS has only 4MB of RAM, and DSgf already uses 1.5MB).

DSgf analyzes the SGF files at loading time, to ensure afterwards a smooth navigation/display of the game. The drawback is that the data structure uses a lot of memory.

Controls

Start - Help with key mapping

Left/Right - Go forward/backward in the game

Edit SGF file:

Left/right - Move forward/backward in the game (keep pressed to go faster)

Up/Down - Scroll the commentary in the upper screen

X/Y - Go to the next/previous commentary

Select - Show the help screen

Start - Show/hide the menu icons (quit/save/commentary)

L - View the goban with two zoom levels, switch between them

Global view:

Stylus - Make menu icon appear (left and right edges of screen)

A - Select an intersection on the goban, validate the move

B - Cancel the current selection

Zoom mode:

L or Stylus - Scroll the goban

R - Switch upper screen to Global view

Stylus - Select the blinking stone to validate the move

Changelog

Alpha 2.11 10 february 2008

Fixed Bugs:

  • Parsing error when non escaped chars where encoutered in commentaries.

Alpha 2.1 9 february 2008

New Features:

  • Basic « memory full » alert when loading big files.
  • Custom application icon/banner and description (shown by some cart).

Fixed Bugs:

  • Corrupted graphics on M3 devices.
  • Stone sounds without moves in end of game.
  • pb when a player pass and the other continue to play.
  • Move validating bug in recording mode.
  • When switching to zoom mode, the validation/tick sprite would stay on screen.
  • Checkmark icon unusable when outside the goban.
  • Name label.
  • Wordwrapping bug.

Alpha 2.0 25 May 2007

  • Initial release.


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