More actions
No edit summary |
No edit summary |
||
Line 39: | Line 39: | ||
'''Save/load''' - Save current “song” along with all settings. | '''Save/load''' - Save current “song” along with all settings. | ||
Further details can be found from the [http://www.glitchds.com/documentation/glitchds/ official site]. | |||
==Controls== | ==Controls== |
Revision as of 12:08, 22 Mayıs 2021
glitchDS | |
File:Glitchds.jpg | |
General | |
---|---|
Author(s) | Clone45 |
Type | Music Application |
Version | 1.4 |
Licence | Mixed |
Links | |
[Media:Glitch14ds.zip Download] | |
Website |
<htmlet>adsense</htmlet>
GlitchDS is a homebrew Cellular Automaton music sequencer for the Nintendo DS. It is for creating IDM and Glitch style loops. R4DS is required for using this application.
Features
- Customizable Cellular Automaton sequencer.
- Create your own “trigger points”.
- Load in your own sounds.
- Save and load your work.
- BPM settings, or “strum mode” for controlling tempo.
- Up to 6 sounds can be loaded at once.
- Each sound has its own 32 step frequency modulation sequencer.
- Global Distortion setting.
User guide
glitchDS is organized into different pages.
Sequencer control - glitchDS has a 32 step sequencer based on the “game of life“. After 32 mutations, the sequence starts over.
Trigger configuration - How does the sequencer know when to play a sound? Triggers! A trigger specifies what should happen when a certain node on the sequencer graph changes from 0 (black) to 1 (white).
Choose sounds - The choose sounds page allows you to assign a sound to one of the “swatches” (otherwise known as the little colored boxes at the top of the screen).
Clock control - The clock control page lets you set the BPM (beats per minute) of the sequence playback. The BPM is approximate.
Frequency modulation - You can modify the frequency (pitch) of each sound via the frequency modulation page.
Distortion settings - A rapid fluctuation of the sound’s frequency
Save/load - Save current “song” along with all settings.
Further details can be found from the official site.
Controls
Global:
Start - Toggle between starting/stopping the sequencer
L/R - Switch between pages
Sequencer Control:
Draw on bottom screen to “seed” the cellular automaton pattern.
Y - Clear sequencer pattern
Left - Decrease sequencer length by a power of 2
Right - Increase sequencer length by a power of 2
A+Left - Decrease sequencer length by 1
A+Right - Increase sequencer length by 1
Trigger Configuration:
Draw on bottom screen to place triggers for cellular automaton sequencer.
Y - Clear triggers
Choose Sounds:
Up - Scroll up to previous sound
Down - Scroll down to next sound
X - Page up to previous page of sounds
B - Page down to next page of sounds
A - Load sound into selected swatch
Clock Control:
Up - Increase BPM by 1
Down - Decrease BPM by 1
Right - Increase BPM by 10
Left - Decrease BPM by 10
Y - Toggle between strum mode and BPM mode
Frequency Modulation:
Y - Reset all frequencies to 22,100
B - Reset all frequencies to NOTE OFF
A+Up - Shift all frequencies up
A+Down - Shift all frequencies down
Snapshot Files:
A - Load selected snapshot
B - Save current song as new snapshot
X - Save current song as selected snapshot (write over selected snapshot file)
Y - Delete selected snapshot file
Left - Save current song settings as a new version of selected snapshot file
Media
Demo
Demo 2
Compatibility
Works on:
DSLinker, DSTT, CycloDS Evolution, Acekard 2, EDGE, DS-X
M3Real pack (need to load it using Slot 2/the GBA slot, which in turn requires you to have a GBA expansion pack)
M3DSreal with system software 3.7 using DSOrganize
On the NAND memory of the “AceKard R.P.G” card
Games & Music card after DLDI patching
EZ Flash 5 after patching the DLDI driver