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==Features== | ==Features== | ||
*Customizable Cellular Automaton sequencer | * Customizable Cellular Automaton sequencer. | ||
*Create your own “trigger points” | * Create your own “trigger points”. | ||
*Load in your own sounds | * Load in your own sounds. | ||
*Save and load your work | * Save and load your work. | ||
*BPM settings, or “strum mode” for controlling tempo | * BPM settings, or “strum mode” for controlling tempo. | ||
*Up to 6 sounds can be loaded at once | * Up to 6 sounds can be loaded at once. | ||
*Each sound has its own 32 step frequency modulation sequencer | * Each sound has its own 32 step frequency modulation sequencer. | ||
*Global Distortion setting | * Global Distortion setting. | ||
==User guide== | ==User guide== | ||
glitchDS is organized into different pages. | glitchDS is organized into different pages. | ||
'''Sequencer control''' | '''Sequencer control''' - glitchDS has a 32 step sequencer based on the “game of life“. After 32 mutations, the sequence starts over. | ||
'''Trigger configuration''' | '''Trigger configuration''' - How does the sequencer know when to play a sound? Triggers! A trigger specifies what should happen when a certain node on the sequencer graph changes from 0 (black) to 1 (white). | ||
'''Choose sounds''' | '''Choose sounds''' - The choose sounds page allows you to assign a sound to one of the “swatches” (otherwise known as the little colored boxes at the top of the screen). | ||
'''Clock control''' | '''Clock control''' - The clock control page lets you set the BPM (beats per minute) of the sequence playback. The BPM is approximate. | ||
'''Frequency modulation''' | '''Frequency modulation''' - You can modify the frequency (pitch) of each sound via the frequency modulation page. | ||
'''Distortion settings''' | '''Distortion settings''' - A rapid fluctuation of the sound’s frequency | ||
'''Save/load''' | '''Save/load''' - Save current “song” along with all settings. | ||
==Controls== | ==Controls== | ||
'''Global:''' | '''Global:''' | ||
Start - Toggle between starting/stopping the sequencer | |||
L/R - Switch between pages | |||
'''Sequencer Control:''' | '''Sequencer Control:''' | ||
Draw on bottom screen to “seed” the cellular automaton pattern. | |||
Y - Clear sequencer pattern | |||
Left - Decrease sequencer length by a power of 2 | |||
Right - Increase sequencer length by a power of 2 | |||
A+Left - Decrease sequencer length by 1 | |||
A+Right - Increase sequencer length by 1 | |||
'''Trigger Configuration:''' | '''Trigger Configuration:''' | ||
Draw on bottom screen to place triggers for cellular automaton sequencer. | |||
Y - Clear triggers | |||
'''Choose Sounds:''' | '''Choose Sounds:''' | ||
Up - Scroll up to previous sound | |||
Down - Scroll down to next sound | |||
X - Page up to previous page of sounds | |||
B - Page down to next page of sounds | |||
A - Load sound into selected swatch | |||
'''Clock Control:''' | '''Clock Control:''' | ||
Up - Increase BPM by 1 | |||
Down - Decrease BPM by 1 | |||
Right - Increase BPM by 10 | |||
Left - Decrease BPM by 10 | |||
Y - Toggle between strum mode and BPM mode | |||
'''Frequency Modulation:''' | '''Frequency Modulation:''' | ||
'''Snapshot Files''' | Y - Reset all frequencies to 22,100 | ||
B - Reset all frequencies to NOTE OFF | |||
A+Up - Shift all frequencies up | |||
A+Down - Shift all frequencies down | |||
'''Snapshot Files:''' | |||
A - Load selected snapshot | |||
B - Save current song as new snapshot | |||
X - Save current song as selected snapshot (write over selected snapshot file) | |||
Y - Delete selected snapshot file | |||
Left - Save current song settings as a new version of selected snapshot file | |||
==Media== | ==Media== | ||
Demo | '''Demo'''<br> | ||
<youtube>H0WheXZGGTE</youtube> | <youtube>H0WheXZGGTE</youtube> | ||
Demo 2 | '''Demo 2'''<br> | ||
<youtube>VLtR-SI2lt0</youtube> | <youtube>VLtR-SI2lt0</youtube> | ||
==Compatibility== | ==Compatibility== | ||
Works on:DSLinker, DSTT, CycloDS Evolution, Acekard 2, EDGE, DS-X | Works on: | ||
DSLinker, DSTT, CycloDS Evolution, Acekard 2, EDGE, DS-X <br> | |||
M3Real pack (need to load it using Slot 2/the GBA slot, which in turn requires you to have a GBA expansion pack) <br> | |||
M3DSreal with system software 3.7 using DSOrganize <br> | |||
On the NAND memory of the “AceKard R.P.G” card <br> | |||
Games & Music card after DLDI patching <br> | |||
EZ Flash 5 after patching the DLDI driver <br> | |||
[[Category: | <br> | ||
[[Category:DS homebrew applications]] | |||
[[Category:Music homebrews on DS]] |
Revision as of 11:42, 22 Mayıs 2021
glitchDS | |
File:Glitchds.jpg | |
General | |
---|---|
Author(s) | Clone45 |
Type | Music Application |
Version | 1.4 |
Licence | Mixed |
Links | |
[Media:Glitch14ds.zip Download] | |
Website |
<htmlet>adsense</htmlet>
GlitchDS is a homebrew Cellular Automaton music sequencer for the Nintendo DS. It is for creating IDM and Glitch style loops. R4DS is required for using this application.
Features
- Customizable Cellular Automaton sequencer.
- Create your own “trigger points”.
- Load in your own sounds.
- Save and load your work.
- BPM settings, or “strum mode” for controlling tempo.
- Up to 6 sounds can be loaded at once.
- Each sound has its own 32 step frequency modulation sequencer.
- Global Distortion setting.
User guide
glitchDS is organized into different pages.
Sequencer control - glitchDS has a 32 step sequencer based on the “game of life“. After 32 mutations, the sequence starts over.
Trigger configuration - How does the sequencer know when to play a sound? Triggers! A trigger specifies what should happen when a certain node on the sequencer graph changes from 0 (black) to 1 (white).
Choose sounds - The choose sounds page allows you to assign a sound to one of the “swatches” (otherwise known as the little colored boxes at the top of the screen).
Clock control - The clock control page lets you set the BPM (beats per minute) of the sequence playback. The BPM is approximate.
Frequency modulation - You can modify the frequency (pitch) of each sound via the frequency modulation page.
Distortion settings - A rapid fluctuation of the sound’s frequency
Save/load - Save current “song” along with all settings.
Controls
Global:
Start - Toggle between starting/stopping the sequencer
L/R - Switch between pages
Sequencer Control:
Draw on bottom screen to “seed” the cellular automaton pattern.
Y - Clear sequencer pattern
Left - Decrease sequencer length by a power of 2
Right - Increase sequencer length by a power of 2
A+Left - Decrease sequencer length by 1
A+Right - Increase sequencer length by 1
Trigger Configuration:
Draw on bottom screen to place triggers for cellular automaton sequencer.
Y - Clear triggers
Choose Sounds:
Up - Scroll up to previous sound
Down - Scroll down to next sound
X - Page up to previous page of sounds
B - Page down to next page of sounds
A - Load sound into selected swatch
Clock Control:
Up - Increase BPM by 1
Down - Decrease BPM by 1
Right - Increase BPM by 10
Left - Decrease BPM by 10
Y - Toggle between strum mode and BPM mode
Frequency Modulation:
Y - Reset all frequencies to 22,100
B - Reset all frequencies to NOTE OFF
A+Up - Shift all frequencies up
A+Down - Shift all frequencies down
Snapshot Files:
A - Load selected snapshot
B - Save current song as new snapshot
X - Save current song as selected snapshot (write over selected snapshot file)
Y - Delete selected snapshot file
Left - Save current song settings as a new version of selected snapshot file
Media
Demo
Demo 2
Compatibility
Works on:
DSLinker, DSTT, CycloDS Evolution, Acekard 2, EDGE, DS-X
M3Real pack (need to load it using Slot 2/the GBA slot, which in turn requires you to have a GBA expansion pack)
M3DSreal with system software 3.7 using DSOrganize
On the NAND memory of the “AceKard R.P.G” card
Games & Music card after DLDI patching
EZ Flash 5 after patching the DLDI driver