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| image = [[File:Duckslingerds.PNG]] | | image = [[File:Duckslingerds.PNG]] | ||
| type = Music | | type = Music | ||
| version = | | version = r49 | ||
| licence = Mixed | | licence = Mixed | ||
| author = coda | | author = Ken Snyder (aka coda) | ||
| website = http:// | | website = http://duckslinger.s3m.us/ | ||
| download = Media:Duckslingerds.zip | | download = Media:Duckslingerds.zip | ||
| source = | | source = | ||
}} | }} | ||
DuckSlinger is a tracker for the Nintendo DS. Its aim is to use the unique hardware of the DS to make an intuitive tool for quickly creating chiptune-style music. | |||
It was submitted to the Wild Demo competition at Blockparty 2009 and in the 2nd place. | It was submitted to the Wild Demo competition at [http://pouet.net/prod.php?which=53103 Blockparty 2009] and in the 2nd place. | ||
==User guide== | ==User guide== | ||
It has 5 sound modes and 7 ways to make the tone sound to adjust from. | It has 5 sound modes and 7 ways to make the tone sound to adjust from. | ||
There is also a mode | There is also a play mode (with 2 original demo songs), if playing the wrong note, for 2 second the note will not be played. | ||
[[File:Duckslingerds2.JPG]] | [[File:Duckslingerds2.JPG]] | ||
'''Sample songs:''' | |||
Duckslinger uses song0.ctm - song8.ctm for its save slots. | |||
Rename the sample songs to the appropriate name to load it in that slot. | |||
To use the save/load feature you will need to [[DLDI|DLDI]] patch the .nds file. | |||
==Controls== | ==Controls== | ||
D-Pad/A/B/X/Y - Move cursor | |||
Hold L/R - Switch subscreen: use touchscreen to move around | |||
Hold Select - Selection (Move cursor to expand selection) | |||
Up/Down (selection active) - Transpose +/- 1 Octave | |||
Left/Right (selection active) - Transpose +/- 1 Semitone | |||
Tap Select - De-select | |||
Start - Fill pattern with rows above cursor | |||
==Compatibility== | ==Compatibility== | ||
Tested on | Tested on R4DS and no$gba. | ||
==Changelog== | |||
'''r49''' | |||
* Tested with R4DS and no$gba. Hopefully it should work unmodified on any card, but you need DLDI patching for loading/saving songs. | |||
[[Category: | <br> | ||
[[Category:DS homebrew applications]] | |||
[[Category:Music homebrews on DS]] |
Revision as of 11:22, 22 Mayıs 2021
DuckSlinger | |
File:Duckslingerds.PNG | |
General | |
---|---|
Author(s) | Ken Snyder (aka coda) |
Type | Music |
Version | r49 |
Licence | Mixed |
Links | |
[Media:Duckslingerds.zip Download] | |
Website |
<htmlet>adsense</htmlet>
DuckSlinger is a tracker for the Nintendo DS. Its aim is to use the unique hardware of the DS to make an intuitive tool for quickly creating chiptune-style music.
It was submitted to the Wild Demo competition at Blockparty 2009 and in the 2nd place.
User guide
It has 5 sound modes and 7 ways to make the tone sound to adjust from.
There is also a play mode (with 2 original demo songs), if playing the wrong note, for 2 second the note will not be played.
Sample songs:
Duckslinger uses song0.ctm - song8.ctm for its save slots.
Rename the sample songs to the appropriate name to load it in that slot.
To use the save/load feature you will need to DLDI patch the .nds file.
Controls
D-Pad/A/B/X/Y - Move cursor
Hold L/R - Switch subscreen: use touchscreen to move around
Hold Select - Selection (Move cursor to expand selection)
Up/Down (selection active) - Transpose +/- 1 Octave
Left/Right (selection active) - Transpose +/- 1 Semitone
Tap Select - De-select
Start - Fill pattern with rows above cursor
Compatibility
Tested on R4DS and no$gba.
Changelog
r49
- Tested with R4DS and no$gba. Hopefully it should work unmodified on any card, but you need DLDI patching for loading/saving songs.