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Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects | Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation. | ||
for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation. | |||
==Features== | ==Features== | ||
*32768 Hz replay frequency | * 32768 Hz replay frequency. | ||
*8 bit mono input samples | * 8 bit mono input samples. | ||
*16 bit mono output | * 16 bit mono output. | ||
==User guide== | ==User guide== | ||
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Use dboy.nds then on your NDS or emulator. | Use dboy.nds then on your NDS or emulator. | ||
The source for wav.exe is in wav.source | The source for wav.exe is in wav.source. | ||
Using own samples: | '''Using own samples:''' | ||
Copy samples into the /sample/ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting). | |||
The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono. | |||
Demo-mix are available [http://checkpoint.untergrund.net/dboy/mixes/ here]. | Demo-mix are available [http://checkpoint.untergrund.net/dboy/mixes/ here]. | ||
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'''Version 1.0.r28 - 13th of May 2011''' | '''Version 1.0.r28 - 13th of May 2011''' | ||
Fixes: | |||
*BPM-timing fixed | * BPM-timing fixed. | ||
*Restart Pattern fixed | * Restart Pattern fixed. | ||
*GUI bugs in fixed | * GUI bugs in fixed. | ||
* | * Misc bugs fixed. | ||
New: | |||
* Timestretching like effect (Effect Bank 1 in KPAD/MIXC mode). | |||
* | * TSTS - speed. | ||
*TSTS - speed | * TSTA - amplitude. | ||
*TSTA - amplitude | |||
'''Version 1.0.r23 3rd of February 2011''' | '''Version 1.0.r23 3rd of February 2011''' | ||
==Credits== | ==Credits== | ||
Code, Design & Graphics by lsl/Checkpoint | Code, Design & Graphics by lsl/Checkpoint. | ||
Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the | Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME. | ||
people involved in DeSmuME. | |||
Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks | Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks. | ||
Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi. | Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi. | ||
<br> | |||
[[Category: | [[Category:DS homebrew applications]] | ||
[[Category:Music homebrews on DS]] |
Revision as of 06:54, 22 Mayıs 2021
Dboy | |
File:Dboyds.gif | |
General | |
---|---|
Author(s) | lsl (under demogroup Checkpoint) |
Type | Music |
Version | 1.0.r28 13th edition |
Licence | Mixed |
Links | |
[Media:Dboy10r28ds.zip Download] | |
Website |
<htmlet>adsense</htmlet>
Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation.
Features
- 32768 Hz replay frequency.
- 8 bit mono input samples.
- 16 bit mono output.
User guide
Start wav.exe to build a NDS-image with your sample-data.
Use dboy.nds then on your NDS or emulator.
The source for wav.exe is in wav.source.
Using own samples:
Copy samples into the /sample/ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting).
The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono.
Demo-mix are available here.
Changelog
Version 1.0.r28 - 13th of May 2011
Fixes:
- BPM-timing fixed.
- Restart Pattern fixed.
- GUI bugs in fixed.
- Misc bugs fixed.
New:
- Timestretching like effect (Effect Bank 1 in KPAD/MIXC mode).
- TSTS - speed.
- TSTA - amplitude.
Version 1.0.r23 3rd of February 2011
Credits
Code, Design & Graphics by lsl/Checkpoint.
Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME.
Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks.
Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi.