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Blasphemous Vita: Difference between revisions

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|description=A port of Blasphemous for PS Vita.
|description=A port of Blasphemous for PS Vita.
|author=gl00mm
|author=gl00mm
|lastupdated=2024/05/18
|lastupdated=2024/06/12
|type=Platform
|type=Platform
|version=alpha-2
|version=beta-1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/blasphemousvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/blasphemousvita.7z
Line 38: Line 38:
==User guide==
==User guide==
===Limitations===
===Limitations===
*FPS is capped at 30.
* FPS is capped at 30 (can be less in big scenes with few enemies - until they die)
*A few textures were downsized to fit in PS VITA RAM.
* A few textures were downsized to fit in PS VITA RAM
*Voices were removed.
* Voices were ripped off
*Videos were replaced by sprites slide shows (loss of quality for a few seconds in the game, allowing to benefit from significant more memory for the entire gameplay experience).
* Videos were replaced by sprites slide shows (loss of quality for a few seconds in the game, allowing to benefit from significant more memory for the entire gameplay experience)
*Sound can be glitchy in the first 2 minutes of game session (then, you are good) and sample rate was reduced to 8k.
* Sound can be glitchy in the first minutes of game session (then, you are good) and sample rate was reduced to 8k
*Credits were removed (the way it was implemented was too heavy for VITA's RAM), it is strongly recommended you to [https://www.mobygames.com/game/134455/blasphemous/credits/windows/ have a look at all the people involved in this amazing game], and support their work.
* Credits were ripped off (the way it was implemented was too heavy for VITA's RAM), but I strongly recommend you to have a look at all the people involved in this amazing game, and support their work.
*Main menu face & background selection is disabled.
* Main menu face & background selection is disabled
*Initial load of the app can take up to 2 minutes in order for FMOD Studio to start and load all the sound banks.
* Skin selection is disabled
* Initial load of the app can take up to 2 minutes in order for FMOD Studio to start and load all the sound banks


==Controls==
==Controls==
Line 68: Line 69:


== Known issues ==
== Known issues ==
ALPHA.2 version comes up with some known issues, none being Blocking or High :
Beta.1 version comes up with some known issues, none being Blocking or High:
* Some areas have lower fps when there are a lot of enemies.
* Some areas have lower fps when there are a lot of enemies.
* The port has became quite stable but crash could still happen sometimes (my last game sessions crashes occurred after around 2 hours of gameplay, which is quite decent to me).
* The port has became quite stable but crash could still happen after long game session.
* Reducing the size of the textures led to small gaps between some textures in game, and some pixelated sprites.
* Reducing the size of the textures led to small gaps between some textures in game, and some pixelated sprites.
* Shaders are not yet implemented in ALPHA version (skin selection has therefore been disabled from the port for now).
* Shaders are not implemented.
* Scroll up/down via right stick in inventory is not working. To scroll up/down, use the top/bottom of the touch screen. This will lock the item selection. In order to unlock it, press TRIANGLE to see the Lore description or press L/R to change inventory menu and go back.
* Bell carrier enemy behaviour is bugged.
* One dialogue line or animation were ripped off here and there because some were causing issues.
* One elevator is locking the camera below the player when going up. When the elevator stops, simply go left to another screen and come back to have the camera focusing the player again.
* One elevator is locking the camera below the player when going up. When the elevator stops, simply go left to another screen and come back to have the camera focusing the player again.
* Buttons icons are not displayed in some UI popups and are replaced by their text label.
* Buttons icons are not displayed in some UI popups and are replaced by their text label.
* Interaction icon can sometimes appear even if there is nothing to interact with.
* Visual glitches during Sierpes boss fight.


==Changelog==
==Changelog==
'''beta-1'''
* Sprites memory optimization
* Increased many enemies sprites resolution
* Decreased app size
* Fixed vertical scroll in inventory
* Fixed Bell Carrier enemy behaviour
'''alpha-2'''
'''alpha-2'''
* Big stability improvement due to:
* Big stability improvement due to:

Revision as of 01:48, 16 Haziran 2024

Blasphemous Vita
Blasphemousvita.png
General
Authorgl00mm
TypePlatform
Versionbeta-1
LicenseMixed
Last Updated2024/06/12
Links
Download
Website
Source

This is a patch for running Blasphemous on PS Vita using the data files of the Steam version.

Installation

Recommended plugins:

Patch instructions:

  • Download Blasphemous vpk from vitadb and install it with VitaShell.
  • Download BlasphemousVitaSTEAM.zip from the releases page and extract it.
  • Put the game's data folder (../steamapps/common/Blasphemous/Blasphemous_Data) inside the extracted folder (Should be Steam version, make sure there is no Config.ini file in files. if there is one, just delete it.)
  • Launch ApplyPatch.bat and let it finish, there should be a .ZIP file named BlasphemousVITA.zip.
  • Open VitaShell, connect your PS Vita to your PC and copy the contents of the .ZIP file (Zip file should be around 500MB before unpacking) over to ux0:app/BLPM12345/.
  • Click on "Replace the files in destination" when it asks you to.

User guide

Limitations

  • FPS is capped at 30 (can be less in big scenes with few enemies - until they die)
  • A few textures were downsized to fit in PS VITA RAM
  • Voices were ripped off
  • Videos were replaced by sprites slide shows (loss of quality for a few seconds in the game, allowing to benefit from significant more memory for the entire gameplay experience)
  • Sound can be glitchy in the first minutes of game session (then, you are good) and sample rate was reduced to 8k
  • Credits were ripped off (the way it was implemented was too heavy for VITA's RAM), but I strongly recommend you to have a look at all the people involved in this amazing game, and support their work.
  • Main menu face & background selection is disabled
  • Skin selection is disabled
  • Initial load of the app can take up to 2 minutes in order for FMOD Studio to start and load all the sound banks

Controls

Controls are taken from PS4 versions (as well as buttons icons displayed in game).

L2 is replaced by left side of the touch screen.

R2 is replaced by right side of the touch screen.

Scroll down via right stick in inventory is not working. To scroll down, use the bottom of the touch screen. This will lock the item selection. To unlock it, press Triangle to see the Lore description or press L/R to change inventory menu and go back.

Screenshots

blasphemousvita-01.png

blasphemousvita-02.png

blasphemousvita-03.png

Media

Blasphemous Launch Trailer (Team17)

Known issues

Beta.1 version comes up with some known issues, none being Blocking or High:

  • Some areas have lower fps when there are a lot of enemies.
  • The port has became quite stable but crash could still happen after long game session.
  • Reducing the size of the textures led to small gaps between some textures in game, and some pixelated sprites.
  • Shaders are not implemented.
  • One elevator is locking the camera below the player when going up. When the elevator stops, simply go left to another screen and come back to have the camera focusing the player again.
  • Buttons icons are not displayed in some UI popups and are replaced by their text label.
  • Interaction icon can sometimes appear even if there is nothing to interact with.
  • Visual glitches during Sierpes boss fight.

Changelog

beta-1

  • Sprites memory optimization
  • Increased many enemies sprites resolution
  • Decreased app size
  • Fixed vertical scroll in inventory
  • Fixed Bell Carrier enemy behaviour

alpha-2

  • Big stability improvement due to:
    • Fix of one big unity memory leak.
    • Textures memory optimization.
    • Videos were replaced by sprites slide shows (loss of quality for a few seconds in the game, allowing to benefit from significant more memory for the entire gameplay experience).
  • Better sound sync.
  • Higher resolution for many textures.
  • Faster loading times between scenes.
  • Better FPS in some scenes with lot of enemies.
  • Map & inventory are opened faster.
  • Small visual fixes.
  • Restricted modes have been removed now that the game is stable enough.
  • Added a free RAM counter on top right for debug reasons (temporary).

alpha-1.1

  • This new version alpha.1.1 simply removes (the dirty way) the Video settings from the Settings.

alpha-1

  • First Release.

External links

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