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* GitHub - https://github.com/evanbowman/blind-jump-portable | * GitHub - https://github.com/evanbowman/blind-jump-portable | ||
* itch.io - https://evanbowman.itch.io/blindjump | * itch.io - https://evanbowman.itch.io/blindjump | ||
Latest revision as of 12:42, 9 Mayıs 2024
BlindJump | |
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General | |
Author | Evan Bowman |
Type | Adventure |
Version | 2021.11.20.0 |
License | MIT License |
Last Updated | 2021/11/21 |
Links | |
Download | |
Website | |
Source | |
Blind Jump is a simple action/adventure game, featuring procedurally generated level maps, collectible items, fluid animation, and meticulously designed color palettes. Supports multiplayer with a link cable.
Evan Bowman started the project in late 2015 while in college, and resumed work on the code after a several year long hiatus, during which he was teaching himself oil painting.
Originally developed for macOS, the game was rebuilt from scratch during the 2020 pandemic, with a new custom engine. Blind Jump now compiles for various other platforms, including Linux, Windows, Nintendo Gameboy Advance, and Sony PlayStation Portable.
Installation
Copy the BlindJump.gba file to a flash cartridge, or run in an emulator.
Controls
D-Pad - Move
A - Shoot, Strafe while walking
B - Interact, Select stuff
L - Open a minimap (after unlocking the map system item)
R - Quick access to certain single-use items
Select - Open your full inventory
Start - open up a menu with more options
You can swap the A/B buttons in the settings, if you don't like the defaults.
Screenshots
Changelog
2021.11.20.0
- Support for macros in BlindJump's lisp interpreter.
2021.11.11.0
- Performance improvements in the Blind Jump expression evaluator (LISP interpreter).
2021.11.10.1
- French translation, by Supertazon.
- A couple of bugfixes.
- Very minimal gameplay adjustments.
- Improvements to script interpreter.
2021.8.8.0
- Bugfix for Chinese ending credits.
- Fix mistake in Italian translation.
2021.7.22.1
- Italian translation.