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m (Text replacement - "EJS_core = 'nds';" to "EJS_core = 'desmume2015';")
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Tag: Manual revert
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https://dlhb.gamebrew.org/dshomebrew/vnds3.png
https://dlhb.gamebrew.org/dshomebrew/vnds3.png
https://dlhb.gamebrew.org/dshomebrew/vnds4.png
https://dlhb.gamebrew.org/dshomebrew/vnds4.png
<!--BEGIN Online Emulator Section-->
 
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'desmume2015';
EJS_gameName = "VNDS";
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/vnds.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Changelog==
==Changelog==
'''1.4.9 2010/01/13'''
'''1.4.9 2010/01/13'''

Revision as of 00:22, 11 December 2023

VNDS
Vnds.png
General
AuthorJake Probst, anoNL
TypeGame engine
Version1.4.9
LicenseMixed
Last Updated2010/01/13
Links
1.4.9 & 1.5.3 & Test files Download
Website
Source

DS Visual Novel Reader is a Nintendo DS application used for playing gamebooks formatted with sound and pictures. It is designed to play visual novels created in .scr format.

Installation

For v1.4.9:

  • Extract archive onto the root of the SD card so the path is /vnds/.
  • To install a visual novel, extract the tar.gz in /vnds/novels, so it has its own folder (ie. /vnds/novels/tsukihime).
  • Sound files should end up in /vnds/novels/<game folder>/sound/.

For v1.5.3:

  • Take the .novel file and place it in the /vnds/novel/ folder.

Note from developer:

Any save prior to version 1.3.1 needs to be ran though the sav2xml.py utility in the /tools/ folder (requires Python to run).

Also make sure the path is correct. If you run it and you get stuck at a white screen, launch it with an alternative launcher, such as DSOrganize or DSChannels.

User guide

Resources

Screenshots

vnds3.png vnds4.png

Changelog

1.4.9 2010/01/13

anoNL:

  • PNG error handling (ignore spurious warnings/crash on invalid png).
  • "text ~" inserts blank lines again.

1.4.8 2009/10/21

anoNL:

  • Backported new functions up to 1.5.3 (excluding wifi + .novel fmt).
  • Added support for unpacking .novel files to NovelManager.
  • ASNI color code support in the text renderer.
  • Increased sprite limit from 4 to 9.
  • Waking up from sleep mode was glitchy.

1.5.3 2009/06/22

Jake:

  • Fixed bug with undefined variables in conditionals.
  • String variables need to be ""`d (setvar/if).
  • Wifi doesn't hang forever if it can't connect.

1.5.2 2009/06/03

Jake:

  • Fixed problems with music with too high a bitrate.

1.5.1 2009/05/16

Jake:

  • .novel thumbnail.png select screen crash bug fixed.

1.5.0 2009/05/04

Jake:

  • .novel support.
  • Download novels directly onto ds.
  • Redid FIFO stuff.
  • 'if var == 0' works with unset variables again.

Dilt:

  • Cleartext command.

1.4.2

  • Global vars were reset when loading a save file.
  • Changing the skin via config.ini didn't work.
  • Date wasn't saved properly in save files.
  • Missing resources no longer generate warning messages.
  • Fast reading by holding Y is now a lot faster.
  • Background fades more intelligent (fade to black on bg change).

1.4.1

  • Graphical glitches in the GUI.
  • Backlight control could only turn the screen off on the original DS.
  • PNG loading crashed on corrupt or wide (> 256 pixels) images.
  • Sound didn't unmute when returning to the main menu.
  • Tapping the screen advanced the script even in choice-mode.
  • Variables weren't saved properly.

1.3.5 2008/06/02

Jake:

  • 3 small fixed bugs in loading saves made.
  • Endscript actually do something (returns to titlescreen).

1.3.4 2008/05/29

Jake:

  • Fixed a bug in loading saves/skipping text.
  • Something happened to make True Remembrance work (diff doesnt explain much).

1.3.3 2008/05/25

Jake:

  • Fixed problem with time not changing.
  • .sav keeps track of game state to make loading faster.
  • Does nothing when attempting to load an empty save.
  • Loads script in 4k blocks.
  • Left/right moves to first/last option in select screen/choices.

1.3.2 2008/05/23

anoNL:

  • Bugfix: ArchiveFileHandle.Read() didn't work as expected (didn't update the read pointer afterwards).
  • Bugfix: removed file io from interrupt handler.
  • Bugfix: texture streaming bug in the save/load menu.
  • Rewrote text cache to use freetype's built-in caching system.
  • Added option to interrupt delay commands by pressing A, B or the touchscreen.
  • Skip scene functionality, hold R and press Y to skip ahead to the next scene/choice.
  • Added support for AAC format (for sound effects only).

1.3.1 2008/05/23

Jake:

  • Fixed linebreaks in choices.
  • String variables.
  • Variable placement in commands.
  • Moved save format over to .xml (converter provided).
  • Less efficient, but more stable sleep mode.
  • Collision detection more efficient.
  • New save theme.

1.3.0 2008/05/21

anoNL:

  • Support for png formats other than 8bit/channel truecolor.
  • Support for uncompressed .zip format for storing foreground/background/sound, except MP3 music.
  • Rewrote sound/music code which caused ~80-90% of all crashes.
  • Slightly improved text anti-aliasing.
  • Rewrote line-wrapping algorithm, now supports UTF-8 character encodings.
  • New save/load menu.
  • Improved visuals for the in-game choice view.
  • Script loader is better protected against buffer overflows.
  • Bugfix: empty folders show up as valid novels in the main menu, but crash the program upon selection.
  • Performance: text rendering.
  • Performance: savefile loading speed.

Jake:

  • About screen (after constant prodding).
  • `random` command (see documentation).
  • Slight change in save menu (how it resizes).

1.2.7 2008/03/30

Jake:

  • Fixed problem with backgrounds not loading and other weirdness.

1.2.6 2008/03/30

Jack:

  • Fixed saves for real this time, maybe.

1.2.5 2008/03/30

anoNL:

  • MP3 support.

Credits

Programming: Jake Probst, anoNL.

External links

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