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(Created page with "{{Infobox Switch Homebrews |title=Bezel Engine Archive (.bea) Editor |image=bezelenginearchivebeaeditorswitch.png |description=A libary aimed to rebuild, add, and remove files in a bezel engine archive file (.bea). |author=KillzXGaming |lastupdated=2018/10/10 |type=Hack Utilities |version=1.2 |license=Mixed |download=https://dlhb.gamebrew.org/switchhomebrews/bezelenginearchivebeaeditorswitch.7z |website=https://gbatemp.net/threads/bezel-engine-archive-bea-editor.520158/...") |
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{{Infobox Switch Homebrews | {{Infobox Switch Homebrews | ||
|title=Bezel Engine Archive (.bea) Editor | |title=Bezel Engine Archive (.bea) Editor | ||
|image= | |image=bezelenginearchivebeaeditornx.png | ||
|description=A libary aimed to rebuild, add, and remove files in a bezel engine archive file (.bea). | |description=A libary aimed to rebuild, add, and remove files in a bezel engine archive file (.bea). | ||
|author=KillzXGaming | |author=KillzXGaming | ||
|lastupdated=2018/10/10 | |lastupdated=2018/10/10 | ||
Line 9: | Line 8: | ||
|version=1.2 | |version=1.2 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/switchhomebrews/ | |download=https://dlhb.gamebrew.org/switchhomebrews/bezelenginearchivebeaeditornx.7z | ||
|website=https://gbatemp.net/threads/bezel-engine-archive-bea-editor.520158/ | |website=https://gbatemp.net/threads/bezel-engine-archive-bea-editor.520158/ | ||
|source=https://github.com/KillzXGaming/BEA-Lib | |source=https://github.com/KillzXGaming/BEA-Lib | ||
|donation= | |donation= | ||
}} | }} | ||
A libary aimed to rebuild, add, and remove files in a bezel engine archive file (.bea). | A libary aimed to rebuild, add, and remove files in a bezel engine archive file (.bea). | ||
Games that use this format: | |||
*Super Mario Party. | |||
*Vroom in the night sky. | |||
==Features== | |||
*Extract files. | |||
*Repack files. | |||
*Compresses/Decompresses (uses [https://github.com/skbkontur/ZstdNet ZstdNet]). | |||
*Treeview with some icons to define the files. | |||
*Hex viewer to preview data. | |||
== | ==User guide== | ||
Open Bezel Engine Archive Editor and open a .bea file. | |||
From there you can extract the whole thing to a folder, extract and replace individual files, and repack the extracted folder. Then File > Save to save the .bea back. | |||
At the moment this only replaces, however the lib can add/remove files. | |||
==Screenshots== | ==Screenshots== | ||
{| style="width: 90%; margin-left:0em;" | |||
| | |||
https://dlhb.gamebrew.org/switchhomebrews/bezelenginearchivebeaeditornx2.png | |||
https://dlhb.gamebrew.org/switchhomebrews/ | |} | ||
==Changelog== | ==Changelog== | ||
''' | '''v1.2 2018/10/10''' | ||
* | *Fixed bug where bigger sizes would cause the game to load forever. | ||
'''v1.1 2018/10/10''' | |||
*Fixed saving files as uncompressed. | |||
==Credits== | |||
Library: | |||
*Syroot for binary data IO and additional features. | |||
*Aluigi (Bms script to reference a little bit of the layout). | |||
*Leoetlino (helped with dictionary generation). | |||
Feel free to use this library for other projects. Credit would be appreciated if used. | |||
Tool: | |||
*Exelix (Sarc lib for some functions). | |||
*[https://github.com/skbkontur/ZstdNet ZstdNet (Compression)]. | |||
*Be.HexEditor by Bernhard Elbl. | |||
*[https://icons8.com/ Treeview Icons by icons8]. | |||
== External links == | == External links == | ||
* | * GitHub - https://github.com/KillzXGaming/BEA-Lib | ||
* GBAtemp - https://gbatemp.net/threads/bezel-engine-archive-bea-editor.520158/ | |||
Latest revision as of 03:05, 20 Haziran 2023
Bezel Engine Archive (.bea) Editor | |
---|---|
General | |
Author | KillzXGaming |
Type | Hack Utilities |
Version | 1.2 |
License | Mixed |
Last Updated | 2018/10/10 |
Links | |
Download | |
Website | |
Source | |
A libary aimed to rebuild, add, and remove files in a bezel engine archive file (.bea).
Games that use this format:
- Super Mario Party.
- Vroom in the night sky.
Features
- Extract files.
- Repack files.
- Compresses/Decompresses (uses ZstdNet).
- Treeview with some icons to define the files.
- Hex viewer to preview data.
User guide
Open Bezel Engine Archive Editor and open a .bea file.
From there you can extract the whole thing to a folder, extract and replace individual files, and repack the extracted folder. Then File > Save to save the .bea back.
At the moment this only replaces, however the lib can add/remove files.
Screenshots
|
Changelog
v1.2 2018/10/10
- Fixed bug where bigger sizes would cause the game to load forever.
v1.1 2018/10/10
- Fixed saving files as uncompressed.
Credits
Library:
- Syroot for binary data IO and additional features.
- Aluigi (Bms script to reference a little bit of the layout).
- Leoetlino (helped with dictionary generation).
Feel free to use this library for other projects. Credit would be appreciated if used.
Tool:
- Exelix (Sarc lib for some functions).
- ZstdNet (Compression).
- Be.HexEditor by Bernhard Elbl.
- Treeview Icons by icons8.