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In order to properly install the game, you'll have to follow these steps precisely: | In order to properly install the game, you'll have to follow these steps precisely: | ||
* Install [ | * Install [[Kubridge Vita|Kubridge]] and [[FdFix Vita|FdFix]] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ur0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>: | ||
<pre> *KERNEL | <pre> *KERNEL | ||
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<blockquote>⚠️ Unlike the Dead Space Mobile port, there is no requirement for <code>kubridge.skprx</code> version. Any version should work. | <blockquote>⚠️ Unlike the Dead Space Mobile port, there is no requirement for <code>kubridge.skprx</code> version. Any version should work. | ||
</blockquote> | </blockquote> | ||
* Make sure you have <code>libshacccg.suprx</code> in the <code>ur0:/data/</code> folder on your console. If you don't, use [ | * Make sure you have <code>libshacccg.suprx</code> in the <code>ur0:/data/</code> folder on your console. If you don't, use [[ShaRKBR33D Vita|ShaRKBR33D]] to get it quickly and easily. | ||
* Legally obtain your copy of Galaxy on Fire 2 in form of an <code>.apk</code> file. Make sure that your game is '''v1.0.4'''. Other versions are NOT supported. | * Legally obtain your copy of Galaxy on Fire 2 in form of an <code>.apk</code> file. Make sure that your game is '''v1.0.4'''. Other versions are NOT supported. | ||
** If you have it installed on your phone, you can [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access get all the required files directly from it] or by using any APK extractor you can find on Google Play. | ** If you have it installed on your phone, you can [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access get all the required files directly from it] or by using any APK extractor you can find on Google Play. | ||
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* Transfer your <code>.apk</code> file onto your Vita. The resulting path has to be as follows: <code>ux0:data/gof2/GalaxyOnFire.apk</code> | * Transfer your <code>.apk</code> file onto your Vita. The resulting path has to be as follows: <code>ux0:data/gof2/GalaxyOnFire.apk</code> | ||
* Install <code>GalaxyOnFire2.vpk</code> (from [https://github.com/v-atamanenko/gof2-vita/releases/latest Releases]). | * Install <code>GalaxyOnFire2.vpk</code> (from [https://github.com/v-atamanenko/gof2-vita/releases/latest Releases]). | ||
* '''Optional but strongly recommended''': Install [ | * '''Optional but strongly recommended''': Install [[PSVshell Vita|PSVshell]] to overclock your device to 500Mhz. | ||
* Don't forget that the port has a companion configurator app that you can launch from Live Area by clicking on "Configurator" button in the bottom of the page. | * Don't forget that the port has a companion configurator app that you can launch from Live Area by clicking on "Configurator" button in the bottom of the page. | ||
Revision as of 02:25, 14 March 2023
Galaxy On Fire 2 Vita | |
---|---|
General | |
Author | gl33ntwine, PG Team |
Type | Simulation |
Version | 1.0 |
License | MIT License |
Last Updated | 2023/03/12 |
Links | |
Download | |
Website | |
Source | |
The PS Vita port of Galaxy On Fire 2 is a spaceflight simulation game set in a universe with multiple star systems. Players can engage in space combat, mine for ore, trade commodities, and complete freelance missions. The port uses a loader of the Android release of the game, which provides a tailored Android-like environment to run the official ARMv6 game executable on the PS Vita.
Although this is not the HD Edition, there are numerous improvements made by the PG Team that players can enable in the configurator. The HD Textures Patch provides a high-definition retexture of planets, updates logos and illustrations, and adds authors to credits. Meanwhile, the CyberDown's rebalance mod port changes almost all item, ship, and blueprint characteristics, as well as the pricing policy.
There are two versions of this patch provided, one with the original game prices and one with more challenging pricing. However, players must not apply this patch to an already started game to avoid corrupting their saves. It is recommended to play on Expert difficulty level with this modification enabled.
Requirements
- libshacccg.suprx (ShaRKBR33D)
- Kubridge
- FdFix OR repatch_ex.skprx
- Android game data files.
Port Features
This port is brought to you in cooperation with PG Team. There are numerous improvements done by them that you can optionally enable in the configurator:
HD Textures Patch
- HD retexture of planets. Example comparison.
- Updated the logo on boot and the main game logo.
- Replaced Xperia Play with the Vita in the controls settings illustrations.
- Updated the localizations accordingly.
- Added authors to credits.
CyberDown's rebalance mod port
- Almost all characteristics of items, ships and requirements for blueprints have been changed. For example, for the Linear Booster, the run time is increased, but the efficiency is reduced. Missing slots have been added to ships, and some blueprints require additional material.
- The pricing policy has changed (only for the version with prices):
- Prices are based on HD and Original versions.
- Some items have become cheaper, while others have become more expensive according to the established characteristics of the items.
- The spread of prices has increased significantly.
- Significantly increased prices for ships.
Setup Instructions
In order to properly install the game, you'll have to follow these steps precisely:
- Install Kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyur0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL ur0:tai/kubridge.skprx ur0:tai/fd_fix.skprx
⚠️ Don't install
fd_fix.skprx
if you're using the rePatch plugin!
⚠️ Unlike the Dead Space Mobile port, there is no requirement for
kubridge.skprx
version. Any version should work.
- Make sure you have
libshacccg.suprx
in theur0:/data/
folder on your console. If you don't, use ShaRKBR33D to get it quickly and easily. - Legally obtain your copy of Galaxy on Fire 2 in form of an
.apk
file. Make sure that your game is v1.0.4. Other versions are NOT supported.- If you have it installed on your phone, you can get all the required files directly from it or by using any APK extractor you can find on Google Play.
ℹ️ Verify that your build is exactly the correct one using sha1sum (can also be found as an online tool). sha1sum for
lib/armeabi/libgof2.so
must be66F317C81795FDF4C8D40D9E6E5C3BF85D602904
- Transfer your
.apk
file onto your Vita. The resulting path has to be as follows:ux0:data/gof2/GalaxyOnFire.apk
- Install
GalaxyOnFire2.vpk
(from Releases). - Optional but strongly recommended: Install PSVshell to overclock your device to 500Mhz.
- Don't forget that the port has a companion configurator app that you can launch from Live Area by clicking on "Configurator" button in the bottom of the page.
Screenshots
Media
Official Galaxy on Fire 2 Full HD Trailer - (TouchGameplay)
Known Issues
- "Where is it" button on the map may not work the first time you click it and you'd need to go back to the previous menu and try again.
- Occasionally, there can be some glitches in dialogues, such as auto-skipping some phrases or Next/Prev buttons not working.
Changelog
(v.1.0)
- First Release.
Credits
- Andy "The FloW" Nguyen for the original .so loader.
- Rinnegatamante for VitaGL.
- CatoTheYounger for tremendous amount of testing and knowledge.
- Once13One and PG Team for their beautiful LiveArea assets and cool mods.
- Dieter B., CatoTheYounger, Arka Mukherjee, Edgar Morales, Sergey Galdin: my dearest Patrons.