More actions
No edit summary |
No edit summary |
||
Line 18: | Line 18: | ||
|source=https://dlhb.gamebrew.org/wiihomebrews/leveltoolwii.7z | |source=https://dlhb.gamebrew.org/wiihomebrews/leveltoolwii.7z | ||
}} | }} | ||
Leveltool is a | '''Leveltool''' is a basic leveling tool for the Wii. To use it, place the Wiimote on a flat surface and press the A button to calibrate the level. Once calibrated, you can place the Wiimote on any surface you want to level. | ||
The idea for this tool came from needing a spirit level at home, but not having one. It initially started as a simple replacement, but over time it developed into something more akin to a protractor. | |||
'''Note: If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp & Draw.h). This thing kept me sane :-)''' | '''Note: If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp & Draw.h). This thing kept me sane :-)''' | ||
Line 32: | Line 32: | ||
This will start a calibration for minimum and maximum values of your Wiimote, afterwards you can put it on a target surface to see the difference in inclination. | This will start a calibration for minimum and maximum values of your Wiimote, afterwards you can put it on a target surface to see the difference in inclination. | ||
== | == Screenshot == | ||
[[image:leveltoolwii.jpg]] | [[image:leveltoolwii.jpg]] | ||
Revision as of 11:34, 19 Ocak 2023
Leveltool | |
---|---|
File:Leveltoolwii.jpg | |
General | |
Author | Alanceil |
Type | Utilities |
Version | 0.5 |
License | GPL-3.0 |
Last Updated | 2009/01/21 |
Links | |
Download | |
Website | |
Source | |
Leveltool is a basic leveling tool for the Wii. To use it, place the Wiimote on a flat surface and press the A button to calibrate the level. Once calibrated, you can place the Wiimote on any surface you want to level.
The idea for this tool came from needing a spirit level at home, but not having one. It initially started as a simple replacement, but over time it developed into something more akin to a protractor.
Note: If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp & Draw.h). This thing kept me sane :-)
Installation
Download & extract the archive, and place it in your apps folder on your SD card so the Homebrew Channel can find it.
Usage
Put the wiimote on a surface you want to use as a reference and press A.
This will start a calibration for minimum and maximum values of your Wiimote, afterwards you can put it on a target surface to see the difference in inclination.
Screenshot
Changelog
v0.5:
- Chg: Slightly adjusted maximum value to reduce flickering near 90 degrees.
- Chg: GRRlib is now responsible for all drawing needs. (Which means: more eye-candy)
- Add: Raw acceleration values in the debug info text
- Add: Freeze function on pressing Plus to freeze current values - this is interesting if you cannot see your screen.
v0.4:
- Chg: Median instead of arithmetic mean is now used to get calibration values, this should increase accuracy.
- Chg: Message class now handles text drawing
- Add: Internal info on pressing B in the slider box screen
- Add: Arc graph showing current tilt
v0.3:
- Fix: Leftover cursor pixel from previous tests removed
- Chg: Measuring is done in degrees
- Chg: Verbosity of calibration screen decreased
- Add: Detection if Wiimote #1 is up and running
- Add: Pictures
- Add: Calibration for maximum value on the Wiimote when standing upright. These things are so unprecise :-/
v0.2:
- First public release
Credits and thanks
- suw for the background image
- Marcan for the Wiimote axis drawing
- frontier for PNGU.
- Crayon for Wiibuilder Wii
- Teknecal for his tutorials
- The devkitPro developers
- The GRRLIB developers