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Heart Of Darkness Vita: Difference between revisions

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|title=Heart of Darkness (hode)
|title=Heart of Darkness (hode)
|image=heartofdarknessvita.jpg
|image=heartofdarknessvita.jpg
|description=hode is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
|description=Port of hode, a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
|author=usineur
|author=Matthieu Milan (usineur)
|lastupdated=2020/11/23
|lastupdated=2020/11/23
|type=Action
|type=Action
Line 15: Line 15:
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita.7z
|website=http://cyxdown.free.fr/hode/
|website=https://github.com/usineur/hode
|source=https://github.com/usineur/hode
|source=https://github.com/usineur/hode
}}
}}
'''hode''' is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
This is a port of hode (Heart of Darkness Engine) for the Switch and PS Vita.


==Requirements==
[http://cyxdown.free.fr/hode/ hode] by Grégory Montoir is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
* Game Data Files: PC


==Installing HODE==
==Installation==
* Install <code>hode.vpk</code> using VitaShell
How to install:
* Copy all datafiles (see Datafiles section) and <code>hode.ini</code> into <code>ux0:data/hode</code>
*Install hode.vpk using [[VitaShell]].
* Edit <code>hode.ini</code> and set <code>scale_factor</code> value to '''1''' and <code>fullscreen</code> to '''true'''
*Copy all datafiles (see Datafiles section) and hode.ini into ux0:data/hode.
* Enjoy
*Edit hode.ini and set scale_factor value to 1 and fullscreen to true.
 
===Datafiles===
The original datafiles from the Windows releases (Demo or CD) are required.


Datafiles:
* The original datafiles from the Windows releases (Demo or CD) are required.
* hod.paf (hod_demo.paf, hod_demo2.paf)
* hod.paf (hod_demo.paf, hod_demo2.paf)
* setup.dat
* setup.dat
* *_hod.lvl
* _hod.lvl
* *_hod.sss
* _hod.sss
* *_hod.mst
* _hod.mst
 
If you do not have the game, you can use the demo datafiles from the [http://cyxdown.free.fr/hode/ Android version].
 
==Controls==
D-Pad or Left Analog - Move Andy
 
Circle - Jump


== Controls: ==
Cross - Run
{|
!
! Vita
|-
| Move Andy
| Left D-pad or Left joystick
|-
| Jump
| O
|-
| Run
| X
|-
| Use weapon / power
| □
|-
| Special power
| △
|-
| Skip cutscene
| Select
|-
| Exit confirmation screen
| Start
|}


==Media==
Square - Use weapon/power
<youtube>IyDl230XCHM</youtube>
 
Triangle - Special power
 
Select - Skip cutscene
 
Start - Exit confirmation screen


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-01.jpg
heartofdarknessvita3.png
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-02.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-03.jpg
heartofdarknessvita4.png
https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita-04.jpg
 
==Media==
'''Walkthrough - Heart of Darkness CD1 - [no any single death]''' ([https://www.youtube.com/watch?v=5qDPmjrPKoo Games n Music]) <br>
<youtube>5qDPmjrPKoo</youtube>


==Changelog==
==Changelog==
'''(v.0.2.9d)'''
'''v0.2.9d'''
*Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
*Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes:
**added gain to sounds
**Added gain to sounds.
**added no-hit cheat for 'rock' and 'lava'
**Added no-hit cheat for 'rock' and 'lava'.
**added original sounds limiter (16 channels)
**Added original sounds limiter (16 channels).
**fixed checkpoint 7 for 'lar1' screen 19
**Fixed checkpoint 7 for 'lar1' screen 19.
**fixed some bounding box checks
**Fixed some bounding box checks.
**fixed sound glitches when resuming the game after a cutscene
**Fixed sound glitches when resuming the game after a cutscene.
**added PSX hint screens
**Added PSX hint screens.
**added 'volume' submenu
**Added 'volume' submenu.
**fixed sounds volume and panning
**Fixed sounds volume and panning.
**fixed walk on chain bridge in 'lar1' screen 3
**Fixed walk on chain bridge in 'lar1' screen 3.
**fixed gate not closing in 'lar2' screen 8
**Fixed gate not closing in 'lar2' screen 8.


'''(v.0.2.9)'''
'''v0.2.9'''
*Import 0.2.9 changes
*Import 0.2.9 changes:
**added PSP and Wii platforms specific code
**Added PSP and Wii platforms specific code.
**added support for PC demo v1.0 data files
**Added support for PC demo v1.0 data files.
**fixed screen state for 'fort' screens 16 and 17
**Fixed screen state for 'fort' screens 16 and 17.
**fixed checkpoint for 'pwr1' screen 21
**Fixed checkpoint for 'pwr1' screen 21.
**fixed PAF animation glitches with last frame
**Fixed PAF animation glitches with last frame.


'''(v.0.2.8)'''
'''v0.2.8'''
*Import 0.2.8 changes
*Import 0.2.8 changes:
**added PSX background overlays (MDEC)
**Added PSX background overlays (MDEC).
**fixed crash playing paf animation #3 with Italian PC data files
**Fixed crash playing paf animation #3 with Italian PC data files.


'''(v.0.2.7)'''
'''v0.2.7'''
*Import 0.2.7 changes
*Import 0.2.7 changes:
**added 'projection' submenu
**Added 'projection' submenu.
**added PSX backgrounds (MDEC)
**Added PSX backgrounds (MDEC).
**fixed menu on big endian platforms
**Fixed menu on big endian platforms.


'''(v.0.2.6)'''
'''v0.2.6'''
*Import 0.2.6 changes
*Import 0.2.6 changes:
**added initial code for menu
**Added initial code for menu.
**added initial code for PSX sounds (SPU ADPCM)
**Added initial code for PSX sounds (SPU ADPCM).
**fixed skull animation in 'rock' screen 18
**Fixed skull animation in 'rock' screen 18.


'''(v.0.2.5)'''
'''v0.2.5'''
*Import 0.2.5 changes
*Import 0.2.5 changes:
**fixed spiders and worms movement
**Fixed spiders and worms movement.
**several fixes for big endian platforms
**Several fixes for big endian platforms.


'''(v.0.2.4)'''
'''v0.2.4'''
*Import 0.2.4 changes
*Import 0.2.4 changes:
**fixed Amigo walk path in 'pwr2' screen 7
**Fixed Amigo walk path in 'pwr2' screen 7.
**fixed glowing stone puzzle in 'lar2'
**Fixed glowing stone puzzle in 'lar2'.
**fixed missing trigger for switch #0 in 'lar1'
**Fixed missing trigger for switch #0 in 'lar1'.


'''(v.0.2.3)'''
'''v0.2.3'''
*Fix autosave on Vita
*Fix autosave on Vita.


'''(v.0.2.2)'''
'''v0.2.2'''
*Fix wonky movements when using left stick on Vita #2
*Fix wonky movements when using left stick on Vita #2.


'''(v.0.2.0)'''
'''v0.2.0'''
* First Release.
*First Release.


== Credits ==
==Credits==
* Gregory Montoir, for the hode engine: http://cyxdown.free.fr/hode/
* Gregory Montoir, for the [http://cyxdown.free.fr/hode/ hode engine].


== External links ==
==External links==
* Official Website - http://cyxdown.free.fr/hode/
* GitHub - https://github.com/usineur/hode
* Github - https://github.com/usineur/hode
* VitaDB - https://vitadb.rinnegatamante.it/#/info/512
* VitaDB - https://vitadb.rinnegatamante.it/#/info/512
* GBAtemp - https://gbatemp.net/threads/heart-of-darkness.550985/

Revision as of 09:11, 16 December 2022

Heart of Darkness (hode)
File:Heartofdarknessvita.jpg
General
AuthorMatthieu Milan (usineur)
TypeAction
Version0.2.9d
LicenseMixed
Last Updated2020/11/23
Links
Download
Website
Source

This is a port of hode (Heart of Darkness Engine) for the Switch and PS Vita.

hode by Grégory Montoir is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.

Installation

How to install:

  • Install hode.vpk using VitaShell.
  • Copy all datafiles (see Datafiles section) and hode.ini into ux0:data/hode.
  • Edit hode.ini and set scale_factor value to 1 and fullscreen to true.

Datafiles:

  • The original datafiles from the Windows releases (Demo or CD) are required.
  • hod.paf (hod_demo.paf, hod_demo2.paf)
  • setup.dat
  • _hod.lvl
  • _hod.sss
  • _hod.mst

If you do not have the game, you can use the demo datafiles from the Android version.

Controls

D-Pad or Left Analog - Move Andy

Circle - Jump

Cross - Run

Square - Use weapon/power

Triangle - Special power

Select - Skip cutscene

Start - Exit confirmation screen

Screenshots

heartofdarknessvita3.png

heartofdarknessvita4.png

Media

Walkthrough - Heart of Darkness CD1 - [no any single death] (Games n Music)

Changelog

v0.2.9d

  • Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes:
    • Added gain to sounds.
    • Added no-hit cheat for 'rock' and 'lava'.
    • Added original sounds limiter (16 channels).
    • Fixed checkpoint 7 for 'lar1' screen 19.
    • Fixed some bounding box checks.
    • Fixed sound glitches when resuming the game after a cutscene.
    • Added PSX hint screens.
    • Added 'volume' submenu.
    • Fixed sounds volume and panning.
    • Fixed walk on chain bridge in 'lar1' screen 3.
    • Fixed gate not closing in 'lar2' screen 8.

v0.2.9

  • Import 0.2.9 changes:
    • Added PSP and Wii platforms specific code.
    • Added support for PC demo v1.0 data files.
    • Fixed screen state for 'fort' screens 16 and 17.
    • Fixed checkpoint for 'pwr1' screen 21.
    • Fixed PAF animation glitches with last frame.

v0.2.8

  • Import 0.2.8 changes:
    • Added PSX background overlays (MDEC).
    • Fixed crash playing paf animation #3 with Italian PC data files.

v0.2.7

  • Import 0.2.7 changes:
    • Added 'projection' submenu.
    • Added PSX backgrounds (MDEC).
    • Fixed menu on big endian platforms.

v0.2.6

  • Import 0.2.6 changes:
    • Added initial code for menu.
    • Added initial code for PSX sounds (SPU ADPCM).
    • Fixed skull animation in 'rock' screen 18.

v0.2.5

  • Import 0.2.5 changes:
    • Fixed spiders and worms movement.
    • Several fixes for big endian platforms.

v0.2.4

  • Import 0.2.4 changes:
    • Fixed Amigo walk path in 'pwr2' screen 7.
    • Fixed glowing stone puzzle in 'lar2'.
    • Fixed missing trigger for switch #0 in 'lar1'.

v0.2.3

  • Fix autosave on Vita.

v0.2.2

  • Fix wonky movements when using left stick on Vita #2.

v0.2.0

  • First Release.

Credits

External links

Advertising: