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|title=Heart of Darkness (hode) | |title=Heart of Darkness (hode) | ||
|image=heartofdarknessvita.jpg | |image=heartofdarknessvita.jpg | ||
|description=hode | |description=Port of hode, a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio. | ||
|author=usineur | |author=Matthieu Milan (usineur) | ||
|lastupdated=2020/11/23 | |lastupdated=2020/11/23 | ||
|type=Action | |type=Action | ||
Line 15: | Line 15: | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/heartofdarknessvita.7z | ||
|website= | |website=https://github.com/usineur/hode | ||
|source=https://github.com/usineur/hode | |source=https://github.com/usineur/hode | ||
}} | }} | ||
This is a port of hode (Heart of Darkness Engine) for the Switch and PS Vita. | |||
[http://cyxdown.free.fr/hode/ hode] by Grégory Montoir is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio. | |||
== | ==Installation== | ||
* Install | How to install: | ||
* Copy all datafiles (see Datafiles section) and | *Install hode.vpk using [[VitaShell]]. | ||
* Edit | *Copy all datafiles (see Datafiles section) and hode.ini into ux0:data/hode. | ||
*Edit hode.ini and set scale_factor value to 1 and fullscreen to true. | |||
Datafiles: | |||
* The original datafiles from the Windows releases (Demo or CD) are required. | |||
* hod.paf (hod_demo.paf, hod_demo2.paf) | * hod.paf (hod_demo.paf, hod_demo2.paf) | ||
* setup.dat | * setup.dat | ||
* _hod.lvl | |||
* _hod.sss | |||
* _hod.mst | |||
If you do not have the game, you can use the demo datafiles from the [http://cyxdown.free.fr/hode/ Android version]. | |||
==Controls== | |||
D-Pad or Left Analog - Move Andy | |||
Circle - Jump | |||
Cross - Run | |||
Square - Use weapon/power | |||
Triangle - Special power | |||
Select - Skip cutscene | |||
Start - Exit confirmation screen | |||
==Screenshots== | ==Screenshots== | ||
heartofdarknessvita3.png | |||
https:// | heartofdarknessvita4.png | ||
==Media== | |||
'''Walkthrough - Heart of Darkness CD1 - [no any single death]''' ([https://www.youtube.com/watch?v=5qDPmjrPKoo Games n Music]) <br> | |||
<youtube>5qDPmjrPKoo</youtube> | |||
==Changelog== | ==Changelog== | ||
''' | '''v0.2.9d''' | ||
*Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes | *Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes: | ||
** | **Added gain to sounds. | ||
** | **Added no-hit cheat for 'rock' and 'lava'. | ||
** | **Added original sounds limiter (16 channels). | ||
** | **Fixed checkpoint 7 for 'lar1' screen 19. | ||
** | **Fixed some bounding box checks. | ||
** | **Fixed sound glitches when resuming the game after a cutscene. | ||
** | **Added PSX hint screens. | ||
** | **Added 'volume' submenu. | ||
** | **Fixed sounds volume and panning. | ||
** | **Fixed walk on chain bridge in 'lar1' screen 3. | ||
** | **Fixed gate not closing in 'lar2' screen 8. | ||
''' | '''v0.2.9''' | ||
*Import 0.2.9 changes | *Import 0.2.9 changes: | ||
** | **Added PSP and Wii platforms specific code. | ||
** | **Added support for PC demo v1.0 data files. | ||
** | **Fixed screen state for 'fort' screens 16 and 17. | ||
** | **Fixed checkpoint for 'pwr1' screen 21. | ||
** | **Fixed PAF animation glitches with last frame. | ||
''' | '''v0.2.8''' | ||
*Import 0.2.8 changes | *Import 0.2.8 changes: | ||
** | **Added PSX background overlays (MDEC). | ||
** | **Fixed crash playing paf animation #3 with Italian PC data files. | ||
''' | '''v0.2.7''' | ||
*Import 0.2.7 changes | *Import 0.2.7 changes: | ||
** | **Added 'projection' submenu. | ||
** | **Added PSX backgrounds (MDEC). | ||
** | **Fixed menu on big endian platforms. | ||
''' | '''v0.2.6''' | ||
*Import 0.2.6 changes | *Import 0.2.6 changes: | ||
** | **Added initial code for menu. | ||
** | **Added initial code for PSX sounds (SPU ADPCM). | ||
** | **Fixed skull animation in 'rock' screen 18. | ||
''' | '''v0.2.5''' | ||
*Import 0.2.5 changes | *Import 0.2.5 changes: | ||
** | **Fixed spiders and worms movement. | ||
** | **Several fixes for big endian platforms. | ||
''' | '''v0.2.4''' | ||
*Import 0.2.4 changes | *Import 0.2.4 changes: | ||
** | **Fixed Amigo walk path in 'pwr2' screen 7. | ||
** | **Fixed glowing stone puzzle in 'lar2'. | ||
** | **Fixed missing trigger for switch #0 in 'lar1'. | ||
''' | '''v0.2.3''' | ||
*Fix autosave on Vita | *Fix autosave on Vita. | ||
''' | '''v0.2.2''' | ||
*Fix wonky movements when using left stick on Vita #2 | *Fix wonky movements when using left stick on Vita #2. | ||
''' | '''v0.2.0''' | ||
* First Release. | *First Release. | ||
== Credits == | ==Credits== | ||
* Gregory Montoir, for the | * Gregory Montoir, for the [http://cyxdown.free.fr/hode/ hode engine]. | ||
== External links == | ==External links== | ||
* | * GitHub - https://github.com/usineur/hode | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/512 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/512 | ||
* GBAtemp - https://gbatemp.net/threads/heart-of-darkness.550985/ |
Revision as of 09:11, 16 December 2022
Heart of Darkness (hode) | |
---|---|
File:Heartofdarknessvita.jpg | |
General | |
Author | Matthieu Milan (usineur) |
Type | Action |
Version | 0.2.9d |
License | Mixed |
Last Updated | 2020/11/23 |
Links | |
Download | |
Website | |
Source | |
This is a port of hode (Heart of Darkness Engine) for the Switch and PS Vita.
hode by Grégory Montoir is a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.
Installation
How to install:
- Install hode.vpk using VitaShell.
- Copy all datafiles (see Datafiles section) and hode.ini into ux0:data/hode.
- Edit hode.ini and set scale_factor value to 1 and fullscreen to true.
Datafiles:
- The original datafiles from the Windows releases (Demo or CD) are required.
- hod.paf (hod_demo.paf, hod_demo2.paf)
- setup.dat
- _hod.lvl
- _hod.sss
- _hod.mst
If you do not have the game, you can use the demo datafiles from the Android version.
Controls
D-Pad or Left Analog - Move Andy
Circle - Jump
Cross - Run
Square - Use weapon/power
Triangle - Special power
Select - Skip cutscene
Start - Exit confirmation screen
Screenshots
heartofdarknessvita3.png
heartofdarknessvita4.png
Media
Walkthrough - Heart of Darkness CD1 - [no any single death] (Games n Music)
Changelog
v0.2.9d
- Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes:
- Added gain to sounds.
- Added no-hit cheat for 'rock' and 'lava'.
- Added original sounds limiter (16 channels).
- Fixed checkpoint 7 for 'lar1' screen 19.
- Fixed some bounding box checks.
- Fixed sound glitches when resuming the game after a cutscene.
- Added PSX hint screens.
- Added 'volume' submenu.
- Fixed sounds volume and panning.
- Fixed walk on chain bridge in 'lar1' screen 3.
- Fixed gate not closing in 'lar2' screen 8.
v0.2.9
- Import 0.2.9 changes:
- Added PSP and Wii platforms specific code.
- Added support for PC demo v1.0 data files.
- Fixed screen state for 'fort' screens 16 and 17.
- Fixed checkpoint for 'pwr1' screen 21.
- Fixed PAF animation glitches with last frame.
v0.2.8
- Import 0.2.8 changes:
- Added PSX background overlays (MDEC).
- Fixed crash playing paf animation #3 with Italian PC data files.
v0.2.7
- Import 0.2.7 changes:
- Added 'projection' submenu.
- Added PSX backgrounds (MDEC).
- Fixed menu on big endian platforms.
v0.2.6
- Import 0.2.6 changes:
- Added initial code for menu.
- Added initial code for PSX sounds (SPU ADPCM).
- Fixed skull animation in 'rock' screen 18.
v0.2.5
- Import 0.2.5 changes:
- Fixed spiders and worms movement.
- Several fixes for big endian platforms.
v0.2.4
- Import 0.2.4 changes:
- Fixed Amigo walk path in 'pwr2' screen 7.
- Fixed glowing stone puzzle in 'lar2'.
- Fixed missing trigger for switch #0 in 'lar1'.
v0.2.3
- Fix autosave on Vita.
v0.2.2
- Fix wonky movements when using left stick on Vita #2.
v0.2.0
- First Release.
Credits
- Gregory Montoir, for the hode engine.