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Pekka Kana 2 Vita: Difference between revisions

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{{cleanup|article|Needs cleanup}}
{{#seo:
{{#seo:
|title=Vita Homebrew Games (Platform) - GameBrew
|title=Vita Homebrew Games (Platform) - GameBrew
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|title=Pekka Kana 2 Vita
|title=Pekka Kana 2 Vita
|image=pekkakana2vita.jpg
|image=pekkakana2vita.jpg
|description=Port of Pekka Kana 2 for PSVITA.
|description=Port of Pekka Kana 2 for PS Vita.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2022/07/28
|lastupdated=2022/07/28
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|source=https://github.com/Rinnegatamante/Pekka-Kana-2-Vita
|source=https://github.com/Rinnegatamante/Pekka-Kana-2-Vita
}}
}}
Port of Pekka Kana 2 for PSVITA.
This is a wrapper/port of Pekka Kana 2 for the PS Vita.


==Media==
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
<youtube>9XMegMvp2oY</youtube>


==Installation==
Requirements:
* libshacccg.suprx
* [[Kubridge Vita|kubridge.skprx]]
* [[FdFix Vita|fd_fix.skprx]] OR repatch_ex.skprx
* Game Data Files: Android
Installing the plugins:
*(Don't install fd_fix.skprx if you're using rePatch plugin.)
*Install [[Kubridge Vita|kubridge.skprx]] and [[FdFix Vita|fd_fix.skprx]] by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ux0:tai/kubridge.skprx
  ux0:tai/fd_fix.skprx
*(Optional) Install [[PSVshell Vita|PSVshell]] to overclock your device to 500Mhz.
*Install libshacccg.suprx, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].
Adding the game files:
*Obtain your copy of Pekka Kana 2 legally for Android in form of an .apk file. [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor.
*Open the apk with your zip explorer and extract the files libPK2.so,libc++_shared.so and libzip.so from the lib/armeabi-v7a folder to ux0:data/pekka2.
*Extract the assets folder inside ux0:data/pekka2.


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/pekkakana2vita-01.jpg
pekkakana2vita3.jpg
https://dlhb.gamebrew.org/vitahomebrews/pekkakana2vita-02.jpg
pekkakana2vita4.jpg
https://dlhb.gamebrew.org/vitahomebrews/pekkakana2vita-03.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/pekkakana2vita-04.jpg
pekkakana2vita5.jpg
https://dlhb.gamebrew.org/vitahomebrews/pekkakana2vita-05.jpg
pekkakana2vita6.jpg
https://dlhb.gamebrew.org/vitahomebrews/pekkakana2vita-06.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/pekkakana2vita-07.jpg
==Known issues==
https://dlhb.gamebrew.org/vitahomebrews/pekkakana2vita-08.jpg
Game runs at a slower framerate than normal. In order to make the game play as if it's fullspeed, enable Double Game Speed option from the Options.
 
==Changelog==
'''v1.0'''
*Initial Release.


==Changelogs==
==Credits==
'''(v.1.0)'''
*TheFloW for the original .so loader.
* First Release.
*CatoTheYounger for the screenshots and for testing the homebrew.
*Once13one for the Livearea assets.
*Northfear for the SDL2 fork with vitaGL as backend.


== External links ==
==External links==
* Official Website - https://github.com/Rinnegatamante/Pekka-Kana-2-Vita
* GitHub - https://github.com/Rinnegatamante/Pekka-Kana-2-Vita
* Github - https://github.com/Rinnegatamante/Pekka-Kana-2-Vita
* VitaDB - https://vitadb.rinnegatamante.it/#/info/847
* VitaDB - https://vitadb.rinnegatamante.it/#/info/847
* Gbatemp -
* Google Source -
* Reddit -
* Gitlab -

Revision as of 07:49, 23 December 2022

Pekka Kana 2 Vita
File:Pekkakana2vita.jpg
General
AuthorRinnegatamante
TypePlatform
Version1.0
LicenseMixed
Last Updated2022/07/28
Links
Download
Website
Source

This is a wrapper/port of Pekka Kana 2 for the PS Vita.

The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.

Installation

Requirements:

Installing the plugins:

  • (Don't install fd_fix.skprx if you're using rePatch plugin.)
  • Install kubridge.skprx and fd_fix.skprx by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
 *KERNEL
 ux0:tai/kubridge.skprx
 ux0:tai/fd_fix.skprx
  • (Optional) Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.

Adding the game files:

  • Obtain your copy of Pekka Kana 2 legally for Android in form of an .apk file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor.
  • Open the apk with your zip explorer and extract the files libPK2.so,libc++_shared.so and libzip.so from the lib/armeabi-v7a folder to ux0:data/pekka2.
  • Extract the assets folder inside ux0:data/pekka2.

Screenshots

pekkakana2vita3.jpg pekkakana2vita4.jpg

pekkakana2vita5.jpg pekkakana2vita6.jpg

Known issues

Game runs at a slower framerate than normal. In order to make the game play as if it's fullspeed, enable Double Game Speed option from the Options.

Changelog

v1.0

  • Initial Release.

Credits

  • TheFloW for the original .so loader.
  • CatoTheYounger for the screenshots and for testing the homebrew.
  • Once13one for the Livearea assets.
  • Northfear for the SDL2 fork with vitaGL as backend.

External links

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