More actions
m (Text replacement - "GameBrew!" to "GameBrew") |
No edit summary |
||
Line 1: | Line 1: | ||
{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games (Platform) - GameBrew | |title=Vita Homebrew Games (Platform) - GameBrew | ||
Line 9: | Line 8: | ||
|title=Pekka Kana 2 Vita | |title=Pekka Kana 2 Vita | ||
|image=pekkakana2vita.jpg | |image=pekkakana2vita.jpg | ||
|description=Port of Pekka Kana 2 for | |description=Port of Pekka Kana 2 for PS Vita. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2022/07/28 | |lastupdated=2022/07/28 | ||
Line 19: | Line 18: | ||
|source=https://github.com/Rinnegatamante/Pekka-Kana-2-Vita | |source=https://github.com/Rinnegatamante/Pekka-Kana-2-Vita | ||
}} | }} | ||
This is a wrapper/port of Pekka Kana 2 for the PS Vita. | |||
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is. | |||
==Installation== | |||
Requirements: | |||
* libshacccg.suprx | |||
* [[Kubridge Vita|kubridge.skprx]] | |||
* [[FdFix Vita|fd_fix.skprx]] OR repatch_ex.skprx | |||
* Game Data Files: Android | |||
Installing the plugins: | |||
*(Don't install fd_fix.skprx if you're using rePatch plugin.) | |||
*Install [[Kubridge Vita|kubridge.skprx]] and [[FdFix Vita|fd_fix.skprx]] by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL: | |||
*KERNEL | |||
ux0:tai/kubridge.skprx | |||
ux0:tai/fd_fix.skprx | |||
*(Optional) Install [[PSVshell Vita|PSVshell]] to overclock your device to 500Mhz. | |||
*Install libshacccg.suprx, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide]. | |||
Adding the game files: | |||
*Obtain your copy of Pekka Kana 2 legally for Android in form of an .apk file. [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor. | |||
*Open the apk with your zip explorer and extract the files libPK2.so,libc++_shared.so and libzip.so from the lib/armeabi-v7a folder to ux0:data/pekka2. | |||
*Extract the assets folder inside ux0:data/pekka2. | |||
==Screenshots== | ==Screenshots== | ||
pekkakana2vita3.jpg | |||
pekkakana2vita4.jpg | |||
pekkakana2vita5.jpg | |||
pekkakana2vita6.jpg | |||
==Known issues== | |||
Game runs at a slower framerate than normal. In order to make the game play as if it's fullspeed, enable Double Game Speed option from the Options. | |||
==Changelog== | |||
'''v1.0''' | |||
*Initial Release. | |||
== | ==Credits== | ||
*TheFloW for the original .so loader. | |||
* | *CatoTheYounger for the screenshots and for testing the homebrew. | ||
*Once13one for the Livearea assets. | |||
*Northfear for the SDL2 fork with vitaGL as backend. | |||
== External links == | ==External links== | ||
* | * GitHub - https://github.com/Rinnegatamante/Pekka-Kana-2-Vita | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/847 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/847 | ||
Revision as of 07:49, 23 December 2022
Pekka Kana 2 Vita | |
---|---|
File:Pekkakana2vita.jpg | |
General | |
Author | Rinnegatamante |
Type | Platform |
Version | 1.0 |
License | Mixed |
Last Updated | 2022/07/28 |
Links | |
Download | |
Website | |
Source | |
This is a wrapper/port of Pekka Kana 2 for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
Installation
Requirements:
- libshacccg.suprx
- kubridge.skprx
- fd_fix.skprx OR repatch_ex.skprx
- Game Data Files: Android
Installing the plugins:
- (Don't install fd_fix.skprx if you're using rePatch plugin.)
- Install kubridge.skprx and fd_fix.skprx by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
- (Optional) Install PSVshell to overclock your device to 500Mhz.
- Install libshacccg.suprx, if you don't have it already, by following this guide.
Adding the game files:
- Obtain your copy of Pekka Kana 2 legally for Android in form of an .apk file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor.
- Open the apk with your zip explorer and extract the files libPK2.so,libc++_shared.so and libzip.so from the lib/armeabi-v7a folder to ux0:data/pekka2.
- Extract the assets folder inside ux0:data/pekka2.
Screenshots
pekkakana2vita3.jpg pekkakana2vita4.jpg
pekkakana2vita5.jpg pekkakana2vita6.jpg
Known issues
Game runs at a slower framerate than normal. In order to make the game play as if it's fullspeed, enable Double Game Speed option from the Options.
Changelog
v1.0
- Initial Release.
Credits
- TheFloW for the original .so loader.
- CatoTheYounger for the screenshots and for testing the homebrew.
- Once13one for the Livearea assets.
- Northfear for the SDL2 fork with vitaGL as backend.