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*[http://www.devkitpro.org/ devkitPr]o. | *[http://www.devkitpro.org/ devkitPr]o. | ||
*[http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html BulletML]. | *[http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html BulletML]. | ||
*[http://shinh.skr.jp/sdmkun/zipup.cgi | *[http://shinh.skr.jp/sdmkun/zipup.cgi 弾幕やさん]. | ||
*[http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html Mersenne Twister]. | *[http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html Mersenne Twister]. | ||
*[http://www.graphicartsunit.com/gaupra/A homebrew bullet hell simulator for Gameboy Advance | *[http://www.graphicartsunit.com/gaupra/A homebrew bullet hell simulator for Gameboy Advance GAU Cube Bold]. | ||
GAU Cube Bold]. | |||
==External links== | ==External links== |
Revision as of 00:32, 8 September 2022
BulletGBA | |
---|---|
File:Bulletgba2.png | |
General | |
Author | Takayama Fumihiko |
Type | Simulation |
Version | 5.0 |
License | Mixed |
Last Updated | 2007/05/21 |
Links | |
Download | |
Website | |
Source | |
BulletGBA is a homebrew bullet hell simulator for Game Boy Advance.
User guide
In Show Mode, Bullets will be slowed down to 1/4 speed. The color of the bullets becomes purple. You need “Jewel” to enter slow mode.
Slow mode will be cancelled when jewel becomes zero or you are bombarded.
Controls
Main Menu:
A - Choose
B - Cancel
D-Pad - Move cursor
In Game:
B - Back to Main Menu
R - Skip to next barrage (You cannot skip in Shooting Mode)
Start/Select - Toggle slow mode
D-Pad - Move
Screenshots
Media
[GBA] BulletGBA 5.0 DemoPlay (t3k3z0)
Changelog
BulletGBA 5.0
- Added sound composed by Nullsleep.
- Improved graphic resources.
- Adjusted the level design of Shooting Mode.
- Improved BulletML handling.
- Added some BulletML.
BulletGBA 4.0
- Added “Replay” feature. You can record your game play into SRAM. (“Challenge & Shooting Mode”).
- Added demo replay data.
- Added Shooting Mode Level 4.
- Improved font graphic.
BulletGBA 3.0
- Added Shooting Mode.
- Improved graphic resources.
- Improved BulletML handling.
BulletGBA 2.0
- Added slow mode. (a.k.a. kakusei in Espgaluda.) You can toggle slow mode by press START or SELECT.
- Added Challenge Mode.
- Added BulletsMorph.
- Improved sprite handling. (less flicker, less vanishing of sprite.)
BulletGBA 1.1
- Added some BulletML.
- Optimized game engine.
- Some minor improvements.
BulletGBA 1.0
- Initial release.
Credits
BulletGBA uses following softwares and data:
External links
- Official website - https://bulletgba.pqrs.org
- GitHub - https://github.com/pqrs-org/BulletGBA/releases