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In Show Mode, Bullets will be slowed down to 1/4 speed. The color of the bullets becomes purple. You need “Jewel” to enter slow mode.  
In Show Mode, Bullets will be slowed down to 1/4 speed. The color of the bullets becomes purple. You need “Jewel” to enter slow mode.  


Slow mode will be canceLled when jewel becomes zero or you are bombarded.
Slow mode will be cancelled when jewel becomes zero or you are bombarded.


==Controls==
==Controls==
Line 46: Line 46:
==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/gbahomebrews/bulletgba3.png
https://dlhb.gamebrew.org/gbahomebrews/bulletgba3.png
https://dlhb.gamebrew.org/gbahomebrews/https://dlhb.gamebrew.org/gbahomebrews/bulletgba4.png
https://dlhb.gamebrew.org/gbahomebrews/bulletgba4.png
bulletgba5.png
https://dlhb.gamebrew.org/gbahomebrews/bulletgba5.png


==Media==
==Media==
'''[GBA] BulletGBA 5.0 DemoPlay''' ([https://www.youtube.com/watch?v=2rI0Sw1bHLM t3k3z0])
'''[GBA] BulletGBA 5.0 DemoPlay''' ([https://www.youtube.com/watch?v=2rI0Sw1bHLM t3k3z0]) <br>
<youtube>2rI0Sw1bHLM</youtube>
<youtube>2rI0Sw1bHLM</youtube>



Revision as of 00:31, 8 September 2022

BulletGBA
File:Bulletgba2.png
General
AuthorTakayama Fumihiko
TypeSimulation
Version5.0
LicenseMixed
Last Updated2007/05/21
Links
Download
Website
Source

BulletGBA is a homebrew bullet hell simulator for Game Boy Advance.

User guide

In Show Mode, Bullets will be slowed down to 1/4 speed. The color of the bullets becomes purple. You need “Jewel” to enter slow mode.

Slow mode will be cancelled when jewel becomes zero or you are bombarded.

Controls

Main Menu:

A - Choose

B - Cancel

D-Pad - Move cursor

In Game:

B - Back to Main Menu

R - Skip to next barrage (You cannot skip in Shooting Mode)

Start/Select - Toggle slow mode

D-Pad - Move

Screenshots

bulletgba3.png bulletgba4.png bulletgba5.png

Media

[GBA] BulletGBA 5.0 DemoPlay (t3k3z0)

Changelog

BulletGBA 5.0

  • Added sound composed by Nullsleep.
  • Improved graphic resources.
  • Adjusted the level design of Shooting Mode.
  • Improved BulletML handling.
  • Added some BulletML.

BulletGBA 4.0

  • Added “Replay” feature. You can record your game play into SRAM. (“Challenge & Shooting Mode”).
  • Added demo replay data.
  • Added Shooting Mode Level 4.
  • Improved font graphic.

BulletGBA 3.0

  • Added Shooting Mode.
  • Improved graphic resources.
  • Improved BulletML handling.

BulletGBA 2.0

  • Added slow mode. (a.k.a. kakusei in Espgaluda.) You can toggle slow mode by press START or SELECT.
  • Added Challenge Mode.
  • Added BulletsMorph.
  • Improved sprite handling. (less flicker, less vanishing of sprite.)

BulletGBA 1.1

  • Added some BulletML.
  • Optimized game engine.
  • Some minor improvements.

BulletGBA 1.0

  • Initial release.

Credits

BulletGBA uses following softwares and data:

GAU Cube Bold].

External links

Advertising: