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'''Goblin's Cube''' is Rubik's Cube game that uses the wiimote's and nunchuk's accelerometers to control the cube. | |||
== | == Controls == | ||
==Media== | The game's current version assumes that the wiimote will be held with the right hand and the nunchuk with the left hand. | ||
=== Orientation === | |||
==== Cube ==== | |||
At any moment the cube has one face called the '''Front''' face, which is always visible on the screen. Using this face as reference, the game defines the other faces as: '''Top''', '''Bottom''', '''Left''', '''Right''' and '''Back'''. | |||
==== Hands ==== | |||
The wiimote's and the nunchuk's motion detection are used to move the hands around the cube. Each hand has only six possible positions available, depending on which axis (relative to the control) the gravity vector is pointing, as shown in the following table. | |||
{| border="0" style="width:50%" | |||
| | |||
{| class="wikitable" style="left;text-align:left;" | |||
|- | |||
! Wiimote Axis || Face | |||
|- | |||
| -Z || '''Right''' | |||
|- | |||
| +X || '''Top''' | |||
|- | |||
| +Z || '''Left''' | |||
|- | |||
| -X || '''Bottom''' | |||
|- | |||
| +Y || '''Front''' | |||
|- | |||
| -Y || '''Back''' | |||
|} | |||
| | |||
{| class="wikitable" style="left;text-align:left;" | |||
|- | |||
! nunchuk Axis || Face | |||
|- | |||
| -Z || '''Left''' | |||
|- | |||
| +X || '''Bottom''' | |||
|- | |||
| +Z || '''Right''' | |||
|- | |||
| -X || '''Top''' | |||
|- | |||
| +Y || '''Front''' | |||
|- | |||
| -Y || '''Back''' | |||
|} | |||
| | |||
[[File:Wiimote_axis2.png|right|200px|Coordinate system used by Wii Remote]] | |||
|} | |||
=== Movement === | |||
==== Whole Cube ==== | |||
Once you place a hand at a desired position you can hold the cube with Wiimote A Button or Nunchuk C Button and move the hand to another position, thus causing the cube to turn and change its '''Front''' position. You can also use the shortcuts at Wiimote DPad to turn the cube. | |||
==== Rotating faces ==== | |||
Once you place a hand at the desired face, hold Wiimote B Button or Nunchuk Z Button to grab the piece, then rotate the control as you would rotate that face. For the '''Front''', '''Back''', '''Left''' and '''Right''' position the rotation mimics the real movement; as for the '''Top''' and '''Bottom''' the control must be twisted around the Y axis. | |||
The best way to understand these instructions is to just try it and see how controls work. | |||
=== Buttons === | |||
{| border="0" style="width:75%;text-align:left" | |||
! Right hand || Left hand | |||
|- valign="top" | |||
| | |||
{| class="wikitable" style="left;text-align:left;" | |||
|- | |||
! Wiimote || Action | |||
|- | |||
| Wiimote DPad || Shortcuts to turn the whole cube | |||
|- | |||
| Wiimote A Button || Hold the cube (used to change the front face) | |||
|- | |||
| Wiimote B Button || Hold the current piece (used to rotate a face) | |||
|- | |||
| Wiimote 1 Button || Win the game button !!! | |||
|- | |||
| Wiimote 2 Button || Restart game | |||
|- | |||
| Wiimote Minus Button || Undo | |||
|- | |||
| Wiimote Home Button || Exit | |||
|} | |||
| | |||
{| class="wikitable" style="left;text-align:left;" | |||
|- | |||
! Nunchuk || Action | |||
|- | |||
| Nunchuk Control Stick || Look around at the side faces of the cube | |||
|- | |||
| Nunchuk C Button || Hold the cube (used to change the front face) | |||
|- | |||
| Nunchuk Z Button || Hold the current piece (used to rotate a face) | |||
|} | |||
|} | |||
== Building == | |||
=== Libraries needed to build this game from source === | |||
* [[FreeTypeGX]] by Armin Tamzarian for font rendering | |||
** [[Media:FreeType-PPC.rar|FreeType Wii]] ported by Tantric, needed by [[FreeTypeGX]] to load font images | |||
* [[Metaphrasis]] by Armin Tamzarian for font texture converting and instruction texture converting | |||
* [http://www.vorbis.com/ Vorbis] used to load ogg sound samples | |||
* [http://www.libpng.org/pub/png/libpng.html Libpng] used to load instructions texture | |||
=== Downloading libraries === | |||
You can follow the above links and download these libraries individually, cross-compiling some of them before using. | |||
Or you can download directly [http://goblins-cube.googlecode.com/files/wii_libs_package.zip this package] with all of them. | |||
== Changes == | |||
''' v1.1.0 ''' | |||
* Added instructions screen | |||
''' v1.0 ''' | |||
* Added online highscore | |||
''' v0.9.1 ''' | |||
* Removed debug information from highscore screen | |||
''' v0.9 ''' | |||
* Added local highcore record | |||
''' v0.8 ''' | |||
* Added support for ogg sound files | |||
''' v0.7 ''' | |||
* Added sound | |||
* Fixed bug where a face of the cube would turn in the wrong axis | |||
''' v0.6 ''' | |||
* Initial version | |||
== Credits == | |||
=== Libraries === | |||
* FreeTypeGX by Armin Tamzarian for font rendering | |||
** Metaphrasis by Armin Tamzarian for font texture converting | |||
** Freetype ported by Tantric to load font images | |||
* Libogc's developers for allowing all this to work | |||
* Libpng used to load instructions texture | |||
* Vorbis used to load ogg sound samples | |||
=== Game === | |||
* Hand model, hand textures and sounds by Bruno | |||
* Cube texture and game logo by Bota | |||
* Online highscore hosting by NextIS | |||
== External links == | |||
* Wiibrew - https://wiibrew.org/wiki/Goblin%27s_Cube |
Revision as of 03:16, 16 August 2022
Goblin's Cube | |
---|---|
File:Goblinscubewii.jpg | |
General | |
Author | sponters |
Type | Puzzle |
Version | 1.1.0 |
License | GNU General Public Licence v2.0 |
Last Updated | 2009/06/10 |
Links | |
Download | |
Website | |
Source | |
Goblin's Cube is Rubik's Cube game that uses the wiimote's and nunchuk's accelerometers to control the cube.
Controls
The game's current version assumes that the wiimote will be held with the right hand and the nunchuk with the left hand.
Orientation
Cube
At any moment the cube has one face called the Front face, which is always visible on the screen. Using this face as reference, the game defines the other faces as: Top, Bottom, Left, Right and Back.
Hands
The wiimote's and the nunchuk's motion detection are used to move the hands around the cube. Each hand has only six possible positions available, depending on which axis (relative to the control) the gravity vector is pointing, as shown in the following table.
|
|
Movement
Whole Cube
Once you place a hand at a desired position you can hold the cube with Wiimote A Button or Nunchuk C Button and move the hand to another position, thus causing the cube to turn and change its Front position. You can also use the shortcuts at Wiimote DPad to turn the cube.
Rotating faces
Once you place a hand at the desired face, hold Wiimote B Button or Nunchuk Z Button to grab the piece, then rotate the control as you would rotate that face. For the Front, Back, Left and Right position the rotation mimics the real movement; as for the Top and Bottom the control must be twisted around the Y axis. The best way to understand these instructions is to just try it and see how controls work.
Buttons
Right hand | Left hand | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Building
Libraries needed to build this game from source
- FreeTypeGX by Armin Tamzarian for font rendering
- FreeType Wii ported by Tantric, needed by FreeTypeGX to load font images
- Metaphrasis by Armin Tamzarian for font texture converting and instruction texture converting
- Vorbis used to load ogg sound samples
- Libpng used to load instructions texture
Downloading libraries
You can follow the above links and download these libraries individually, cross-compiling some of them before using.
Or you can download directly this package with all of them.
Changes
v1.1.0
- Added instructions screen
v1.0
- Added online highscore
v0.9.1
- Removed debug information from highscore screen
v0.9
- Added local highcore record
v0.8
- Added support for ogg sound files
v0.7
- Added sound
- Fixed bug where a face of the cube would turn in the wrong axis
v0.6
- Initial version
Credits
Libraries
- FreeTypeGX by Armin Tamzarian for font rendering
- Metaphrasis by Armin Tamzarian for font texture converting
- Freetype ported by Tantric to load font images
- Libogc's developers for allowing all this to work
- Libpng used to load instructions texture
- Vorbis used to load ogg sound samples
Game
- Hand model, hand textures and sounds by Bruno
- Cube texture and game logo by Bota
- Online highscore hosting by NextIS
External links
- Wiibrew - https://wiibrew.org/wiki/Goblin%27s_Cube