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|license=GPL | |license=GPL | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii.7z | ||
|website= | |website=https://github.com/Oibaf66/deadly-cobra-wii | ||
|source=https://github.com/Oibaf66/deadly-cobra-wii | |source=https://github.com/Oibaf66/deadly-cobra-wii | ||
}} | }} | ||
Deadly Cobra is an SDL-based game similar in gameplay to the classic Nibbles or snake game. Basically the point of the game is to eat as many pebbles (in our case "Men") as possible without eating yourself or hitting a wall. Features include both single and multiplayer modes, cool 2-D graphics and energizing music for each level. | |||
This project was originally designed to compete in No Starch Press's game cometition, but has continued to evolve and grow beyond the December 1st 2001 deadline. | |||
From its conception DeadlyCobra has been designed with simplicity and size in mind. We have kept the design simple, so it should never have to be much larger than 1 MB. | |||
==Media== | |||
<youtube>vd_dyPZk5_Q</youtube> | |||
==Screenshots== | ==Screenshots== | ||
== | https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii-01.jpg | ||
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii-02.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii-03.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii-04.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii-05.jpg | |||
https://dlhb.gamebrew.org/wiihomebrews/deadlycobrawii-06.jpg | |||
==Control== | |||
=== Menu controls === | |||
{| class="wikitable" | |||
|- | |||
! Wiimote Horizontal !! Classic Controller !! USB Keyboard !! Action | |||
|- | |||
| Wiimote DPad || Classic DPad || Arrows ||Move up/down/left/right in the menu | |||
|- | |||
| Wiimote A Button || ClassicAButton || Enter || Select current entry | |||
|- | |||
| Wiimote Home Button || Classic Home Button || Esc || Ends the game | |||
|} | |||
=== In-game controls === | |||
{| class="wikitable" | |||
|- | |||
! Wiimote Horizontal !! Classic Controller !! {{Nunchuck !! {{USBKeyboard !! Action | |||
|- | |||
| Wiimote DPad || Classic DPad Classic LControl Stick || Nunchuck Control Stick || Arrows /WASD || Cobra direction player 1/player 2 | |||
|- | |||
| Wiimote Plus Button || Classic Plus Button || || p/r key || Pause/resume the game | |||
|- | |||
| Wiimote Minus Button || Classic Minus Button || || m key || Mute/unmute the sound | |||
|- | |||
| Wiimote 1 Button || Classic Y Button || || y key || Yes | |||
|- | |||
| Wiimote 2 Button || Classic X Button || || n key || No | |||
|- | |||
| Wiimote A Button || Classic A Button || || Enter || Enter | |||
|- | |||
|Wiimote Home Button || Classic Home Button || || Esc || Enter menu | |||
|- | |||
| || || || F12|| Save a screen snapshot | |||
|} | |||
== Rules == | |||
*Points | |||
** Fat Men = 4 | |||
** Random Confused Men = 3 | |||
** Skinny Men = 2 | |||
** Sentry Targets = 1 | |||
*Adventure Mode 1P | |||
** 50 points needed to advance to the next level. | |||
** 3 lives per game, +1 for every 3 levels completed (max 9 lives). | |||
** Difficulty is increased by +1 for every 3 levels completed (max difficulty 9). | |||
** Difficulty levels affect speed, obstacles, quantity of men and length of snake. | |||
** Beating Adventure Mode is possible. | |||
*Longest Snake Mode 1P | |||
** Only sentries appear. | |||
** 1 life per game. | |||
** Difficulty levels only affect speed. | |||
*H2H Delayed Respawn 2P | |||
** 2 player simultaneous mode. | |||
** When a player dies, he will not respawn until the next level or when the other snake dies. | |||
** 3 lives per game. | |||
** Difficulty levels affect speed, obstacles, quantity of men and length of snake. | |||
*H2H Instant Respawn 2P | |||
** 2 player simultaneous mode. | |||
** When a player dies, he will respawn immediatly. | |||
** 3 lives per game. | |||
** Difficulty levels affect speed, obstacles, quantity of men and length of snake. | |||
== Changelog == | |||
'''v1.0''' | |||
*Initial release | |||
== Authors == | |||
*concept/code: outbak (Tom Lacaillade), DrZaiusX11 (Jeaf Rousseau) | |||
*code submission: Mr Noonan | |||
*artwork: DrZaiusX11 | |||
*music: Cem Kaan | |||
*Wii porting: Oibaf | |||
==External links== | |||
*Github - https://github.com/Oibaf66/deadly-cobra-wii | |||
*Wiibrew - https://wiibrew.org/wiki/Deadly_Cobra_Wii | |||
*The original project - http://deadlycobra.sourceforge.net/ |
Revision as of 02:32, 20 July 2022
Deadly Cobra Wii | |
---|---|
File:Deadlycobrawii.jpg | |
General | |
Author | Oibaf |
Type | Arcade Games |
License | GPL |
Last Updated | 2011/08/27 |
Links | |
Download | |
Website | |
Source | |
Deadly Cobra is an SDL-based game similar in gameplay to the classic Nibbles or snake game. Basically the point of the game is to eat as many pebbles (in our case "Men") as possible without eating yourself or hitting a wall. Features include both single and multiplayer modes, cool 2-D graphics and energizing music for each level.
This project was originally designed to compete in No Starch Press's game cometition, but has continued to evolve and grow beyond the December 1st 2001 deadline.
From its conception DeadlyCobra has been designed with simplicity and size in mind. We have kept the design simple, so it should never have to be much larger than 1 MB.
Media
Screenshots
Control
Menu controls
Wiimote Horizontal | Classic Controller | USB Keyboard | Action |
---|---|---|---|
Wiimote DPad | Classic DPad | Arrows | Move up/down/left/right in the menu |
Wiimote A Button | ClassicAButton | Enter | Select current entry |
Wiimote Home Button | Classic Home Button | Esc | Ends the game |
In-game controls
Wiimote Horizontal | Classic Controller | {{Nunchuck | {{USBKeyboard | Action |
---|---|---|---|---|
Wiimote DPad | Classic DPad Classic LControl Stick | Nunchuck Control Stick | Arrows /WASD | Cobra direction player 1/player 2 |
Wiimote Plus Button | Classic Plus Button | p/r key | Pause/resume the game | |
Wiimote Minus Button | Classic Minus Button | m key | Mute/unmute the sound | |
Wiimote 1 Button | Classic Y Button | y key | Yes | |
Wiimote 2 Button | Classic X Button | n key | No | |
Wiimote A Button | Classic A Button | Enter | Enter | |
Wiimote Home Button | Classic Home Button | Esc | Enter menu | |
F12 | Save a screen snapshot |
Rules
- Points
- Fat Men = 4
- Random Confused Men = 3
- Skinny Men = 2
- Sentry Targets = 1
- Adventure Mode 1P
- 50 points needed to advance to the next level.
- 3 lives per game, +1 for every 3 levels completed (max 9 lives).
- Difficulty is increased by +1 for every 3 levels completed (max difficulty 9).
- Difficulty levels affect speed, obstacles, quantity of men and length of snake.
- Beating Adventure Mode is possible.
- Longest Snake Mode 1P
- Only sentries appear.
- 1 life per game.
- Difficulty levels only affect speed.
- H2H Delayed Respawn 2P
- 2 player simultaneous mode.
- When a player dies, he will not respawn until the next level or when the other snake dies.
- 3 lives per game.
- Difficulty levels affect speed, obstacles, quantity of men and length of snake.
- H2H Instant Respawn 2P
- 2 player simultaneous mode.
- When a player dies, he will respawn immediatly.
- 3 lives per game.
- Difficulty levels affect speed, obstacles, quantity of men and length of snake.
Changelog
v1.0
- Initial release
Authors
- concept/code: outbak (Tom Lacaillade), DrZaiusX11 (Jeaf Rousseau)
- code submission: Mr Noonan
- artwork: DrZaiusX11
- music: Cem Kaan
- Wii porting: Oibaf
External links
- Github - https://github.com/Oibaf66/deadly-cobra-wii
- Wiibrew - https://wiibrew.org/wiki/Deadly_Cobra_Wii
- The original project - http://deadlycobra.sourceforge.net/