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| licence = Mixed | | licence = Mixed | ||
| author = Copper | | author = Copper | ||
| website = | | website = https://web.archive.org/web/20110721230717/http://www.dev-fr.org/index.php/topic,1580.0.html | ||
| download = Media:JellyBlocksDS.rar | | download = Media:JellyBlocksDS.rar | ||
| source = | | source = | ||
}} | }} | ||
JellyBlocks DS is the | JellyBlocks DS is a port of the flash game [http://www.jellyblocks.com JellyBlocks] initially written by Michael Lee. | ||
The game has all the 100 levels of the original game. | The game has all the 100 levels of the original game. | ||
==Installation== | ==Installation== | ||
Download and extract file. | |||
[[DLDI|DLDI]] patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card. | |||
== | ==User guide== | ||
The | The object of the game is to glue all the blocks of the same color together. All the blocks move at the same time. Blocks of the same color stick together when they touch. | ||
[[File:Jellyblocksds.jpg]] | [[File:Jellyblocksds.jpg]] | ||
==Controls== | ==Controls== | ||
Styles - Start game, Choose level | |||
A - Start game, Confirm, Go to the next level | |||
R - Redo | L/R - Undo/Redo | ||
X - Restart level | X - Restart level | ||
Line 37: | Line 36: | ||
A - Insert coin | A - Insert coin | ||
D-Pad - | D-Pad - Move blocks, Choose level | ||
Start - Return | |||
==Compatibility== | ==Compatibility== | ||
Tested on: | |||
FlashCard TTDS/DSTT | Real M3DS FlashCard with firmware 4.8 <br> | ||
FlashCard TTDS/DSTT with official 1.17 firmware <br> | |||
==Changelog== | ==Changelog== | ||
'''V1.3 | '''V1.3 05/08/2011''' | ||
* | * Version compiled with libnds 1.5.0+ and devkitarm R32. | ||
* Compatible | * Compatible CYCLODS iEvolution B6 in DSi mode. | ||
'''V1.2.1 | '''V1.2.1 10/02/2009''' | ||
* | * Version recompiled with libnds 1.3.1. | ||
* | * Addition of some sounds (for example when blocks join). | ||
'''V1.1 | |||
* Multilanguage | '''V1.1 10/28/2007''' | ||
* Undo / Redo | * Multilanguage French/English. | ||
* | * Undo / Redo during the game (limited to 2048 backspace). | ||
* | * Display of shortcuts during the game (L: undo, R: redo, X: restart the level). | ||
* | * Change of display when you pass a level (does not work correctly on no $ gba). | ||
* | * The game now works correctly on iDeaS (replacement of swiCopy in fill mode by memset). | ||
'''V1.0 | * The movement of blocks is no longer done cell by cell but by displacement of 6x2 pixels. | ||
* First version | |||
[[Category:Homebrew | '''V1.0 09/28/2007''' | ||
* First version. | |||
<br> | |||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew puzzle games on DS]] |
Revision as of 13:24, 17 Haziran 2021
Jelly Blocks | |
File:JellyBlocksDScover.PNG | |
General | |
---|---|
Author(s) | Copper |
Type | Puzzle |
Version | 1.3 |
Licence | Mixed |
Links | |
[Media:JellyBlocksDS.rar Download] | |
Website |
<htmlet>adsense</htmlet>
JellyBlocks DS is a port of the flash game JellyBlocks initially written by Michael Lee.
The game has all the 100 levels of the original game.
Installation
Download and extract file.
DLDI patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.
User guide
The object of the game is to glue all the blocks of the same color together. All the blocks move at the same time. Blocks of the same color stick together when they touch.
Controls
Styles - Start game, Choose level
A - Start game, Confirm, Go to the next level
L/R - Undo/Redo
X - Restart level
A - Insert coin
D-Pad - Move blocks, Choose level
Start - Return
Compatibility
Tested on:
Real M3DS FlashCard with firmware 4.8
FlashCard TTDS/DSTT with official 1.17 firmware
Changelog
V1.3 05/08/2011
- Version compiled with libnds 1.5.0+ and devkitarm R32.
- Compatible CYCLODS iEvolution B6 in DSi mode.
V1.2.1 10/02/2009
- Version recompiled with libnds 1.3.1.
- Addition of some sounds (for example when blocks join).
V1.1 10/28/2007
- Multilanguage French/English.
- Undo / Redo during the game (limited to 2048 backspace).
- Display of shortcuts during the game (L: undo, R: redo, X: restart the level).
- Change of display when you pass a level (does not work correctly on no $ gba).
- The game now works correctly on iDeaS (replacement of swiCopy in fill mode by memset).
- The movement of blocks is no longer done cell by cell but by displacement of 6x2 pixels.
V1.0 09/28/2007
* First version.