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Environment Mapping: Difference between revisions

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{{Infobox homebrew
{{Infobox homebrew
| title      = Environment-Mapping Techdemo
| title      = Environment-Mapping Techdemo
| image      = [[File:Envmappingds.PNG]]
| image      = https://dlhb.gamebrew.org/dshomebrew/envmapping.png
| type        = Demo
| type        = Demo
| version    = 07 Mar 2007
| version    = 2007
| licence    = Mixed
| licence    = Mixed
| author      = Payk
| author      = Payk
| website    = http://payk.drunkencoders.com/
| website    = http://payk.drunkencoders.com
| download    = Media:Envmappingds.rar
| download    = https://dlhb.gamebrew.org/dshomebrew/envmapping.7z
| source      = Media:RealEnvMappingds.rar
| source      = https://dlhb.gamebrew.org/dshomebrew/envmapping.7z
}}  
}}  


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The ROM does not need a [[DLDI|DLDI]] patch or any extern files. But still does not work on emulators (NO$CASH does screen capture the enitre screen instead of just the 3D part. And since the 3D part is rendered under a black background at the begin, it cannot be captured).
The ROM does not need a [[DLDI|DLDI]] patch or any extern files. But still does not work on emulators (NO$CASH does screen capture the enitre screen instead of just the 3D part. And since the 3D part is rendered under a black background at the begin, it cannot be captured).


<br>
==External links==
* Author's website - http://payk.drunkencoders.com
 
[[Category:DS homebrew applications]]
[[Category:DS homebrew applications]]
[[Category:DS homebrew demos]]
[[Category:DS homebrew demos]]

Revision as of 02:50, 10 September 2021

Environment-Mapping Techdemo
envmapping.png
General
Author(s)Payk
TypeDemo
Version2007
LicenceMixed
Links
Download
Website
Source
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Environment-Mapping Techdemo is one of the packages released by Payk to assist 3D homebrew development.

Notes from developer:

In the 3d section of Libnds comes along with some 3D examples, one that called Env_mapping shows how to use hardware sphere-mapping with a static texture. It is not a real Environment mapping however, as what the DS does is to slowly distort an image and takes it as texture on the fly. Sgstair helped creating a function to distort an image, and this homebrew is a demo of it which allows making real-time reflection on NDS.

The ROM does not need a DLDI patch or any extern files. But still does not work on emulators (NO$CASH does screen capture the enitre screen instead of just the 3D part. And since the 3D part is rendered under a black background at the begin, it cannot be captured).

External links

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