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{{Infobox homebrew | {{Infobox homebrew | ||
| title = MD2 Loader | | title = MD2 Loader | ||
| image = | | image = https://dlhb.gamebrew.org/dshomebrew/md2loader.png | ||
| type = Other | | type = Other | ||
| version = | | version = 2005 | ||
| licence = Mixed | | licence = Mixed | ||
| author = Ethos | | author = Ethos | ||
| website = http://ethos.oddigytitanium.com | | website = http://ethos.oddigytitanium.com | ||
| download = | | download = https://dlhb.gamebrew.org/dshomebrew/md2loader.7z | ||
| source = | | source = | ||
}} | }} | ||
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MD2 Loader is a simple 3D model viewer for the NDS. This might help to stress-test the DS hardware using various objects and routines. | MD2 Loader is a simple 3D model viewer for the NDS. This might help to stress-test the DS hardware using various objects and routines. | ||
This homebrew was an entry into the | This homebrew was an entry into the NEO Coding Competition 2005 and ranked 7th. | ||
==User guide== | ==User guide== | ||
It contains the coding to load any frame instantaneously of a Quake 2 model file. Set your tris.md2 in the data directory and put your model texture into a 128x128 converted (to 8-bit values) into the data directory as well. | It contains the coding to load any frame instantaneously of a Quake 2 model file. | ||
Set your tris.md2 in the data directory and put your model texture into a 128x128 converted (to 8-bit values) into the data directory as well. | |||
==External links== | |||
* Author's website - http://ethos.oddigytitanium.com | |||
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=603.0 | |||
[[Category:DS homebrew applications]] | [[Category:DS homebrew applications]] | ||
[[Category:DS homebrew demos]] | [[Category:DS homebrew demos]] |
Revision as of 02:52, 10 September 2021
MD2 Loader | |
General | |
---|---|
Author(s) | Ethos |
Type | Other |
Version | 2005 |
Licence | Mixed |
Links | |
Download | |
Website |
<htmlet>adsense</htmlet>
MD2 Loader is a simple 3D model viewer for the NDS. This might help to stress-test the DS hardware using various objects and routines.
This homebrew was an entry into the NEO Coding Competition 2005 and ranked 7th.
User guide
It contains the coding to load any frame instantaneously of a Quake 2 model file.
Set your tris.md2 in the data directory and put your model texture into a 128x128 converted (to 8-bit values) into the data directory as well.
External links
- Author's website - http://ethos.oddigytitanium.com
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=603.0