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| image = [[File:Envmappingds.PNG]] | | image = [[File:Envmappingds.PNG]] | ||
| type = Demo | | type = Demo | ||
| version = 2007 | | version = Mar 2007 | ||
| licence = Mixed | | licence = Mixed | ||
| author = Payk | | author = Payk | ||
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Environment-Mapping Techdemo is one of the packages released by Payk to assist 3D homebrew development. | Environment-Mapping Techdemo is one of the packages released by Payk to assist 3D homebrew development. | ||
''' | '''Notes from developer:''' | ||
In the 3d section of Libnds comes along with some 3D examples, one that called Env_mapping shows how to use hardware sphere-mapping with a static texture. It is not a real Environment mapping however, as what the DS does is to slowly distort an image and takes it as texture on the fly. Sgstair helped creating a function to distort an image, and this homebrew is a demo of it which allows making real-time reflection on NDS. | In the 3d section of Libnds comes along with some 3D examples, one that called Env_mapping shows how to use hardware sphere-mapping with a static texture. It is not a real Environment mapping however, as what the DS does is to slowly distort an image and takes it as texture on the fly. Sgstair helped creating a function to distort an image, and this homebrew is a demo of it which allows making real-time reflection on NDS. |
Revision as of 11:11, 28 July 2021
Environment-Mapping Techdemo | |
File:Envmappingds.PNG | |
General | |
---|---|
Author(s) | Payk |
Type | Demo |
Version | Mar 2007 |
Licence | Mixed |
Links | |
[Media:Envmappingds.rar Download] | |
Website | |
[Media:RealEnvMappingds.rar Source] |
<htmlet>adsense</htmlet>
Environment-Mapping Techdemo is one of the packages released by Payk to assist 3D homebrew development.
Notes from developer:
In the 3d section of Libnds comes along with some 3D examples, one that called Env_mapping shows how to use hardware sphere-mapping with a static texture. It is not a real Environment mapping however, as what the DS does is to slowly distort an image and takes it as texture on the fly. Sgstair helped creating a function to distort an image, and this homebrew is a demo of it which allows making real-time reflection on NDS.
The ROM does not need a DLDI patch or any extern files. But still does not work on emulators (NO$CASH does screen capture the enitre screen instead of just the 3D part. And since the 3D part is rendered under a black background at the begin, it cannot be captured).