Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

GlitchDS: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 26: Line 26:
glitchDS is organized into different pages.  
glitchDS is organized into different pages.  


'''Sequencer control''' - glitchDS has a 32 step sequencer based on the “game of life“. After 32 mutations, the sequence starts over.  
'''Sequencer Control''' - glitchDS has a 32 step sequencer based on the “game of life“. After 32 mutations, the sequence starts over.  


'''Trigger configuration''' - How does the sequencer know when to play a sound? Triggers! A trigger specifies what should happen when a certain node on the sequencer graph changes from 0 (black) to 1 (white).  
'''Trigger Configuration''' - How does the sequencer know when to play a sound? Triggers! A trigger specifies what should happen when a certain node on the sequencer graph changes from 0 (black) to 1 (white).  


'''Choose sounds''' - The choose sounds page allows you to assign a sound to one of the “swatches” (otherwise known as the little colored boxes at the top of the screen).  
'''Choose Sounds''' - The choose sounds page allows you to assign a sound to one of the “swatches” (otherwise known as the little colored boxes at the top of the screen).  


'''Clock control''' - The clock control page lets you set the BPM (beats per minute) of the sequence playback. The BPM is approximate.  
'''Clock Control''' - The clock control page lets you set the BPM (beats per minute) of the sequence playback. The BPM is approximate.  


'''Frequency modulation''' - You can modify the frequency (pitch) of each sound via the frequency modulation page.  
'''Frequency Modulation''' - You can modify the frequency (pitch) of each sound via the frequency modulation page.  


'''Distortion settings''' - A rapid fluctuation of the sound’s frequency
'''Distortion Settings''' - A rapid fluctuation of the sound’s frequency


'''Save/load''' - Save current “song” along with all settings.
'''Save/Load''' - Save current “song” along with all settings.


Further details can be found from the [http://www.glitchds.com/documentation/glitchds/ official site].
Further details can be found from the [http://www.glitchds.com/documentation/glitchds/ official site].

Revision as of 15:12, 6 July 2021

glitchDS
File:Glitchds.jpg
General
Author(s)Clone45
TypeMusic Application
Version1.4
LicenceMixed
Links
[Media:Glitch14ds.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


GlitchDS is a homebrew Cellular Automaton music sequencer for the Nintendo DS. It is for creating IDM and Glitch style loops. R4DS is required for using this application.

Features

  • Customizable Cellular Automaton sequencer.
  • Create your own “trigger points”.
  • Load in your own sounds.
  • Save and load your work.
  • BPM settings, or “strum mode” for controlling tempo.
  • Up to 6 sounds can be loaded at once.
  • Each sound has its own 32 step frequency modulation sequencer.
  • Global Distortion setting.

User guide

glitchDS is organized into different pages.

Sequencer Control - glitchDS has a 32 step sequencer based on the “game of life“. After 32 mutations, the sequence starts over.

Trigger Configuration - How does the sequencer know when to play a sound? Triggers! A trigger specifies what should happen when a certain node on the sequencer graph changes from 0 (black) to 1 (white).

Choose Sounds - The choose sounds page allows you to assign a sound to one of the “swatches” (otherwise known as the little colored boxes at the top of the screen).

Clock Control - The clock control page lets you set the BPM (beats per minute) of the sequence playback. The BPM is approximate.

Frequency Modulation - You can modify the frequency (pitch) of each sound via the frequency modulation page.

Distortion Settings - A rapid fluctuation of the sound’s frequency

Save/Load - Save current “song” along with all settings.

Further details can be found from the official site.

Controls

Global:

Start - Toggle between starting/stopping the sequencer

L/R - Switch between pages

Sequencer Control:

Draw on bottom screen to “seed” the cellular automaton pattern.

Y - Clear sequencer pattern

Left - Decrease sequencer length by a power of 2

Right - Increase sequencer length by a power of 2

A+Left - Decrease sequencer length by 1

A+Right - Increase sequencer length by 1

Trigger Configuration:

Draw on bottom screen to place triggers for cellular automaton sequencer.

Y - Clear triggers

Choose Sounds:

Up - Scroll up to previous sound

Down - Scroll down to next sound

X - Page up to previous page of sounds

B - Page down to next page of sounds

A - Load sound into selected swatch

Clock Control:

Up - Increase BPM by 1

Down - Decrease BPM by 1

Right - Increase BPM by 10

Left - Decrease BPM by 10

Y - Toggle between strum mode and BPM mode

Frequency Modulation:

Y - Reset all frequencies to 22,100

B - Reset all frequencies to NOTE OFF

A+Up - Shift all frequencies up

A+Down - Shift all frequencies down

Snapshot Files:

A - Load selected snapshot

B - Save current song as new snapshot

X - Save current song as selected snapshot (write over selected snapshot file)

Y - Delete selected snapshot file

Left - Save current song settings as a new version of selected snapshot file

Media

Demo

Demo 2

Compatibility

Works on:

DSLinker, DSTT, CycloDS Evolution, Acekard 2, EDGE, DS-X
M3Real pack (need to load it using Slot 2/the GBA slot, which in turn requires you to have a GBA expansion pack)
M3DSreal with system software 3.7 using DSOrganize
On the NAND memory of the “AceKard R.P.G” card
Games & Music card after DLDI patching
EZ Flash 5 after patching the DLDI driver


Advertising: